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Role: Mercenary (Neutral Benign) (Unique Role)

Abilities: Can turn into a Town or Mafia if conditions met

Attributes:

- If a town member dies and the first to be identified, you will be hired by town and turn into Bodyguard

- If a Godfather or Mafioso dies and the first to be identified, you will be hired by mafia and turn into Mafioso

- You can die as Mercenary but will never win as one

Goal:

- None (Mercenary)

- Lynch every criminal and evildoer (Bodyguard)

- Kill anyone who will not submit to the Mafia (Mafioso)

Win Condition:

- Same as Bodyguard or Mafioso

Investigation Result:

- Sheriff: Not Suspicious

- Investigator: Your target works with weapons. They must be a Vigilante, Veteran, Mafioso, or Mercenary.

- Consigliere: Your target is offering his service for a price. They must be a Mercenary.

Story: A man enters the tavern, ordering drink and sitting peacefully, waiting if there anyone would require his service, whether he's the Mayor or Godfather and will accept the one who give the first offer. As the night falls, the man go to his rented room and have a good night sleep. However, the next morning, a scream echoes in the town. Two dead bodies lying down the street of Salem, the first one is identified as the Spy. As the Mayor hears this grim news, he seeks the man and offered a job for him. With a smile the man accepted the offer, the Mercenary is now a Bodyguard. From afar, the Godfather's eyes is filled with hatred when he sees the two men shaking hands as his Mafioso was killed by a Serial Killer after he killed the Spy and lose a potential new blood.

Role: Kamikaze (Neutral Evil)

Abilites: Explode a bomb that will kill all visitors that attacked you

Attributes:

- If you got killed at night, you will take your killer with you and if there are more than 1 attacker, all of them will be killed

- Your bomb ignores night immunity

- If an Arsonist ignite you, your bomb will not affect the Arsonist but if you are doused and killed by other, the Arsonist will also die

- If you vote guilty for a lynched Jester and haunted at night, you will lose if you die by guilt alone unless other killing role attacked you too

- Your bomb only kill Killing role visitors, Investigative role and Supportive role visitors are unaffected

- Your bomb will automatically defuse after Night Three

- You'll lose if you got lynched, executed by Jailor, your bomb defused or survived until the end

Goal: Let yourself be killed and take your killer(s) with you

Win Condition:

- Win with Town
- Win with Mafia
- Win with Survivors
- Win with Witches
- Win with Serial Killers
- Win with Arsonists
- Win with Werewolves

Investigation Result:

- Sheriff: Not Suspicious

- Investigator: Your target wishes to die. They must be a Jester or Kamikaze.

- Consigliere: Your target is ready to die and take their killer(s) along. They must be a Kamikaze.

Story: A man whose spirit is broken after witnessing his friends and family die one by one, he no longer sees any reason why he should continue his live. He is ready to die, but not before avenging his precious ones and prevent future casualties, he sets a bomb in his house that will explode when he dies by the hands of others. Fortunately, that night 3 men came into his house with evil grins, The Godfather, Serial Killer and Arsonist. The man just smile seeing the visitors, despite he got doused, stabbed and shot, the man then dies. But as the Godfather looks his left, his face filled with fear and become pale. A large explosion occured, taking down the house along with everyone inside.

Role: Alchemist (Neutral Benign) (Unique Role)

Abilites: Transmutation potion will transform a character and yourself to different role

Attributes:

- you can give a transmutation potion to one other character and transform them to a different role (optional)

- You can use your own transmutation potion and transform yourself to a different role

- Transmutation cannot transform you or the one you give to a unique role or Executioner

- Unique role cannot be transmutated

Goal: Transmutate to fulfill the goal of the new role

Win Condition:

- Transmutate to other role to gain their victory condition

Investigation Result:

- Sheriff: Not Suspicious

- Investigator: Your target reeks with chemical. They must be a Doctor or Alchemist.

- Consigliere: Your target is an expert with alchemy. They must be an Alchemist.

Story: Powered by brilliant mind and vast knowledge of alchemy, the Alchemist has created a potion that will transform a town residence and himself to other role. The potion does give them the power and abilities that other roles possess, however what will they turn into? even the Alchemist himself doesn't know.

Role: Detective (Neutral Benign)

Abilites: Investigate a role to find their alignment

Attributes:

- Investigate someone each night and find their alignment (Town Support, Mafia Killing, Neutral Benign, etc)

- Even if your target is Framed or Disguised, you will still detect their original role

- If an Amnesiac picked a role, you will find out their new role

Goal: Live and help others fulfill their goals

Win Condition:

- Win with Town

- Win with Mafia

- Win with Survivors

- Win with Witches

- Win with Werewolves

- Win with Serial Killers

- Win with Arsonists

Investigation Result:

- Sheriff: Not Suspicious

- Investigator: Your target gathers information. They must be an Investigator, Consigliere or Detective.

- Consigliere: Your target finds out other's alignment. They must be a Detective.

Story: A freelance private eye who loves mysteries and blessed with powerful deduction skill, by visiting and peeking one's belonging he can find out their alignment. His mind is so brilliant that even Framer and Disguiser are unable to fool him, he is both a valuable ally and a potential threat to both Town and Mafia should he choose a side. Should he choose one side the others while the others will go attempts on his life or he remained Neutral and help his Neutral friends to fulfill their goal. His choice is clear, let his mind decide his victory chance.

Role: Intimidator (Neutral Evil) (Unique Role)

Abilites: Intimidate others to force them to leave you alone

Attributes:

- You have Intimidation ability, that can be used once

- Intimidation will force all visitor who targets you to randomly target others or themselves after this you will gain night immunity (surely no one wants to visit someone who make them wet their pants again)

- Intimidation notify everyone who visits you and they will be silenced for one day

- Werewolves will be intimidated and target others when you used Intimidation, but will kill you if they target you the next time

- Arsonists will not be able to doused you when you used Intimidation but will still kill you with Ignite, other visitors will be intimidated

- Witch's Control will force you to use Intimidation but the Witch will be Intimidated

Goal: Live to see every Non-Neutrals died

Win Condition:

- Must Kill Town

- Must Kill Mafia

- Must kill Witches

- Win with Werewolves

- Win with Serial Killers

- Win with Arsonists

- Win with Survivors

Investigation Result:

- Sheriff: Not Suspicious, Will be detected as Intimidator if Intimidation was used.

- Investigator: Your target wants to be left alone. They must be a Survivor or Intimidator.

- Consigliere: Your target emits a terrifying presence. They must be an Intimidator.

Story: He was an innocent Survivor who only wants to survive, but Investigator investigated him and almost convinced Town to hang him, Vigilante and Mafioso almost killed him every night and made him used all of his vest, Witches controlling him, Jailor nearly executed him and Blackmailer and Framer keep pestering him. One day he snapped, not trusting others anymore and developed anti-social behavior, he became filled with hatred and his stare said "I'll kill anyone who dares coming here". His stare can make even the toughest Jailor, the fearsome Godfather and the psychotic Serial Killer wet their pants. His wish is to see both Town and Mafia dead, but without killing skill he cannot do that. Fortunately, Neutral Killings are afraid of him and he only has to say "You will live, but help me get rid of Town and Mafia". Finally, the Intimidator has a way to kill...

Role: Inciter (Neutral Evil) (Unique Role)

Abilites: Incite others to force them to visit you

Attributes:

- Your ability "Incite" is usable after Night 2

- Incite will force all visiting roles to visit you instead of their original target

- If you Incite Killing Roles, they will all attack you instead their original target

- If you Incite Arsonists while they douse, all visitors including you will be doused

- If you Incite Werewolves while they attack someone, they will come to you and kill all visitors including you

- Your Incite ability will not affect visiting roles that decide to stay at home

- You will lose if you got killed before you used Incite

Goal: Use Incite when you have the chance

Win Condition:

- Win with Town

- Win with Mafia

- Win with Witches

- Win with Werewolves

- Win with Serial Killers

- Win with Arsonists

- Win with Survivors

Investigation Result:

- Sheriff: Your target is an Inciter

- Investigator: Your target likes to trick people. They must be a Disguiser, Jester or Inciter.

- Consigliere: Your target Incite the entire town. They must be an Inciter.

Story: Ever since he was a boy, the Inciter is talented in making trouble like bullying his friends, tricking his family and even screaming "Werewolf!" at night even though there's none, all because of his narcissism and hunger for attention. Even now until he's all grown up, he still cannot abandon his habit and still desire attention from the entire town, at night he will Incite to attract attention of all people in town just to fulfill his selfish need. While he succeed and making the entire town annoyed in the process, his laugh is cut short because it is the Werewolf who gets the last laugh. With everyone gathers in one place, the Inciter's cry for mercy fall into a deaf ear, as the Werewolf mauled everyone in the house...

Role: Politician (Neutral Evil) (Unique Role)

Abilites: Force abstain voters to vote with you

Attributes:

- You will force all abstain voters to vote with you (Innocent or Guilty)

- If you abstain, your ability will not active

- You can use your ability 3 times

Goal: Lynch Town and Mafia

Win Condition:

- Must Kill Town

- Must Kill Mafia

- Win with Witches

- Win with Werewolves

- Win with Serial Killers

- Win with Arsonists

- Win with Survivors

Investigation Result:

- Sheriff: Not Suspicious

- Investigator: Your target is a leader among men. They must be a Mayor, Godfather or Politician.

- Consigliere: Your target force others to vote with him. They must be a Politician.

Story: A former Mayor, but with his governing period out he must go to through another campaign. But the other candidate just blocked him out of the way with money to buy votes and the Godfather threatened him that if he keeps going, he will be voted to the graveyard. Enraged, the former Mayor still has his political skills and can influence abstainers to vote with him. With it he vowed to exact his revenge to Town and Mafia that shunned him.

Role: Necromancer (Neutral Killing)

Abilites: Temporarily revive a dead body to either attack others or protect you

Attributes:

- You can revive a body as a Zombie from the graveyard for one night

- You can only revive one body once

- Choosing others will cause Zombie to attack them while choosing yourself will cause zombie to protect you from all attacks

- Zombie attacks does not pass Night Immunity except Arsonist, Werewolf, Jailor and Veteran Zombies

- You cannot revive fellow Necromancers

Goal: Kill everyone

Win Condition:

Must kill Town
Must kill Serial Killers
Must kill Arsonists
Must kill Werewolves
Must kill Mafia
Must kill Witches
Win with Survivors
Win with Necromancers

Investigation Result:

- Sheriff: Your target is not suspicious (Your target is a Zombie if you use Zombie to guard you)

- Investigator: Your target revive dead bodies. They must be a Retributionist or Necromancer.

- Consigliere: Your target revive zombies. They must be a Necromancer.

Story: Corrupted by a dark arcane arts that makes him able to revive dead people to do his bidding, the Necromancer wishes to test his power and take over the Town for himself. While Town and Mafia are busy fighting each other, the Necromancer just grinning while waiting as more dead bodies gives him more advantage. When the time comes he will lead the zombies to eliminate the weakened Town and Mafia.

(UI: Sun Icon to revive the zombie from graveyard at day, then click self to use zombie protection or click others to attack them)

Role: Outsider (Neutral Benign)

Abilities: Deceive other roles to destroy the Mafia

Attributes:

- You are Immune to all Mafia Attacks and Deception

- You can still be roleblocked by Consort and can only be killed by Godfather

- Mafia will not know that you are immune to their actions

- You will gain Night Immunity when Mafia is eliminated

Goal: Live and witness Mafia's falldown

Win Condition:

- Must Kill Mafia
- Win with Town
- Win with Survivors
- Win with Witches
- Win with Serial Killers
- Win with Arsonists
- Win with Werewolves

Investigation Result:

- Sheriff: Your target is a member of the Mafia

- Investigator: Your target aims for other's demise, They must be an Executioner or Outsider.

- Consigliere: Your target is an exiled member of the Mafia. They must be an Outsider.

Story: He was a loyal Mafioso first and a candidate to be promoted as the family's caporegime. However, a jealous newcomer deceived the Godfather to think that the Mafioso is planning to take over his Boss' Throne. Enraged, the Godfather promoted the newcomer to the new Mafioso and asked him to work with the Janitor so that the old Mafioso's death will not be known to anyone. However, living in the Underworld for so long making the former Mafioso know that his live is in danger, he left the Mafia and requested Transporter to Transport themselves so that he could fake his death. The Transporter did not trust him as he is a Mafia but removing a Mafia member is a great help for Town so he agreed. Mafia noticed that the old Mafioso killed himself and the new one laughed that he sees great career in front of him. At night, the Outsider then returned to his home and formulate a plan to destroy the dark evil in Salem, he lost his weapon and ability to kill however. He knows that Town did not trust him although he wish no harm comes to them so he did not wish to attract Town's attention. But, with great knowledge of Mafia's work he can outsmart all of Mafia's action at night and at day he will whisper to Vigilante and Jailor as an anonymous informant. With the deceiving Mafioso killed by Vigilante the next night, he smiles and says "Get ready to be overthrown, Godfather".

Role: Slayer (Neutral Killing)

Abilities: Kill someone each night but sacrifices Night Immunity

Attributes:

- You can kill someone each night

- Your attacks ignore Night Immunity

- You have Night Immunity but every time you attack you lose your Night Immunity

Goal: Eliminate everyone

Win Condition:

- Must Kill Town
- Must Kill Mafia
- Must Kill Werewolves
- Must Kill Witches
- Must Kill Serial Killers
- Must Kill Arsonists
- Win with Survivors
- Win with Slayers

You may spare others

Investigation Result:

- Sheriff: Your target is the Slayer

- Investigator: Your target is a gunman, They must be a Vigilante, Mafioso or Slayer.

- Consigliere: Your target is an expert assassin. They must be a Slayer.

Story: Known for his killing skills, the Slayer isn't just an ordinary killer, he is more artistic and even more dangerous than the Serial Killer in Salem. At first, he is a hired gun for the Mafia who has eliminated the Town's Jailor and Arsonist, when he completed his job he was supposed to be paid by his employer, the Godfather. However, the Godfather thought that he is not a family member and it's possible that he would betray the family one day should others offer him to pay for his service. So he sent his best soldier, the Mafioso to eliminate the Slayer while the he gives the assassin his last job: killing the Serial Killer. Of course, the job was easy as all he need to do is to pull the trigger at the target's head. But, the Mafioso followed him to the Serial Killer's house and tries to kill him as he fired the gun towards the Slayer. Unfortunately the Slayer only got his shoulder shot, surprised the Mafioso tries once more but the Slayer's finger were faster in pulling his gun and the Mafioso received a hole between his eyes. Knew that the paranoid Don wants to eliminate him while he is offering his service, the Slayer decided to gives himself a new job: "giving the Godfather an offer he can't refuse".

(Extra notes:

- You will not kill roleblockers that visits you

- You will not kill the Jailor should they did not execute you

- You will be killed by Veteran On Alert if you visit them

- When you visit you will be vulnerable to all attacks except Arsonist's douse, while staying at home makes you immune to attacks but allows Arsonist to douse you

- Werewolf will kill you no matter if you visit anyone or stay at home while they target you, or your target is visited by the Werewolf too)


Role: Pyromaniac (Neutral Killing) (Unique Role)

Abilites: Set someone's house Ablaze

Attributes:

- Your ability is set Ablaze to someone's house and you will need one day to prepare your Burner

- Once you set Ablaze the flame will move to other house in the opposite of your direction (example: you are player #3, you set ablaze to house #2 then the flame will go to #1 the next night then #15 and so on. If you set #4, it will move to #5 and so on)

- Ablaze ignore Night Immunity and you are Night Immune

- If the player in the next house is already dead then the flame will go out

- You can still win as long your flame still Ablaze until the last player

Goal: Burn the entire Town of Salem

Win Condition:

- Must Kill Town

- Must Kill Mafia

- Must kill Witches

- Must kill Werewolves

- Must kill Serial Killers

- Must kill Arsonists

- Win with Survivors

- Win with Pyromaniacs

Investigation Result:

- Sheriff: Your target is Not Suspicious

- Investigator: Your target smells like gas. They must be a Transporter, Arsonist or Pyromaniac.

- Consigliere: Your target burns houses. They must be a Pyromaniac.

Story: He loves to see and play fire since he was a child, but his parents always scold him when he did that. The child obey his parents to stay away from fire and starts to live a normal live like other children. His happy family live sadly cut short because his house was burned when he was a teenager, he managed to barely escape but his mother was killed in the fire and his father fell into a coma. The Doctor was unable revive him and the Mafia was adding insult to injury, as the father was in debt to the Godfather and ordered the Mafioso to let him rest eternally. The child asked the Sheriff to find out why his house was burned but unfortunately the Sheriff was unable to do anything. As years passed the child is now an adult and after spending his time learning about fire and looking for the cause of the tragedy, he finds out that the Arsonist is the one responsible. His own heart is burning with rage to the entire town and the only way to put it out is by fight fire with fire, he will stop at nothing before he sees the town burned to the ground.

(Note:

- if an Arsonist has Doused the player next to the one you set Ablaze then they will be burned as well and skip to the next one

- If the Arsonist doused you and the flame heads to you next, it will just go out)

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