Town of Salem Wiki
Advertisement

Template:Story Trapper

Mechanics

  • The Trapper has the ability to place a trap at a player’s house that will trigger on any visit. Any player who triggers a trap will have their role revealed. If the visiting player intended harm, the trap will use a Powerful attack against the player and grant them Powerful defense. If the visit did not harm the player, it will only reveal the role of the player visiting.
    • It takes one night to build a trap, so you can never place a trap on night one. If you're role-blocked while building a trap, you must wait another night to set your trap.
    • A Vigilante will be killed by a trap should they choose to shoot your target.
    • Your trap can trigger and attack the night you have it set up.
    • Note that the Hex Master with the Necronomicon will bypass any trap.
    • A Hex Master without the Necronomicon will set off the trap, but won't be killed. If this visit triggers the Hex Master's Unstoppable attack, all non-Coven players still die, and the Hex Master survives and wins.
  • Traps persist until they are triggered by a role visiting or deactivated by the Trapper.
  • The Trapper dying does not deactivate their trap.
  • If multiple people visit a trapped target on the same night, the trap will identify all roles that visited, but it only kills and protects from 1 attack!

Strategies

  • Unlike Crusader, you can protect confirmed Townies without harming any other Townies, as long as a Vigilante would not shoot them. Therefore, you are a great protector of all important roles.
  • 2 Trappers setting traps at each others houses gives both of them Powerful protection, enabling them to protect each other if they are attacked. The only downside is that other important roles might be attacked instead.
  • Unlike most other Townies, you don't always want to keep an accurate will. Your traps can still kill people after you die, so misleading evil roles about where your most recent trap has been placed can sometimes benefit the Town. Write down the roles whose presence you discover via your trap messages, though, in case of a Medium either alive or dead, or a Retributionist reviving you.
  • If a non-killing role hits your trap, it will be expended without killing anyone, revealing the roles that set it off in the process. This has a number of applications:
    • You can distinguish between Escort and Consort claims; all it takes is one entry in their will that hit one of your traps, and you'll know which they are.
    • You can precisely identify people's roles in conjunction with a Lookout or Tracker.
    • You can determine what roles are present, narrowing down the list of possible claims. This is of great benefit to the Town.

.

Advertisement