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ToS Role Ideas

Role Name: Fireman

Short Bio: Your role is Fireman. You are a volunteer firefighter who has been alerted about an outbreak of arson cases in the area.

Alignment: Town (Protective)

Night Abilities: Choose a target to spray with water each night.

Day Abilities: N/A

Attributes: Spraying with water removes all traces of an Arsonist's gasoline. It also ensures that the target cannot be doused again. Targets will know they were sprayed. An Arsonist will receive an immune message if they attempt to douse someone you have sprayed. You cannot spray yourself. The Fireman can only spawn in games with an Arsonist in them.

Sheriff results: Your target is not suspicious.

Investigator results: Your target works with water. They must be a Fireman or a Waterboarder.

Consigliere results: Your target is a volunteer firefighter working for the town. They must be a Fireman!

Goal: Lynch every criminal and evildoer.

You must kill Mafia.

You must kill Werewolves.

You must kill Serial Killers.

You must kill Arsonists.

You must kill Witches.

You must kill Disciples.

You win with Town.

You win with Survivors.


Role Name: Waterboarder

Short Bio: Your role is Waterboarder. You are a professional incapacitator hired by the Mafia to confuse their targets.

Alignment: Mafia (Support)

Night Abilities: Choose a target to waterboard every night.

Day Abilities: You can read what your target says during the daytime.

Attributes: Waterboarding scrambles the chat, encoding it and forcing it to become impossible to read. Anything your target says will be encoded to everyone except your target and you. You can talk to the other members of the Mafia at night. If there are no kill-capable Mafia roles left, you will become a Mafioso.

Sheriff results: Your target is a member of the mafia!

Investigator results: Your target works with water. They must be a Fireman or a Waterboarder.

Consigliere results: Your target keeps wet cloth around their house. They must be a Waterboarder!

Goal: Kill anyone who will not submit to the Mafia.

You must kill Town.

You must kill Serial Killers.

You must kill Werewolves.

You must kill Arsonists.

You must kill Disciples.

You win with Witches.

You win with Mafia.

You win with Survivors.


Role Name: Wildcard

Short Bio: Your role is Wildcard. You are a neutral entity still deciding who to side with on a time constraint.

Alignment: Neutral (Benign)

Night Abilities: On Night 3 you will be prompted to side with either the Town, the Mafia, or the Neutral Killing. You will then become either a Resident, a Blockader, or a Disciple. If you do not choose a side, you will become a Jester.

Day Abilities: N/A

Attributes: No one will be notified of your choice, unless you choose the Mafia.

Sheriff results: Your target is not suspicious.

Investigator results: Your target can't seem to figure out what they are. They must be an Amnesiac or a Wildcard.

Consigliere results: Your target harbors secret sympathy for a certain group of people, but is still picking their side. They must be a Wildcard!

Goal: Pick a side and perform its goals.


Role Name: Resident

Short Bio: Your role is Resident. You are an ordinary townsman who boards up his door at the first hint of trouble.

Alignment: Town (Support)

Night Abilities: You may barricade your door five times, blocking all visitors.

Day Abilities: None.

Attributes: While your door is barricaded, no one may enter. You cannot be investigated, guarded, healed, attacked, watched, or anything else. Essentially, you are immune to all night actions. Attackers will receive an "immune" message.

Sheriff results: Your target is not suspicious./Your target's door was blocked and you could not interrogate them!

Investigator results: Your target keeps hammer and nails handy. They must be a Resident or a Blockader./Your target's door was blocked and you could not investigate them!

Consigliere results: Your target is an ordinary town citizen with a large stock of wood planks. They must be a Resident!

Goal: Lynch every criminal and evildoer.

You must kill Mafia.

You must kill Werewolves.

You must kill Serial Killers.

You must kill Arsonists.

You must kill Witches.

You must kill Disciples.

You win with Town.

You win with Survivors.


Role Name: Blockader

Short Bio: Your role is Blockader. You are a Mafia operative who boards up doors to impede Town progress.

Alignment: Mafia (Deception)

Night Abilities: Choose a target whose door you will barricade.

Day Abilities: N/A

Attributes: While your target's door is barricaded, no one may enter. Your target cannot be investigated, guarded, healed, attacked, watched, or anything else. Essentially, your target is immune to all night actions. You may block your own door or that of another Mafia member. You can talk with the other Mafia members at night. If there are no kill-capable Mafia roles left, you will become a Mafioso.

Sheriff results: Your target is a member of the Mafia!

Investigator results: Your target keeps hammer and nails handy. They must be a Resident or a Blockader.

Consigliere results: Your target is an ordinary citizen who decided to work for the Mafia. They must be a Blockader!

Goal: Kill all who will not submit to the Mafia.

You must kill Town.

You must kill Werewolves.

You must kill Serial Killers.

You must kill Arsonists.

You must kill Disciples.

You win with Witches.

You win with Mafia.

You win with Survivors.


Role Name: Disciple

Short Bio: Your role is Disciple. You are a devoted understudy of the town's resident murderous fiend.

Alignment: Neutral (Evil)

Night Abilities: You can speak with the Neutral Killing at night.

Day Abilities: Your Will will not be shown when you die, except to the Neutral Killings.

Attributes: If there are multiple Neutral Killings, your existence causes them to be able to win together. If checked by an Investigator or a Sheriff, you will appear as the Neutral Killing you are sided with. A Consigliere can still deduce your true role, however, and you will still appear as a Werewolf to Sheriffs on nights that don't have a Full Moon. If your Neutral Killing teammate dies, you will "graduate" and become the same role they were.

Sheriff results: Your target is not suspicious./Your target is a Serial Killer!/Your target is a Werewolf! Investigator results: Your target smells of gasoline. They must be a Transporter or an Arsonist./Your target works with knives. They must be a Doctor or a Serial Killer./Your target is a loner. They must be a Survivor, Witch, or Werewolf.

Consigliere results: Your target is in training, learning how to kill people. They must be a Disciple!

Goal: Live to see everyone burn./Kill all who would deny you.

You must kill Town.

You must kill Mafia.

You win with Werewolves.

You win with Arsonists.

You win with Serial Killers.

You win with Witches. You win with Disciples.

You win with Survivors.


Role Name: Dealer

Short Bio: Your role is Dealer. You are an arms dealer who doesn't trust himself enough to kill the right person.

Alignment: Town (Killing)

Night Abilities: You will be notified if your target shot someone.

Day Abilities: You may select a target to sell a gun to. That person effectively becomes a restriction-free Vigilante for one night - they may shoot anyone, including you, but don't suicide if they kill a Town member. They cannot perform their role's normal function that night. The gun contains one bullet and passes through Night Immunity. You can do this three times.

Attributes: N/A

Sheriff results: Your target is not suspicious.

Investigator results: Your target owns weapons. They must be a Vigilante, Veteran, Dealer, or Mafioso.

Consigliere results: Your target buys and sells weapons to and from the town. They must be a Dealer!

Goal: Lynch every criminal and evildoer. You must kill Mafia.

You must kill Werewolves.

You must kill Serial Killers.

You must kill Arsonists.

You must kill Witches.

You must kill Disciples.

You win with Town.

You win with Survivors.  

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