A Town Protective role the Trapper has the ability to place traps at a player’s house that will trigger on any visit. If the visiting player intended harm the trap will use a Basic attack against the player and reveal the role of the player visiting. If the visit did not harm the player then it will trigger only revealing the role of the player visiting. It takes one night to build a trap so you can never place a trap night one. Traps persist until they are activated by a role visiting, or deactivated by the Trapper, the Trapper dying does not deactivate their trap.