The Veteran laughed in the darkness. Afraid of the dark, no way. Afraid of monsters under the bed? The man with his hand on trigger of a gun laughed nervously. He wasn't scared of anything, he had told himself. Sure, he was a past war time hero, but he was so used to ambushes and life threatening situations that it made the man simply neurotic. His trigger finger twitched at simple shadows; his heartbeat quickened with every little sound. Yes, he was this scared of death. How could he not, seeing so many people die in horrible ways? All he knew from being kidnapped and miraculously escaping his enemies was that there was no mercy. His thoughts suddenly stopped at the sound of a door creaking open. Sweat began to show on his face as the steps started to become louder as it headed his way. Heart pounding like crazy, he lifted the gun up to the door. Suddenly the door opened and he pulled the trigger. The stranger had dropped and so had his sense of worry. It was done, it was over. (credit)
- The Veteran is a unique role; there can never be more than one Veteran in a match. However, a Disguiser can confuse the Town if they managed to disguise as one, as two Veterans will show up in the graveyard.
- To go on alert, click on the button beside your name on the list of players during the Night Phase.
- If someone who visits you is healed by a Doctor, they will not die.
- In most cases, killing your visitor will not stop them from using their night ability.
- If someone who visits you is guarded by a Bodyguard, they will die.
- If a Transporter transports you while on alert, the Transporter will die but the transport will still occur (therefore, whoever visited you originally will be spared, but anyone who visits the Transporter's second target will die to you.)
- If a Blackmailer blackmails you while on alert, you will still be blackmailed, but you will kill the Blackmailer.
- If an Arsonist douses you while you are on alert, you will still be doused. This only matters if there is another Arsonist, the Arsonist was healed, or an Amnesiac becomes another Arsonist.
- Alerting does not save you from an Arsonist's ignition; You will still die if an Arsonist ignites the same night you alert.
- If a Werewolf decides to visit your house while you are on alert, you will kill the Werewolf, but the Werewolf will still kill you. Anyone else that visits your house will be killed by both you and the Werewolf.
- A Witch cannot control you to use an alert or prevent you from doing so.
- The Veteran is role block immune and will receive a message saying: Someone tried to role block you, but you are immune! when another player attempts to role block them. However, the Escort and Consort will still die to you if they visit you when you are on alert.
The Veteran can be a tricky role to master since you only have 3 alerts and, during those alerts, you can do more harm than good.
- The Veteran is arguably one of the most powerful Town roles, with the ability to defend him/her self at night with a well placed alert that ignores Night Immunity.
- Using an alert on Night 1 might feel tempting, but more often than not it will just end up being a waste of an alert (statistically, you actually have the lowest chance of being attacked the first night since all Townies are still alive). However, it may be a good idea if you are the first or last on the list of people in-game. Sometimes, this backfires and kills a Townie, but it can also result in the death of a member of the Mafia, Serial Killer, or Arsonist.
- Even if you go on alert on Night 1, on the off-chance you take out a member of the Mafia, do not go on alert on Night 2! The Mafia now knows who you are! Going on alert on the next night has many more chances of damaging the Town, especially if they don't know who you are! This is also true no matter which night you go on alert. However, the Mafia or any other killing role, if they know who the Veteran is, will often attack a Veteran the night after they take out somebody else, hoping to catch them off guard.
- An alternative is to put your name in your Death Note instead - while this potentially reveals your identity to Mafia or Neutral Killing roles, and gives the Witch a chance to take advantage of you, the Town will also know that you are Veteran. Thus, you will be able to avoid damaging the Town while going on alert (unless a Witch controls a Townie into visiting you). There is risk/reward in this, because if you reveal yourself, it prevents you from killing Townies, but also killers or other evil roles.
- The trickiest part of being a Veteran is anticipating if and when you will be attacked and not wasting your alerts for nothing.
- If you have a name that stands out or is controversial, people may try to attack you early in the game.
- If you have chosen a terrible or controversial name that sticks out, you can take advantage of this fact and choose to reveal that you are the Veteran after the first night. Use the usual tactics to get yourself targeted on Night 1. You can engage in role collection similar to a Mayor by announcing your name in your Death Note, regardless of who you killed on the first night; and then actively whisper to each player in the game demanding their roles. You are completely protected by attacks for the first three nights, should you choose to use up all your alerts at once. You will also grab a lot of attention allowing other Townies such as Town Investigative roles to become hidden amongst the attention you gain. This tactic heavily relies on how much trust you gain in the Town (for example, people will have very little faith in you if you kill a lot of Townies on the first night). People will become more distrustful of your legitimacy as you cannot be confirmed as easily as a Mayor. Members of the Mafia will become more tempted to attack you to silence you the more initiative you take during the day.
Prove You Are a VeteranEdit
- If you manage to kill someone, such as an Investigator, who wrote in their Last Will who they visited, you can prove that you are the Veteran and make your voice count for a lot during the day since you are a confirmed Townie.
- A way to prove that you are a Veteran is to put your name in your Death Note, if you are very suspicious, even though you are sacrificing your cover. This may not work; however, since if you were to prove that you were a Veteran would make a killing role less likely visit you. At the same time; however, this means you have the Town's trust, and people will be more likely to divulge information to you, allowing you to help the Town Investigative roles identify the evil roles.
- If you know who the un-revealed Mayor is, you can try to prove in your Death Note that the Mayor is a "Veteran" by writing something such as, "My name is "Mayor's Name. However, people in their Last Will can and usually will write who the person is they last visited, causing the Town and Mafia to know who the real Veteran is.
- Think logically! Everyone has their own play style but unless you bring attention to yourself early on or have a name that stands out, you have a smaller chance of being attacked in the beginning of the game because of all the potential targets. Aside from some unlucky deaths, you'll find that saving alerts in the beginning boosts your survivability later in the game when the evil roles have fewer targets to choose from and they will more likely choose you.
- If your role is known, try to have 1 alert left if you are locked in a 3 player stalemate. Also, never abstain as you are more likely to lynch the last evil-doer than to shoot them later that night, as they can coax you into wasting all of your alerts.
- You should always try to save one alert for as long as possible, for when you think you will be targeted.
- If you are resurrected, but used all your alerts before you died, you will not regain them. However, your voice will still count in the day chat as you are a confirmed Townie and you can still make evils think you have alerts.
- One strategy that is under the radar but can be useful is the "alert Night 1" strategy. Bring a lot of attention to yourself in the chat on Day 1 and then go on alert. Hopefully, you are able to kill someone and sign your name in your Death Note. Even if you don't kill anyone, claim to be the Veteran immediately on Day 2 saying you were upset no one visited you. Although this reveals your role, it most importantly causes members of the Mafia to stay away from you. Save all alerts until the late game. You will likely either be lynched if the evil roles have the majority of people alive, or if the Mafia try to target you to get rid of one of the final Townies. With two alerts, there is a very high chance you will not only live but kill a member of the Mafia in the process. The Mafia will not be expecting you to have two alerts late in the game. However, it should be noted that you may kill some Townies if you alert on Night 1, and this may lead to you getting lynched late in the game, so approach this strategy with caution.
- You can also just claim Veteran on day one or two and save all three alerts for the rest of the game. The Town may ask you for proof, but many people will stay away from you as not many evils claim Veteran.
Make Yourself a TargetEdit
- Sometimes it's a good idea to say you are an important Town role such as a Town Protective role, or a Town Investigative role. This might result in evil roles coming after you. This mostly works in the early rounds because the evil roles don't really know any information during that period and they want to get rid of the good roles. Be careful, though! If there is a Consigliere, he might investigate you, reveal your role to the Mafia, and write in their Last Will if you decide to save your alert for the night. A Witch can also reveal your Role in their Will.
- When baiting, avoid claiming any important unique roles such as the Jailor or the Mayor as this may lead to a Doctor or a Bodyguard trying to defend and heal you, and you will kill them. Or even worse, the real Jailor executing you (if you claimed to be the Jailor.)
- On the contrary, saying, "has revealed themself as the Mayor!" on Day 1, then asking for roles, can lead to the death of Neutral Killing roles that believe you are Jester and want to remove you from the game. However, this can backfire as you may kill a Vigilante who tried to shoot you, or executed by a Jailor who thinks you're a Jester.
- One way of not wasting your alerts for nothing is to make yourself a target for the bad guys by saying something like "Stop role blocking me you illiterate idiots!" or "I think I know a member of the Mafia but I'm gonna double-check in case of a Transporter". Using the second one, you should try to say it just a few seconds before the day ends so no one has time to question you about it. Using something like the first one might make a Doctor or Bodyguard come and visit you, so be careful.
- If someone says "Thanks Doctor for healing me last night" or something similar, say "No problem" or something similar and go on alert.
- A good strategy to use is to speak on Day 1 (the 15 seconds). Strangely, whoever speaks this day is usually visited. This may be because the killing roles believe that the louder people will be the ones accusing them, so they want to get rid of them first or because they have no other info to go with. Go on alert, and you could get a killing role killed.
- Be chatty. Most evil roles are usually quiet during the game. On the inverse, most Town roles are usually talkative during the game. Joining in conversations a lot will not go unnoticed by the Mafia and Neutral Killing roles after some time, and one of them may visit. Prepare an alert on a day when you've been extremely chatty, as it's likely a killing role will try to attack you to try and make you shut up. However, while making yourself look and sound like a Town Investigative role is a good way to draw killing roles to you, it may also bring real Town Investigative roles to check you, so be careful not to overdo it. If you know a confirmed Town Investigative, whisper to them that you're a Veteran. They'll usually realize you're trying to kite attention to yourself and leave you alone, so they can focus on other suspicious players.
- Being chatty does not mean be annoying. If you are too annoying, the Town will consider you a Jester and killing roles will ignore you, preferring not to waste a night targeting a believed Jester;
- Worse, other Town Killing roles are more likely to target potential Jesters, since they increase the vote threshold by being alive and make it harder for the Town to hang actual enemies. Take an active part in conversations when you have something interesting to say, not just for the sake of it.
- It is also against the rules to spam, even if it is for your role.
- If you are pressed to claim your role in public, it's often advantageous to claim Vigilante and then go on alert the next night. Your investigative results include both Vigilante and Veteran (so this claim is 'safe' in that it won't contradict any previous Town investigators), and since Vigilante is a high-profile target, claiming it will often attract Mafia attention. Additionally, the Vigilante's capability to kill most Mafia directly makes them rate it higher as a threat than Town Protectives tend to, so this claim (unlike claiming an Investigative role) is somewhat less likely to attract Doctors and Bodyguards who you might hit in the crossfire.
- A good strategy to use when you are a Veteran is to announce that you 'love Justin Bieber'. Sometimes, the Mafia or the Serial Killer will try to kill you for fun.
- Stating that you want someone to kill you tonight repeatedly will usually make some nice Mafia visit you. This will not work on more experienced players.
What to do once you are found out Edit
- Once you are found out as a Veteran, it is very recommended to save your alerts until very late into the game, because if you are found out, it is extremely unlikely that a killing role will visit you. Saving them to the end of the game will help the town greatly, especially if you end up one-on-one versus a Mafia Killing or a Neutral Killing role.
- Many players have caught onto the above strategy, however, and will attempt to kill you the night after you have been found out. If you're playing in higher ELO Ranked, it will often be advantageous to alert the following night or to get the Town Protective to defend you. If the Town Protective is known to be a Bodyguard, this is one more reason for killing roles to avoid you.
- If you run out of alerts, DON'T QUIT! You can still help the Town with votes, especially if you are confirmed.
Veteran vs Killing RoleEdit
- In most of these scenarios you have only one alert left and the game won't last more than 3 days because of the game timeout mechanic.
- Sometimes they won't risk to attack you until the very last night, where it's either a draw or a win of one of the two parts, trying to make you waste any alerts left.
- As a Veteran you can try to make the killing role speak by talking to him or voting him. If he doesn't answer, he's either away from keyboard or wants you to believe that, so you will not go on alert. In this case, think how much experience you think that player has. If you think he's quite experienced it may be good to use your alert now.
- Stay silent to make the killing role believe you won't go on alert. Most of the times staying silent will make the other player doubt on what to do (going on alert or not/attacking or not).
- The Werewolf will only attack during a Full Moon so you should not waste alerts if there is no Full Moon. In the late game, there will be either one or two Full Moons during the 3 nights that you need to survive. However, if the second night of those three is the full moon when you have an alert left, you will cause a draw since you will kill the Werewolf while it kills you.