A master engineer. It was his dream for years, he always wanted to be known for building great machinery. He had decided to start small, as building simple hunting traps. However, just after seven days of selling hunting traps, he was employed by the Towns very own Mayor to defend against recent claims of a Coven about. He was recognized for his skill in building traps and was asked to build protective machines, and he has come up with the perfect trap for the job. A good friend of his is familiar with brewing revealing potions, which gave him an idea.
He grabbed a bunch of reveal potions, spare metal, and wood, and starts to bend the materials into the masterpiece he was going to build. The trap being stepped on will use a simple lever mechanism underneath the boards of the home, which will press another mechanism which will force the potion out. The rest was simple, put a bear trap on it. Once they step on it, a gun given to the trapped will be able to shoot them dead. He looked at his creation and smiled. The Mayor has asked for it be set up for him at his home, that's easy enough for the Master Trapper.
After setting up the masterpiece he had created, he left the home of the Mayor and- he got shot as he went through the door. Ambushed, he was shot in his arm, he must have been taller than the Ambusher expected. The Trapper collapsed onto the floor. The Ambusher walked up to him slowly, and strangely enough, the Trapper smiled, and got back up quickly and ran back inside.
The Ambusher, confused from his sudden ecstasy, chased inside after him, and got trapped! The bear trap dug deep into his legs, and the pressure applied to the mechanism below only made it worse. The reveal potion hit his head, breaking into many shards, causing him to scream in pain.
The Ambusher dropped his gun from the pain, and then it was the Trapper's turn to take aim.
- The Trapper has the ability to place a trap at a player’s house that will trigger on any visit. All players that trigger a trap will have their roles revealed. If a visiting player intends to harm the target, the trap will use a Powerful attack against the player and grant the target Powerful defense. If the visitor did not intend harm, only their role will be revealed.
- It takes one night to build a trap, so you can never place a trap on night one. If you're role-blocked while building a trap, you must wait another night to set your trap.
- Note that the trap will not show you the names of the visitors.
- A Vigilante will be killed by a trap should they choose to shoot your target.
- Similar to the Bodyguard, an Arsonist will be killed by a trap should they douse your target.
- Your trap can trigger and attack the night you have it set up.
- Note that the Hex Master with the Necronomicon will bypass any trap.
- A Hex Master without the Necronomicon will set off the trap, but won't be killed. If this visit triggers the Hex Master's Unstoppable attack, all non-Coven players still die, and the Hex Master survives and wins.
- Traps persist until they are triggered by a role visiting or deactivated by the Trapper. The Trapper dying does not deactivate their trap.
- Unlike the Crusader, you can protect confirmed Townies without harming any other Townies, as long as a Vigilante would not shoot them. The only downside to this is that a benign Town member may trigger the trap, leaving your target without a trap to protect them.
- 2 Trappers setting traps at each other's houses gives both of them Powerful protection, enabling them to protect each other if they are attacked. The only downside is that other important roles might be attacked instead.
- Unlike most other Townies, you don't always want to keep an accurate will. Your traps can still kill people after you die, so misleading evil roles about where your most recent trap has been placed can sometimes benefit the Town. However, you should still write down the roles of the people who triggered your traps somewhere, in case a Medium asks you for information or a Retributionist revives you.
- If a non-killing role hits your trap, it will be expended without killing anyone, revealing the roles that set it off in the process. This has a number of applications:
- You can distinguish between Escort and Consort claims; all it takes is one entry in their will that hit one of your traps, and you'll know who they are.
- You can precisely identify people's roles in conjunction with a Lookout or Tracker.
- You can determine what roles are present, narrowing down the list of possible claims. This is of great benefit to the Town.