She had never envisioned her life like this, and she never asked for it. One night, many moons ago she was bitten. Merely a Lookout at the time, she became much more ever since. To some it was a blessing, and to some, a curse; she hadn't decided yet. But she knew it was a full moon, and she knew that meant she needed to feast. Skulking through the alleys of Salem, the Vampire stumbled across the Escort, paying a visit to a nearby home. The Vampire felt bad for her, but she must feed. She lunged out at the Escort, reaching her prey before it even knew what was going on. Sucking the life out of her, she left the mangled, lifeless corpse in the alley. The Werewolf's howl could be heard in a nearby home, but that didn't concern her. She was really on the Lookout for the Vampire Hunter, who reeked of garlic. He would be carrying his stakes and holy water, as the Vampires would be active this full moon, but it was for naught. The Hunter was too late to save the Escort, so soon enough he'd have another problem to worry about. She morphed into a bat and took off into the air, looking down on the town below. As the faint beams of the sun began to peek out, she looked down upon all the residents of Salem, her soon to be meals. (credit)
- You are able to attempt to convert someone each night. If you succeed, you must wait another night before biting again.
- You are unable to convert anyone if four or more Vampires exist.
- You can only convert people that have no defense. Biting members of the Mafia or Coven, a Juggernaut or Witch (without defense), a Guardian Angel, or a Pirate will result in you killing them instead. You are able to bite again in this case the next night.
- If you attempt to convert a Vampire Hunter, they will kill you.
- The youngest Vampire will always visit the selected target for conversion. Before then, the target with the most votes will be selected. If a tie exists, it is chosen at random.
|Bite Effect||Affected Role|
|Conversion|| All Townies (when not using a form of Defense) except Vampire Hunter|
Survivor when not using a vest
|Basic Attack||All members of the Mafia except the Godfather|
All members of the Coven except Coven Leader wielding the NecronomiconM
Juggernaut before second kill
|Immune/No Effect||Veteran when on alert1|
Anyone being protected by a Town Protective, Guardian Angel or Potion Master2
Bodyguard using their self vest
Doctor using their self heal
Survivor using a vest
Witch while still having Basic Defense
Coven Leader wielding the Necronomicon
Juggernaut after their second kill
1 In addition, this role will kill the youngest Vampire.Vampire. Crusaders do not kill Vampires.
M A Medusa who is using a Stone Gaze on the night she was bitten will die along with the youngest Vampire being stoned.
How Vampires Affect Other Roles Edit
- A Vampire bite is a Basic Attack, and will interact with everything that affects them. In particular, it will fail if:
- The target has at least Basic Defense, whether temporary or permanent. The youngest Vampire will get a notification of the target having a higher Defense value than their Attack value.
- The target was healed by a Doctor. There is no notification for the youngest Vampire in this case, except the number of Vampires not increasing.Verify that this is still the case in 2.0; there are conflicting reports.
- The target was protected by a Bodyguard. Additionally, the Bodyguard and youngest Vampire will kill each other.
- The target was an alerted Veteran. Additionally, the Veteran will kill the youngest Vampire.
- The target is already a Vampire (a Witch or Transporter interfered. Nothing happens, and no message is produced.
- The target was jailed by the Jailor. As usual, the youngest Vampire will get a message that their target was jailed.
- Additionally, the following roles have special protections:
- The Witch cannot be converted, but their mystical barrier does not appear as if having a higher defense than the Vampire's offense -- much like when a target is being healed. In certain Custom role lists, you may be able to use this to identify the Witch.
- The Vampire Hunter cannot be converted, will not die, and will attack the Vampire instead.
- If the target was a member of the Mafia or the Coven and lacked Basic Defense, they will die instead of being converted. Additionally, if it was a Medusa using a Stone Gaze, the youngest Vampire will die.
- Visiting or being visited by a Vampire Hunter will cause you to die from being staked in the heart.
- Visiting a Vampire Hunter when they are role blocked will not prevent the Vampire Hunter from killing you.
- Visiting the same target the Vampire Hunter goes to on the same night will not get the youngest Vampire nor the target killed by the Vampire Hunter.
- If a Bodyguard protects a Vampire and that Vampire is visited by a Vampire Hunter, the Bodyguard will kill the Vampire Hunter (and die in the process). Note that, provided either of them kept up-to-date Last Wills, this will usually make the Vampire's identity obvious as the Bodyguard's and Vampire Hunter's target HAS to be a Vampire.
- If a revealed Mayor is converted into a Vampire, they may be easily exposed as their vote will only count as 1 instead of 3. A converted Mayor can also receive whispers, and everyone else can see this.
- If a Vampire Hunter eliminates all Vampires, they will turn into a Vigilante with 1 bullet. Should an Amnesiac remember that they are a Vampire, the Vigilante will not turn back into a Vampire Hunter. They will also be able to be converted into a Vampire.
- Each Amnesiac that remembers being a Vampire increases the limit, initially 4 Vampires, by 1. In certain Custom games it is possible to exceed 7 Vampires this way, in which case not all names will be visible.
- If a Vigilante is converted the same night they shoot a Townie, they will not die of guilt.
- If an Amnesiac is bitten by a Vampire the same night they try to remember a role, they will become a Vampire. The bite has a higher priority.
- If an Executioner's target is converted into a Vampire, the Executioner will remain as his current role with the same target.
- If a member of the Mafia other than the Godfather, or a member of the Coven other than the Coven Leader with the Necronomicon is bitten, they will die. This does not count as a conversion, so the Vampires can attack again the next night.
- Strangely, if a Transporter forces a Vampire to bite another Vampire, there is no message for either party. The Vampire will not get a message, and the bitten Vampire does not receive a message informing them that they were not attacked. The next night, the Vampires may bite again.
- If a Vampire is controlled by a Witch, then different things will happen depending on what night it is.
- If the youngest Vampire is controlled by a Witch/Coven Leader on a night that they cannot convert others, the youngest Vampire can be detected by a Lookout and die to the Werewolf. If any of the other alive Vampires are controlled, none of the Vampires will be detected by the Lookout or die to a Veteran or Werewolf.
- If any of the Vampires are controlled by a Witch on a night that they are able to convert others, the Witch will instead control the youngest Vampire to their target.
- If a Trapper is bitten, their trap is not removed. It's even possible for a Vampire to walk into their own trap!
- If a Jailor is converted, the Jailor will have access to a death note as a Vampire.
Which Roles to Convert & Not to Convert Edit
- The most important thing is to find targets you can convert, and to avoid ones you can't. Never try to bite anyone you suspect of having permanent Defense, such as a Serial Killer.
- Your highest priority are semi-confirmed Townies that cannot visibly confirm themselves, such as the Retributionist, Spy, Medium, Lookout, Doctor, and Bodyguard. They can lead remaining Townies to false direction. However, if your target is fully confirmed, is it not in your best interest to bite them, as they probably have Town Protective roles or Lookouts on them.
- Around the transition to the late game, it may be helpful to convert semi-confirmed roles such as a Transporter. If someone starts to ask why nobody is role blocked or transported, Vampires may pretend one of them has been blocked or transported.
- Consider converting an outed Jester who has no chance of winning, as it is unlikely that anyone will ever bother them. It would also prevent them from siding with Mafia, or otherwise being an absent vote as Mafia approaches majority.
- Converting a known Amnesiac is a bit more risky, as people will start to question why the Amnesiac hasn't chosen a role, making them more likely to be lynched. The main reason to do so is if Mafia is approaching majority, it would prevent them from choosing a Mafia role, outright giving them said majority.
- Town Killing roles, such as the Jailor and Vigilante, are double-edged swords. They can kill Mafia and/or Neutral Killing roles (which are enemies), but they also can kill Vampires. It is advisable to keep them intact until they start to suspect Vampires.
- A Sheriff or Investigator can help at finding enemies, and the Sheriff in particular is unable to find Vampires, so it might be best to not bite them until after most of your enemies are dead.
- Be careful converting a revealed Mayor unless you will have the majority afterwards. Their identity can be immediately re-confirmed during the day. The Mayor's vote would be counted as 1 instead of 3, and the Mayor will be able to send and receive whispers again. Their identity can also be tested during the night phase (the Doctor would be able to heal the previously revealed Mayor who is now a Vampire). If the converted player is careful, however, they can usually avoid actions which reveal them and benefit from the established trust of the Town.
- It's advisable not to convert a known Veteran, as they may be on alert and the Vampires may lose their youngest. If you do manage it, however, the Veteran can become a valuable Vampire, as no evil wishes to visit a Veteran.
- Try to spot and avoid the Vampire Hunter, as the youngest Vampire will be staked after visiting him.
- Also try to spot and avoid roles that can't be converted. Some roles can even kill the youngest Vampire, such as a Werewolf who stayed at home, or Pestilence. Do not waste time converting Survivors, Amnesiacs or Jesters either, unless you want to make absolutely sure they will be on your side. Remember that these roles, while likely to side with you, are still wildcards. They can win with anyone, and that "anyone" doesn't have to be you.
- Do not attack people who attract too much attention, such as "Jesters" who are acting all too obvious. They may be a Veteran baiting, watched by a Lookout, jailed by a Jailor, or killed. Try to predict who will not be attacked. Visiting completely silent people is not a very good idea either, as they are often enemies who have Basic or higher Defense.
- If an Executioner makes their move early and it plays out badly, consider converting their target. Not only does this confirm the new Vampire as a Townie, and they can claim what ever is needed to get someone else lynched. However, if it looks like Town may believe the Executioner, or the Executioner might actually be whatever role they are claiming, your new Vampire might be lynched, which both outs the fact that Vampires exist and wastes your night biting them.
- Remember that whoever you convert ends up on your side. Therefore, you should try to convert people who seem alert, intelligent, and serious about the game, both to get them on your side and to remove them as enemies. Unlike other roles, Vampires sometimes get to choose who their teammates are.
- You can bite members of the Mafia to kill them. Doing so doesn't count as a successful conversion, meaning you can bite again immediately the next night. If you have a confirmed member of the Mafia, you should seriously consider biting them. Things to keep in mind:
- If you have four Vampires, you will not be able to bite at all. Against a Mafia of four people or more, this could leave you completely helpless. Therefore, once you have three people, it is often better to focus on biting people you suspect of being members of the Mafia rather than converting people. Killing a member of the Mafia every night is worth more than a fourth person.
- Sometimes, revealing one member of the Mafia can let you get others lynched: for instance, if someone is almost lynched, and you suspect that they're a member of the Mafia, you can bite them to kill them, then call for lynches on the people who wouldn't help vote them up.
- It's also important to bite the Mafia when there's a danger of them hitting a majority or plurality. As long as your Vampires haven't been exposed, you can always bite Town later, but if the Mafia gets a plurality or, worse, a majority, then it'll be too late for you to win, regardless of who you convert.
- It's generally better to leave Escorts, Sheriffs, and Spies unturned until the very end. Spies and Sheriffs might only focus on the Mafia, while Escorts are more likely to find and lock down a Mafia Killing role than they are to find your youngest (since they can easily see when a role block results in no Mafia kill, while there's no indication to the Town when they block your youngest). If the Town consists mainly of these, it might be best to shift your focus to the Mafia.
- On the other hand, be cautious about deliberately biting members of the Mafia if the Town doesn't yet know Vampires are present, since that will alert them and may lead Investigators to reveal anyone who came up with a Framer / Jester / Vampire result. Also, if there is only one Vampire, you should usually bite to convert, since you're in danger of losing to a random death.
- If you're investigated, you might be called out or put under suspicion since there are no Town roles in your result. Claiming to be framed or pretending to be a Jester could work, but if it becomes clear there are many active Vampires, it may be too late.
- Biting a Survivor can be useful to deny them the option of voting against you, but it's risky - if they use a vest, your night will be wasted. Biting confirmed Survivors may give you an outlet to find out Mafia members and Neutral Killing roles, as they often whisper to Survivors to get them on their side. Before biting a Survivor claim, see the Town's attitude towards Survivors, because if you're in an aggressive Town your new Vampire will be lynched, shot or executed, wasting your night and outing the fact your role is in the game.
- A risky, but rewarding bite is biting a Psychic (confirmed or not), since they can still pretend to be Psychic while siding with the Vampires. Psychic claims can use fake good and evil results to trick the Town, but one downside to this is that it forces the convert to guess who is good and who is evil. A wrong guess will likely get the Psychic lynched. This can also be a decent method of bussing, if you are unsure of who to put in your results.
- Biting roles with permanent defense can give your Vampires a useful outlet to become confirmed Townies,giving your more control over the Town. When lynching a role with defense, they may out the fact they were attacked with their last words or Last Will, so be careful.
- If a Guardian Angel is in the game, consider biting their target. If they're Town, you now have 2 new allies in one night, and if they're in another evil faction like Mafia and Coven, you'll gain a Survivor. Beware if you've killed their target though, as they may harbor judgement for the death of their target.
- The Coven can easily take out your enemies, but they can also take out your team. Some of their roles can also heal, getting in the way of your conversions, and some roles have basic defense, meaning you can't directly kill them.
- Hex Masters help cover your tracks, as anyone they hex shares your investigative results. Once they get the Necronomicon however, they become much more of a threat for you, as they can attack your fellow Vampires and can do it without a trace. Make sure to take them out, because if they've hexed too many people they can auto-win for the Coven. They're more of a late-game kill though.
- Coven Leaders can investigate your team, prevent your bites by controlling you into an immune target and once they get the Necronomicon they are both unkillable through bites and can kill your team. They also get the Necronomicon first, meaning that on night 3 they're guarunteed to get it. Take them out quickly, as the risk outweighs the reward.
- Necromancers aren't as dangerous as other Coven members, but keep an eye on the graveyard. They make it harder to take out threats such as the Vampire Hunter and other killing roles, as they can bring them back for a night and slaughter your team. They can also control dead Town Protectives into preventing your bites, and possibly killing you. With the Necronomicon, they can get rid of your team directly. You have to judge whether they're a high priority target based on what roles are dead.
- Potion Masters are a swiss army knife. They can reveal you, kill your teammates and heal your targets. Take them out quickly, as with the Necronomicon they have no limits on what they can do to your team.
- Medusas are a double edged sword, as they can take out the threats with basic defense as well as hide roles from the Necromancers. However, they can also easily take out your team. They're decently safe without the Necronomicon, as if you do hit them you at least take them out with a trade, and Medusas often burn through their gazes waiting for the Necronomicon. With the Necronomicon, they can gaze every night as well as visit, so take them out once they have it.
- Poisoners aren't very much of a threat, as their ability is easy to negate with a Doctor around, and if targeted without someone to heal you, you still have a night to strategize. With the Necronomicon, a Doctor can no-longer help you, so make sure that you can keep your team alive when a Poisoner is around. Other than that, it's not dangerous.
- Pirates can't be converted, so get them on your side, as they are basically an attacking Survivor. It's easy to make a deal with a Pirate, as you can regain teammates if they attack them. They can roleblock or call out your team though, so make sure you can trust them. Never allow your youngest to be a sacrifice to a Pirate.
Identifying the Vampire Hunters Edit
- The Vampire Hunter is immune to bites and will kill a Vampire if either they visit one, or is visited by one. As a result, it is a high priority to find the Vampire Hunter before they cause any damage.
- A good way of getting the Vampire Hunter to reveal early is to make them think there are already 2-3 Vampires in the game. The Vampire Hunter can read anonymous messages sent by the Vampires. On Night 1, create a conversation and play both ends. Talk about how crazy it is that there are already this many Vampires in Night 1. This will put pressure on the Vampire Hunter and they will more often than not share any suspicions they have with the Town, revealing their role to you.
- A second method of tricking the Vampire Hunter into revealing his role is to mention a false name in the night chat. Say something like 'Get Player X' and instead, target someone different. Not only does this portray Player X as suspicious, but also reveals the Vampire Hunter when they report to the town. If the Vampire Hunter does not report his findings and instead finds the target to be human, they might assume that this person is immune and therefore still suspicious.
- However, the Vampire Hunter might also assume that the Vampires were tricking him, and not reveal himself, and also be less likely to believe the Vampires in the future.
- If you do choose to frame a player, do not bite them, as that player may be lynched or killed by the Jailor or Vigilante.
- Vampire Hunters will use Veteran strategies to bait Vampires.
General Tips Edit
- It is important to focus on removing anything you can't convert as quickly as you can; if the Mafia has four people, for instance, you could attempt cooperating with the town to eliminate them or try to kill them by yourself. You will need the numbers of the Town or Vampires to lynch the Godfather if he does not get killed. Likewise, the Vampire Hunter should be eliminated at all costs as soon as possible.
- If you spot a Vampire Hunter, all Vampires should try to lure Town into eliminating him without revealing his true identity. For methods to do so, see tips for Executioner.
- Extra caution must be taken, however, since he can simultaneously test and kill you if he suspects you're going after him. Reporting to a Mayor in chat or discussion with the Jailor is the best way to throw him into suspicion.
- If you do manage to get a Vampire Hunter killed, immediately claim Executioner by thanking the Town for giving you a win. This will make them less likely to conclude that you're a Vampire. Remember, Vampire Hunters are not unique, so if there's a second one, they're likely to go after anyone who seemed too aggressive about killing the first.
- Remember, in tight role lists, only one of you can claim Executioner. If the Vampire Hunter gets lynched, smart Townies could realize that all of you are Vampires, causing your team to get lynched.
- Since Vampire Hunters can hear Vampires talking to each other at night, it's recommended to keep night discussions to a minimum and, if you absolutely have to, alter your writing style (that includes spelling, usage of emoticons, word capitalization, etc).
- Vampires could convert someone, and if the conversion was successful, a Vampire will accuse the youngest Vampire of being a Vampire. The youngest Vampire will be lynched, "confirming" a Vampire as a good role and throwing off the Town.
- If your target was immune to biting, always write it down in your Last Will. As soon as you die, the suspicion may raise about the person you mentioned as immune-to-biting. This will allow you to help the town lynch criminals without revealing yourself, which in turn helps the Vampires.
- If you need to accuse your target immediately during the day, you can pretend to be a Vigilante who couldn't shoot a person at night and found they were immune. However, this can be dangerous if an existing Mafia or Serial Killer have missed a kill, since the Town might assume you're an evil killer; additionally, if you accidentally accuse a Witch in this manner, you'll immediately be outed as a Vampire. Regardless of the outcome, this is likely to attract hostile attention from the Mafia. If your target was a Godfather, it is recommended to ask for protection since you are a "confirmed Town role".
- If Vampires are not explicitly guaranteed in the role list and you end up as one as a result of an Any entry, try to hide as long as possible (in Ranked the possibility of a Vampire being in the game is 4%, meaning most players will assume there is none until they are revealed). The only way Town can learn about presence of Vampires is through a Vampire or Vampire Hunter dying or by you biting a member of the Mafia. If none of these things happen, the Town will generally be unsuspecting until it's too late to resist. An added advantage to this is that Vampire Hunters claims are more likely to be lynched if the Town doesn't believe Vampires are present.
- If a player has Basic or higher Defense, say it in the night chat. The Vampire Hunter will hear this, and you can cooperate with the Town, getting rid of the Mafia or Neutral Killing who threaten both of you. Additionally, the Vampire Hunter will probably say this out loud, revealing him so you can avoid him.
- If there is no Vampire Hunter alive, it may be in your best interests to form a truce with the remaining Townies to vote off Mafia and Neutral Killing. Being honest with proven Townies and whispering them your role and the name of other Vampires can earn their trust, and most players will gladly take the secondary win as a Vampire over losing as Town. Do NOT let this turn into gamethrowing, though. Townies lynching other Townies to get converted is against the rules.
- Keeping a fake Last Will of your converting visits may help if there are inexperienced players in the game. This can lead to lynches against players who could be a nuisance to your team. However, if someone's Defense value is higher than the younger Vampire's Attack value, it's best to tell the truth about them having a higher Defense value than the younger Vampire's Attack value.
- Vampires have much more leeway to lie in their Last Will than most other roles. Remember, your goal should be to help the Vampires win even after you die. Spreading confusion or getting the Town to focus on hanging non-Vampires helps with this.
- You can claim to have been any role you like prior to being turned into a Vampire. Use this to try and get a non-Vampire lynched by putting together a false Last Will with a list of visits. Claim to be a Sheriff and list random non-Vampires as Mafia. Claim to be a Lookout and say you saw a non-Vampire visit someone the night they were murdered. Claim to be an Investigator and accuse someone of a suspicious role list, like Framer/Vampire/Jester. You can even claim to have been a Spy.
- In fact, simply claiming to be whatever role you were before you were converted (Such as Sheriff or Investigator) is almost always the best way to claim. Continue writing your Last Will you wrote before you were converted and then adding in fake information might work, especially if they lynch an evil written in the top of your Last Will. This works especially well in ranked, due to the rarity of Vampires in the game.
- You can accuse anyone you like of being immune to conversion. This has two benefits, since it both throws them under suspicion and makes everyone think that there are fewer Vampires than there really are.
- Even very transparent ruses are often surprisingly effective, since if your Last Will implies that a non-Mafia is guilty of something, both the Mafia and the Vampires will use it as an excuse to hang them, and will probably only have to convince one or two Town.
- Prior to Version 18.104.22.16889, all members of the Mafia were immune to Vampires. Now, all Mafia, other than the Godfather, will die rather than be converted.
- Prior to Version 2.0, Vampires were able to convert Survivors and Bodyguards through their vests.
- Amnesiacs don't count toward the cap of Vampires, so it is possible to exceed the cap of 4 Vampires.