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The Veteran laughed in the darkness. Afraid of the dark, no way. Afraid of monsters under the bed? The man with his hand on trigger of a gun laughed nervously. He wasn't scared of anything, he had told himself. Sure, he was a past war time hero, but he was so used to ambushes and life threatening situations that it made the man simply neurotic. His trigger finger twitched at simple shadows; his heartbeat quickened with every little sound. Yes, he was this scared of death. How could he not, seeing so many people die in horrible ways? All he knew from being kidnapped and miraculously escaping his enemies was that there was no mercy. His thoughts suddenly stopped at the sound of a door creaking open. Sweat began to show on his face as the steps started to become louder as it headed his way. Heart pounding like crazy, he lifted the gun up to the door. Suddenly the door opened and he pulled the trigger. The stranger had dropped and so had his sense of worry. It was done, it was over. (credit)

MechanicsEdit

  • You may choose to go on alert each night, three times in total. You will deal a Powerful attack to all your visitors and will gain Basic defense for the night.
  • Roles that visit you will still use their action on you. (e.g a Blackmailer will still blackmail you, a Transporter will still transport you, and a Werewolf will still kill you.)
  • You are unable to be roleblocked or controlled.
  • Your visitors will only survive if they are healed by a Doctor or have a defense value of Powerful or higher.
  • If an Arsonist douses you, you will remain doused the rest of the game, being susceptible to ignition.
  • If a Werewolf rampages at your house, both of you will kill each other.
  • If a Transporter transports you, it will still follow through. This means whoever was intending to visit you will be saved, while anyone who was visiting the other person transported will die from you.

StrategyEdit

The Veteran can be a tricky role to master since you only have 3 alerts and, during those alerts, you can do more harm than good.

  • The Veteran is arguably one of the most powerful Town roles, with the ability to defend themselves at night with a well-placed alert that ignores Basic defense.
  • Using an alert on Night 1 might feel tempting, but more often than not it will just end up being a waste of an alert (statistically, you have the lowest chance of being attacked the first night since all Townies are still alive). However, it may be a good idea if you are the first or last on the list of people in-game. Sometimes, this backfires and kills a Town member, but it can also result in the death of a member of the Mafia, a Serial Killer, or an Arsonist.
    • Try to save at least one alert for the rest of the game. If you become forced into a 1v1 situation, try to use your alert when you think is the right time, as your opposer must kill you to win.
    • You may alert night one depending on what you have said day one and if you joined a game with people that change the likelihood that you will be visited during night one.
  • Even if you go on alert on Night 1, on the off-chance you take out a member of the Mafia, do not go on alert on Night 2, for the Mafia now knows who you are. Going on alert on the next night has many more chances of damaging the Town, especially if they don't know who you are! This is also true no matter which night you go on alert. However, the Mafia or any other killing role, if they know who the Veteran is, will often attack a Veteran the night after they take out somebody else, hoping to catch them off guard.
  • If an important Townie is killed during the early nights, you can claim that you're a Retributionist, and say so clearly in the chat. During the next night, go on alert. The Mafia may then attack you in hopes of getting a Townie out of the play. This may result in members of the Mafia, and/or Neutrals dying, however, it could backfire by killing a friendly Townie who was trying to help you like a Doctor trying to heal you.
  • The trickiest part of being a Veteran is anticipating if and when you will be attacked and not wasting your alerts for nothing.
  • If you have a name that stands out or is controversial, people may try to attack you early in the game.
  • If you have chosen a terrible or controversial name that sticks out, you can take advantage of this fact and choose to reveal that you are the Veteran after the first night. Use the usual tactics to get yourself targeted on Night 1. You can engage in role collection similar to a Mayor by whispering to other players stating that you're the Veteran at the start of the day before deaths are announced. You can then actively whisper to each player in the game demanding their roles. You are completely protected by attacks for the first three nights, should you choose to use up all your alerts at once. You will also grab a lot of attention allowing other Townies such as Town Investigative roles to become hidden among the attention you gain. This tactic heavily relies on how much trust you gain in the Town (for example, people will have very little faith in you if you kill a lot of Townies on the first night). People will become more distrustful of your legitimacy as you cannot be confirmed as easily as a Mayor. Members of the Mafia will become more tempted to attack you to silence you the more initiative you take during the day.
  • If you are dueled by the Pirate, you can still alert. Remember this, because if you alert and win, you can take out a potential threat to the Town. You could also not alert, and save it for roles who can't win with Town eventually.

Prove You Are a VeteranEdit

  • If you manage to kill someone, such as an Investigator, who wrote in their Last Will who they visited, you can prove that you are the Veteran and make your voice count for a lot during the day since you are a confirmed Townie. In theory, this can also work as a Forger strategy, since you can forge a will to make it look like this. Unfortunately, Veteran isn't in the Forger's investigative results.
  • If your presence is unknown and you alert and kill someone, you can whisper to players at the start of the next day before deaths are announced. You can state that you are a Veteran and state how many players visited you.
  • If there is a confirmed townie whisper to them the night before you alert to ensure that they DO NOT visit you.

Saving AlertsEdit

  • Think logically! Everyone has their own play style but unless you bring attention to yourself early on or have a name that stands out, you have a smaller chance of being attacked at the beginning of the game because of all the potential targets. Aside from some unlucky deaths, you'll find that saving alerts in the beginning boosts your survivability later in the game when the evil roles have fewer targets to choose from and they will more likely choose you.
  • If your role is known, try to have 1 alert left if you are locked in a 3 or 2 player stalemate. Also, never abstain as you are more likely to lynch the last evil-doer than to shoot them later that night, as they can coax you into wasting all of your alerts.
  • You should always try to save one alert for as long as possible, for when you think you will be targeted. As a Veteran, you will usually be confirmed before the end of the game, especially if you reveal yourself to the Town. Save 1 or 2 alerts until the very end of the game in case of a stalemate, so you can guarantee at least a draw for the Town.
  • If you are resurrected but used all your alerts before you died, you will not regain them. However, your voice will still count in the discussion and voting as you are a confirmed Townie and you can still make evils think you have alerts.
  • Once you run out of alerts, DO NOT tell the Town that you have ran out of alerts unless you are asking to be jailed to be protected or if there is a Town Protective that is willing to protect you. This way, you do not become a target and you can last longer into the game, helping Town getting majority at the end of the game.
  • One strategy that is under the radar but can be useful is the "alert Night 1" strategy. Bring a lot of attention to yourself in the chat on Day 1 and/or having an impulse name or a name that generally sticks out to someone for any amount of reasons and then go on alert. Even if you don't kill anyone, claim to be the Veteran immediately on Day 2 saying you were upset no one visited you. Although this reveals your role, it most importantly causes members of the Mafia to stay away from you or makes you look like a Jester. Save all alerts until the late game. You will likely either be lynched if the evil roles have the majority of people alive, or if the Mafia try to target you to get rid of one of the final Townies. With two alerts, there is a very high chance you will not only live but kill a member of the Mafia in the process. The Mafia will not be expecting you to have two alerts late in the game. However, it should be noted that you may kill some Townies if you alert on Night 1, and this may lead to you getting lynched late in the game, so approach this strategy with caution.
    • You can also just claim Veteran on day one or two and save all three alerts for the rest of the game. The Town may ask you for proof, but many people will stay away from you as not many evils claim Veteran.
    • When the Jailor jails you, claim yourself as the Veteran but say to the Jailor to put you as the Sheriff, Vigilante, or any Town Investigative that is a threat to the Mafia or any Neutral Killing role. They will focus on you more than any Town Investigative, Townies in the game.

Make Yourself a TargetEdit

  • The hardest part of baiting stems from the fact that the Town needs opportune targets more than evil does. This is another instance of WIFOM loop which CAN turn out either way, however, this one is statistically shifted.
    • Evils DO want high priority targets dead, however for them newest high-priority target of the day is also a high-risk target. They can be countered by a Doctor's heal, spotted by a Lookout, killed by a Bodyguard, or even baited by a Veteran. They usually expect that on all lucrative targets and the highest chance of that happening is while the target is fresh. Hitting them on a different night is a statistically viable safer option.
      • For evils, an outcome when both good and evil decide to visit the target is a bad one. While the outcome when they both decide not to visit is entirely okay. If they take the chance they risk severe consequences. If they play safe they get the usual average result - they get to kill one random member of a different faction, different faction gets to take a guess at who to protect/watch.
      • If you know there is a Blackmailer in the game, or you are suspicious of a non-Town Protective claim, whisper to a person that you're an important Town role. If they're evil they may visit you and die.
    • Good, however, wants those targets ALIVE or at least wants to see who did them in. And while it's more likely that evil will steer clear out of fear, Lookout can't afford to say "meh, I'll take a look at who kills him later" and risk missing the death today. Ignoring such targets is statistically unwise.
      • For good an outcome when both good and evil decide to visit the target is the best one. While the outcome when they both decide not to is again the usual average. They risk severe consequences if they DON'T take the chance, and the random target outcome isn't staked in their favor because evil will kill a random target almost for sure, while there's only a small chance of the good guessing that random target and thus only a small chance of doing something about it.
  • The key to being a good Veteran is attracting maximum worry from the evil while minimizing the interest from the Town.
  • Perhaps the only general way to achieve that is being active AND useful in Town chat without actually making role claims and without visibly trying to look important. You are looking to appear as a Town member that wants to help with the investigation, but doesn't actually have anything that could help with that (which is ironic, because that's exactly who you are). Bring down logic on the Town of Salem, be the first to attract attention to commonly available relevant evidence. In lower skill games highlight important information from wills, remind town of possible Neutral Evil. Basically be the kind of guy Mafia would not want to continue to have an effect on the Town, but not the kind of guy who's continued survival is at the top of Town Protective's and Lookout's priority list.
  • When an opportunity arises, tell the Town to protect some other confirmed Townie, and go on alert. You might take a Mafia Killing down attempting to remove a possible Townie, or another Mafia member trying to shut you up.
  • It is against the rules to spam, and being a Veteran doesn't change that. On top of that, spam acts as a distraction that disrupts the daily summit of the Town and prevents them from having a productive discussion about figuring and lynching evil roles. So this makes you much less likely to be targeted by evil, and MORE likely to be targeted by good. A spamming Veteran is the worst possible Veteran.
  • Sometimes it's a good idea to say you are an important Town role such as a Town Protective role, or a Town Investigative role. This might result in evil roles coming after you. This mostly works in the early rounds because the evil roles don't really know any information during that period and they want to get rid of the good roles. Be careful, though! If there is a Consigliere, he might investigate you, reveal your role to the Mafia, and write in their Last Will if you decide to save your alert for the night. A Witch can also reveal your role in their Will.
  • When baiting, avoid claiming any important Unique Roles such as the Jailor or the Mayor as this may lead to a Doctor or a Bodyguard trying to defend and heal you, and you will kill them. Or even worse, the real Jailor executing you (if you claimed to be the Jailor.)
  • One way of not wasting your alerts for nothing is to make yourself a target for the bad guys by saying something like "Stop role blocking me you illiterate idiots!" or "I think I know a member of the Mafia but I'm gonna double-check in case of a Transporter". Using the second one, you should try to say it just a few seconds before the day ends so no one has time to question you about it. Using something like the first one might make a Doctor or Bodyguard come and visit you, so be careful.
  • If someone says "Thanks Doctor for healing me last night!" or something similar, say "No problem!" and go on alert. However, you have to have a very clear vision of the evil roles' skill levels for that to work. You need to be in a game where a Doctor is likely to be stupid enough to reveal himself like that, and one or more killers are actually stupid enough to fall for such a primitive bait.
  • A good strategy is to speak on Day 1 (the 15 seconds). Strangely, whoever speaks this day is usually visited. This may be because the killing roles believe that the louder people will be the ones accusing them, so they want to get rid of them first or because they have no other info to go with. Go on alert, and you could get a killing role killed especially if you spoke first. However, some other Townies may notice it as well and visit you.
  • If you know a confirmed Town Investigative, whisper to them that you're a Veteran. (Generally, a good idea for all town roles to PM their roles to confirmed Townies, mind the Blackmailer though, especially as a Veteran)
  • If you are pressed to claim your role in public, it's often advantageous to claim Vigilante and then go on alert the next night. Your investigative results include both Vigilante and Veteran (so this claim is 'safe' in that it won't contradict any previous Town Investigators), and since Vigilante is a high-profile target, claiming it will often attract Mafia attention. Additionally, the Vigilante's capability to kill most Mafia directly makes them rate it higher as a threat than Town Protectives tend to, so this claim (unlike claiming an Town Investigative role) is somewhat less likely to attract Doctors and Bodyguards who you might hit in the crossfire.
  • However, claiming Vigilante can be particularly problematic in a game with a WitchTown is afraid of Vigilante being controlled by a Witch and might lynch you. And Escort may try to prevent you from getting witched by blocking you, which effectively nullifies the value of Vigilante claim for the purpose of baiting. While there's still a chance of a Witch being in town and no Escort, it is highly advisable for both Town Killing roles to only claim to be Town Killing without being specific.
  • Claiming ambiguous Town Killing can also be a somewhat smarter move for Town Killing in general. It is well known that each one of them wants the mafia to believe that they are the other one. Be aware of the negative effects of deception on town. Mafia aren't the only ones wanting to know who the Veteran is, and real Town Killing aren't the only ones claiming to be Town Killing. There's a very thin line between ambiguity and deception here and you should be acutely aware of the ones crossing it. If someone other than you is claiming Veteran you know for sure that the line has been crossed. There is very little advantage to evil from making an ambiguous Town Killing claim (other than sounding a bit more plausible) and they often don't think twice before claiming specific Town Killing, meanwhile, a real Town falsely claiming Veteran puts himself in a claim deadlock with you. So long as there's no risk of Jester involved it would be a logical move for you to counter Veteran claims, as it's not the real Town Killing who gets the most out of specific Town Killing claims.
  • You may think that saying something along the lines of "I HATE THIS ROLE" in all caps will make the Mafia visit you with either a Consigliere or a Mafioso, but it typically will make Town Investigative roles visit you. You could end up killing several of your Town Investigative roles in one night.
  • While it's extremely counter-intuitive, claiming Veteran Day 1 and then alerting the next night is actually a viable strategy. Other Town members will rarely risk visiting a Veteran claim early on; whereas killers, who need to eliminate you, might assume you won't alert right after claiming (since you would assume they're unlikely to visit you) and try to take you out early. This makes it a "safer" bait, calling attention to yourself with a lower chance of attracting Town.

What to do once you are found out Edit

  • Once you are found out as a Veteran, it is very recommended to save your alerts until very late into the game, because if you are found out, it is extremely unlikely that a killing role will visit you. Saving them to the end of the game will help the Town greatly, especially if you end up one-on-one versus a Mafia Killing or a Neutral Killing role.
  • Many players have caught onto the above strategy, however, and will attempt to kill you the night after you have been found out. If you're playing Ranked with people with high Elo, it will often be advantageous to alert the following night or to get the Town Protective to defend you. If the Town Protective is known to be a Bodyguard, this is one more reason for killing roles to avoid you.
  • If you run out of alerts, DON'T QUIT! You can still help the Town with votes, especially if you are confirmed.

Veteran vs Killing RoleEdit

  • In most of these scenarios, you have only one alert left and the game won't last more than 3 days because of the game timeout mechanic.
  • Sometimes they won't risk to attack you until the very last night, where it's either a draw or a win of one of the two parts, trying to make you waste any alerts left.
  • As a Veteran, you can try to make the killing role speak by talking to them or voting for them. If they don't answer, they're either Away From Keyboard (A.F.K) or wants you to believe that, so you will not go on alert.
  • Stay silent to make the killing role believe you won't go on alert. Most of the times staying silent will make the other player doubt what to do (going on alert or not/attacking or not).
  • You can also claim Vigilante, for instance, to the killing role. Just remember to act natural. If they believe you, alert the next night. This can work due to the Vigilante being helpless in this situation, and the killing role thinks they could simply attack you to win.
  • If you go against a Werewolf or Pestilence, you will lose automatically.
  • Otherwise, you can still kill Serial Killers or Arsonists on alert without dying.

TriviaEdit