This page is a list of the different types of victory messages in Town of Salem.
Most commonly, a win is achieved for a faction (Town, Mafia, Coven or any Neutral Killing and Neutral Chaos role) once there are no living members of the other factions (killed, lynched or converted). Some Neutral Benign and Neutral Evil roles may win independently of any faction because they have different goals.
A win may occur at the beginning of the day (after the nightly deaths have been announced) or after a successful lynch. The suicide (by leaving) of the last opposing player will not immediately trigger a victory. If all remaining faction members die at the same time, it is a draw by wipeout.
If there are no deaths in two consecutive days late in the game, a draw by timeout will occur despite opposing factions being left alive. A kingmaker may also occur if three players are left alive and one will choose who will be the winner (e.g. a Executioner, Godfather and Serial Killer, where Executioner is the kingmaker). Generally, siding with a Neutral Killer is considered more sportsmanlike, as they are alone and it is much harder for them to win.
A stalemate may occur when only two players are left alive who are unable to kill or lynch the other (e.g. a Serial Killer versus the Godfather) or one can prevent the other from killing indefinitely (e.g. an Escort versus an Arsonist). In most cases, this will not lead to a draw, but to an automatic victory for one of the remaining factions. This win normally goes for the faction with the lowest win rate.
Faction Victory Edit
A faction victory is achieved for either the Town, Mafia, Vampires or any Neutral Killing role if at least one member of one faction is alive while all members of the other factions are dead (by any means). In case of a faction victory, all members of this faction win, dead or alive.
If there is at least one Vigilante alive who still has bullets left, the Town will not win until all Witches are dead as well. This commonly occurs in Vigilantics. In a one versus one situation, a Transporter will win automatically against a Mafioso.
In addition to killing or lynching, Vampire can also win by converting the last Town member to a Vampire. In a one versus one situation, a Vampire will automatically win against a Transporter, but not against a role blocker, such as an Escort.
Serial Killer Victory Edit
Most deadlocks do not occur with the Werewolf, as they will kill role blockers, kill Transporters and ignore Night Immunity. In a one versus one situation, the Werewolf wins automatically against the Godfather, the Mafioso, a Vampire, or a Serial Killer. However, a Doctor can force a draw by healing themselves when the Werewolf attacks. Since the Werewolf cannot attack on two consecutive days, this will cause a timeout.
A Draw occurs in two different situations:
- Wipeout: All remaining Town, Mafia, Vampires, Neutral Killing roles and/or Witches die in the same night.
- Timeout: The game ends because there have been no deaths for two consecutive days. There will be a notification on the preceding day when this is about to happen.
In both cases, only Survivors, Executioners and Jesters can win provided they fulfilled their win conditions. An Amnesiac surviving a Draw will not win. If the Vampires bite the last non-vampire Town member on a night where the game would otherwise end in a draw, the game will end in a Vampire victory, not a draw.
Non-Faction Victory Edit
If all remaining faction members die in the same night, one of the following victory messages will appear. The message does not mean that all players with that role have won. Additionally, these roles may also win during a faction victory, even without their own victory message.
A Witch Victory is the result of at least one Witch surviving when all faction members are dead. This commonly occurs in Vigilantics. Only the living Witches will win. Witches do not win during Town victories or during any draw, even if there are no townies left alive.
A Survivor Victory is the result of at least one Survivor surviving during a wipeout. Only the living Survivors will win. Survivors can win during any faction victory. Survivors also win in the event of a Draw.
Executioner Victory Edit
An Executioner Victory is the result of at least one Executioner winning by having lynched their target on an earlier date. Winning by becoming a Jester and being lynched does not apply. The Executioner does not have to be alive to win. Executioners can win during any faction victory.
A Jester Victory is the result of at least one Jester winning by being lynched on an earlier date. If anyone besides the Jester wins, their victory message will appear instead. Jesters can win during any faction victory. This also occurs, in certain conditions, if the Jester is lynched and haunts a player with a certain role that causes a deadlock to be broken (e.g the Mafioso is haunted while being the last member of the Mafia).
A Neutrals Victory is the result of no faction winning except for Jesters and Executioners (both at the same time). If anyone besides these two roles win, their victory message will appear instead, excluding the Survivor.
Lovers Victory Edit
The Lovers Victory can only be achieved if one wins with their lover in the Lovers Mode.
Guardian Angel Victory Edit
This win screen will appear when only the Guardian Angel wins the game. For example, if everyone was wiped out in one night except the Guardian Angel and another role like a Jester who did not accomplish their role, but were the Guardian Angel's target.
Note: This may be removed as this was the old win-screen of the Plaguebearer, where if you had won as Pestilence, Horseman of the Apocalypse, you would've gotten this win screen, not the win screen you can see below this.
Pestilence Victory Edit
This occurs when the Pestilence is the only independent faction that has won the game.
Juggernaut Victory Edit
This occurs when the Juggernaut is the only independent faction that has won the game.
This will occur when only the Pirate achieves their goal. For example, a wipeout happens of everyone and the Pirate was the only role achieving their goal, which would be plundering two townies - similarly to a Survivor.
In the event that the final two players happen to be of opposing factions, the stalemate detector may activate, rewarding an automatic win to one of those players or factions. If a Jester was lynched during the day, the game will not end the same day, because a Jester's haunt can break any deadlock. Below is a table which lists situations where the stalemate detector will automatically end the game to prevent a draw.
J If the Jailor has executions left, the stalemate detector will not grant an automatic victory to their opponent.