Rain pours and lightning flashes through the sky as a skinny teenage boy pushes open a wire gate to a dark trail surrounded by trees. He holds his books close to his chest, glancing around for danger. The boy hears footsteps behind him and spins around, but sees nothing but darkness. Turning around again, he bumps into three tall teenagers staring down at the him. They throw him to the ground, and throw his backpack and books across the wet grass. The boy wails for them to stop, but they don't listen. They kick him over and over, until one of them pulls him up by the shirt. He feels blood dripping down his face as he is thrown back towards the fence. His body is filled with fear, but rage as well; as he wipes the blood off of his face, he notices that his hand is covered in a thick layer of hair. A flash of lightning illuminating the night, the boy glances up at the sky: the full moon is caught in his gaze, and a loud howl escapes from his mouth. (credit)
Passive Effects Edit
You will transform into a Werewolf every Full Moon night. This occurs on every even-numbered night (i.e., during nights 2, 4, 6, ...).
- On these nights, everyone will receive the message "There is a full moon out tonight." Only you will receive the message "The light of the full moon has caused you to turn into a rampaging Werewolf!"
|Full Moon||not Full Moon|
|Jailed / role blocked||Attack roleblocker or Jailor||no effect|
|Sheriff visits||"Your target is a Werewolf."||"Your target is not suspicious."|
|Witch controls||Attack Witch target||Visit Witch target|
Attacking a target Edit
During a Full Moon night, you can visit a target or yourself:
- If you visit a target, you will attack your target and anyone who visits them.
- If you select nobody or yourself, you will stay at home and attack anyone who visits you.
- If you are staying home, you will see at least one message of attacking someone. This is the game registering that you are "attacking yourself".
- If your target is jailed, you will not be able to kill them, but you will attack any visitor, including the Jailor.
- While your attacks ignore Basic Defense, your target can still be saved by a Bodyguard (who will kill you), a Doctor, a Jailor, or a Transporter; however, in all of those cases, the Townie saving them will die if not protected themselves. (As of patch 2.0, Werewolf does not kill the Jailor when attacking Jailor's target)
Effects of other roles Edit
- If a Bodyguard visits you when you're staying at home, they will attack you and you both will die.Verify that this is still the case in 2.0, since it changed how self-visiting works.
- If a Bodyguard visits your target, they will attack you. However, only the Bodyguard's target will be protected from your attack. They will not protect anyone who you attack indirectly, even if they visited them.
- If your target is jailed and a Bodyguard protects them, they will not attack you, but you will attack the Bodyguard.
- If an Escort or Consort visits you while you are not in jail, you will stay at home and attack anyone who visits you (including the role blocker).
- If a Jailor jails you on a Full Moon night but doesn't execute you, you will attack the Jailor and everybody visiting the Jailor.
- The Jailor will not be informed that they were attacked by the Werewolf they had jailed.
- If you attack a Veteran while they are on alert, you will attack each other. Both of you can be healed by a Doctor, but not protected by a Bodyguard.
- If a Transporter or Witch forces you to visit yourself, you will not attack yourself. You will stay at home, attacking anyone who visits you (including said Transporter or Witch).
- If a Witch controls a Medium, Retributionist, Amnesiac or Jester to visit your target, you will attack them.
- If you stay at home but a Witch controls you to attack someone else, you will not attack the Witch.
- If you attack an Arsonist while they are incinerating you, you will both die.
The Werewolf is similar to the Serial Killer since both usually work alone and kill targets directly, but there are major differences:
- Bodyguards are slightly dangerous; if they guard your target, they will kill you, despite your Basic Defense. Thus, you should make them a priority.
- You can only kill on every even numbered night (Full Moon night). If you don't manage to reduce the Town and Mafia numbers quickly enough, you can be found by an Investigator, Sheriff, Escort, Consort, Jailor, Consigliere, a night killer, or a Vigilante attempting to shoot you and discovering your Basic Defense. Try to maul as many foes as possible every Full Moon night.
- Target people the Town is getting suspicious of as they will most likely be visited by a lot of people. They will often be jailed, role blocked, investigated or framed, and are unlikely to be protected by a Bodyguard.
- Try to figure out what people are doing so you can target your attacks for maximum kills. If you suspect that a Lookout is watching someone, an Investigator is investigating them, a Transporter is moving them, an Escort is blocking them, or a Blackmailer is repeatedly blackmailing them, attacking them can get both them and their visitors at the same time.
- Some of these people will come out and announce leads (such as an Escort declaring that they've role blocked someone last night and will do it again after finding no kills.) Others you have to infer from context; if someone signals that they were blackmailed by clicking votes repeatedly, for instance, attacking them might let you kill a Blackmailer.
- An alternate strategy is to hide throughout the game. If you claim to be an Executioner and visit yourself every night, then, assuming no one visits you, you can attack out of nowhere during endgame. If it is a Ranked game, the Town might think there is an Arsonist waiting to ignite.
- Note this is unlikely to work in game modes where there is only one Neutral Killing slot and the Any slot isn't a Neutral Killing role because claiming to be an Executioner can get you lynched by the Town or executed by the Jailor. Unless the Town needs extra votes, you should be wary of claiming said role.
- Consider staying at home. If a Doctor visits you, you can claim to have been attacked by the Werewolf and healed by the Doctor. You will also kill anyone attempting to investigate or attack you, which can prevent them from telling anyone what they learn unless there's a Medium or Retributionist who resurrects them.
- Beware, if you stay at home, the game mechanic interprets that as you visiting yourself. In that case, if a Bodyguard visits a live Werewolf at night, then both of you will die.
- Try to get a lot of attention at you if you're doing it; you'll most likely kill any Investigators, Doctors, Sheriffs, Consiglieres or any others visiting you.
- One downside to this is that anyone who visits you might name you in their Last Will as the next person they're visiting. If just one person does so, you'll be alright (as they could have been the one the Werewolf targeted), but if multiple people do and you aren't visited by a Doctor, then your status as a Werewolf will be obvious.
- Another downside is that you're not always going to kill someone that Full Moon. Visiting someone almost guarantees you will kill one person, if not more.
- It's generally a bad strategy to act like a Jester, as that will make you an obvious target to the Town Killing roles. The Jester will be shot and killed but you will appear to have a higher Defense value than said Town Killing role's Attack value at night, which generates suspicion.
- Targeting a revealed Mayor carries some danger, since a Bodyguard can still kill you, but if you're sure there's not a Bodyguard in the game, it can be an effective way to get a Transporter, Lookout, Jailor, or anyone else visiting the Mayor that night.
- If someone accuses you, you should stay at home, as Town Investigatives will likely visit you that night since suspicion is being cast on you. However, if the accuser is still alive, they could still lead a lynch against you.
- If accused, you could also attack the accuser, but this carries the risk of Town getting suspicious of you from their death. Also, a Town Protective could also be on them. However, if the accusation isn't all that big, say, they ask for a role or start showing suspicion of you, feel free to attack them as the risk is lower. This can be harder to use in game if the Townie accusing is claiming a Town Investigative role and says your investigation result.
- If you get attacked, you could be in trouble, since whoever attacked you is very likely to call you out for having a higher Defense value than the attacker's Attack value in their next Death Note or Last Will. There's no perfect way to deal with this.
- One option is to immediately claim Survivor and say you vested. Survivor is a common Werewolf claim, and the Town loses little by hanging one, so this may not work, but if you're going to do it it's better to do it before you're accused rather than after. However, this violates your investigative results.
- Another option is to immediately start acting like an Executioner; it fits in with your investigation results and might discourage the Town from calling you out. It could also make the Town dismiss the accusation if they do; but this risks getting you hung as an Executioner or executed by the Jailor.
- Alternatively, you could act as an Executioner from the start (accuse someone Day 2). This does risk getting hung as Executioner or being executed by the Jailor, but has the advantage of being a consistent claim throughout the game. However, this could potentially backfire if your target isn't Town.
- If the next night is a Full Moon night, you can claim to be a Sheriff or Lookout, accuse someone of being a member of the Mafia, then kill them yourself, which will both explain your Basic Defense (by making it look like you were an Executioner) and make people assume you've become a Jester, causing them to ignore you; as a side benefit, accusing someone may make people visit them, netting you additional kills. And if they do coincidentally turn out to be Mafia, then the Town is likely to believe you are what you actually claimed and ignore the Mafia's Death Notes saying you have a higher Defense value than the Mafia Killing role's Attack value.
- A third option is just to say that whoever called you out is lying, if they're likely Mafia or a Serial Killer. Unfortunately, the Mafia and Serial Killer have an incentive to truthfully call out rivals with a higher Defense value than their attacker's Attack value, so they tend to be believed.
- Staying home reduces the risk of being called out as having a higher Defense value than an attacker's Attack value (ie. a Serial Killer or Vigilante since if they try to attack you on a Full Moon night where you stay home, they'll die before they can tell anyone, Mediums aside), but doesn't provide protection from being outed by Vampires or the Mafia unless you're lucky enough to eliminate them entirely that night; any survivors will see that you were unaffected by the attack and know to out you.
- Under certain limited circumstances, it can be advantageous to claim to be a Witch. The Witch is not a target for the Mafia (so they're more likely to focus on someone else, possibly hanging a Survivor claim or an actual Witch in your stead) and while they're an enemy of the Town, they're less of a danger than your actual role. Survivor is such a common claim for Werewolves that both the Mafia and Town, when seeking a Werewolf with no other leads, are very likely to hang a Survivor claim over a Witch one. If it's nearing the end of the game and the Town needs to hang a killer immediately to win or the Mafia just gained a majority, claiming Witch can sometimes buy you the small amount of time you need to win. Note that this will not work if your Basic Defense has already been discovered. Make sure you claim before you are voted up or are receiving votes, because you are less likely to be put down from the stand as a Witch than a Survivor.
- If you see someone who said something along the lines of, "Investigator or Sheriff, this person is very suspicious. Please check them tonight", or "Escort please role block this person tonight", it is a good idea to attack that person who are going to be visited by those roles. Since they are less likely to be protected by a Bodyguard, watched by a Lookout, or healed by a Doctor, you might be able to kill some people, even the important Town Investigative or Town Support roles, and keep suspicion away from you for some time, unless your status already discovered.
- If you are pressed a role, Sheriff is usually your best bet. It fits in your investigation result and is hard to disprove. However, since Sheriff is such a common claim for Werewolves (and any other evil role) you might get lynched on the spot. Make sure to have a Last Will to back your claim up.
- Generally speaking, you should focus on killing the "factions" of Vampires and Mafia more than focusing on killing Town. With a few exceptions, the Town is not a huge threat to you and will have trouble identifying you; but it is flatly not possible for you to win if the game comes down to you against multiple members of the Mafia and/or Vampires. Additionally, both have a high chance of identifying you by attacking you; you should try to eradicate them as quickly as possible.
If your target was... Edit
- If your target was jailed, you will kill the Jailor and the Town will likely suspect the jailed target of being the Werewolf.
- If your target was visited, you will attack the target and all visitors.
Behavior with other rolesEdit
- Serial Killers will rarely attack suspicious targets. If you want to kill the Serial Killer, try to predict who they will attack next.
- Note that just like the Mafia, it is not a bad idea to keep the Serial Killer alive, until mid-game or possibly Night 4 where a moderately large portion of the other players are dead.
- Try to work with Witches, Survivors and Executioners. These are your only possible allies and can help you with votes.
- You have a leg-up on the Arsonist: If you keep attacking targets who aren't doused, you may kill the Arsonist directly or indirectly. Furthermore, the Arsonist will usually save their incineration until the end, giving you plenty of time to kill them even if you get doused yourself.
- The Escorts and Consorts are dangerous to you because they force you to stay home, killing all visitors; if one visits you and puts you in their Last Will, you may come under suspicion.
- Sheriffs are somewhat dangerous; if they interrogate you on a Full Moon, they'll see you're a Werewolf. Fortunately, few Sheriffs remember this fact, and few Townies remember to check a Sheriff's Last Will with that in mind, so a Sheriff who interrogated you on an odd-numbered night and found you not suspicious may provide a degree of protection for you. Be sure to use this if the suspicion falls onto you.
- Investigators are moderately dangerous as well; your Sheriff/Executioner/Werewolf result provides some protection, but you could get called out if all the Town Investigatives are revealed or if the Town is hunting a Werewolf in particular.
- Doctors, Lookouts or Transporters are not dangerous. If they heal, watch or transport your target, they will die. However, a Lookout can be dangerous if there is a Medium or Retributionist. That way, they could inform the Town of who the Werewolf is.
- Veterans may end up killing you on chance, so attempt to identify them as soon as possible. If one is identified, consider them as the last ones to kill, to increase the likelihood that they waste their alerts or get killed by someone else.
- Serial Killers are less dangerous to you than they are to most other roles, since they can't kill you at night; but they can still call you out for having a higher Defense value than their Attack value, so it's worth trying to eliminate them if you can figure out who they are. If one accuses you of having a higher Defense value than their Attack value, remind the Town that they would be taking advice from a Serial Killer, who doesn't have their best interests in mind.