Amnesiac (Do not confuse this with ToS2 Amnesiac)
Alignment: Neutral Benign
Attack: None
Defense: Powerful (scumshield, Night 1), None (Day 2 and onwards)
Goal: Maintain numerical balance between 2 factions of your choice, both with at least 1 alive member for 6 consecutive phases (Day and Night). (TTs may be included or disregarded in the count. They are assumed to belong to the faction they defected to. Your goal only counts from Day 2 and onwards.)
Abilities:
Concord: On night 1, Select two factions that exist in the game. You will be told which factions exist in the game. They will be the factions you have to maintain numerical balance between.
Remember: You may remember the role of any dead player at night. You will gain their ability the following Day and Night. On the end of the following night, you will lose this role and may remember a new role. You may use the Remembered role's abilities (whether Day or Night).
Regression (Day ability) (1 use) : You may perform Regression, causing all Day abilities that can kill to fail. This includes Conjure, Court, Duel, Jail, Kidnap, Prosecute, Shoot, Tribunal, and Reveal. You will also block Doom and Ritual. Torment is delayed to the Night. Additionally, Voting and Chat become anonymous and all voting power returns to 1 for each player regardless of Knight, Blackmail, or Silence.
Survivor
Alignment: Neutral Benign
Attack: None
Defense: Powerful (scumshield, Night 1), None (Day 2 and onwards)
Goal: Have your persistence counter reach 5.
Persistence Counter: For every phase that you use your abilities and avert 2 deaths (2 innocent trials are counted as 2 averted deaths), your counter increases by 1. Every 2 phases (Day and Night) that you do not prevent at least 2 deaths from occurring, your counter decreases by 1 (and yes, it can go negative).
Abilities:
Instinct: You may induce Instinct in 2 players at night and the following Day, causing them to:
Avoid all direct attacks equal to or lower than Powerful if their only visits are Astral or they do not visit other players (they will appear immune to Conjure and Shoot) , or
Avoid all Rampage attacks if they non-Astrally visit other players.
Instinct cannot be detected by a Spy.
Hesitation (2 uses): During the Day, you may induce Hesitation, inverting all vote counts for the duration of a Trial. Prosecutions and Tribunals automatically count the Prosecuted/Voted target Innocent. They will be let off the stand immediately (Prosecution) or after the Trials have ended for the Day (Tribunal).
Will update this later :)