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ToS Card Game 1

Town of Salem the Card Game is a game created by BlankMediaGames. It was first obtainable by pledging to BlankMediaGames' Kickstarter which ran from April 26th until May 26th of 2016. The game is currently available to purchase from BlankMediaGames' store online. It can also be picked up from That's Entertainment or any of these retailers: Dragons Lair, Rogue's Gallery, Tribe Comics and Games, Sci Fi Factory, Toy Joy, Vigilante Game Bar, or Outlaw Moon Games and Toys.

How to Play

Setting Up
Before starting, a moderator must be selected and it is advisable for this person to have paper and a writing utensil to help keep track of players. The moderator will host the game and will hold onto the "Good/Evil" card, along with the "Moderator" card. The moderator will give each player a role card which will be presented face down. Players will then look at their own card to see which role they are, but they must not show their card to others. Once everyone has figured out their roles, they shall place their cards face down. Then once everyone has settled in, the moderator will announce that it is night time.

Night One
Now that the moderator has announced that it is night time, all players must close their eyes as if they were going to sleep. The moderator will then ask the Mafia to wake. The Mafia will open their eyes and see who their fellow Mafia members are and then they will go back to sleep. The Mafia can't kill night one.

Roles such as the Investigator and Sheriff have night abilities. One by one, the moderator will ask these roles to wake to perform their ability and then return to sleep immediately after receiving their results.

When it is a Sheriff's turn to wake, the Sheriff will point to a person who they wish to investigate. If the player is innocent, the moderator will pick up the "Good/Evil" card and show the "Good" side to the Sheriff. If the player is an evil role, the moderator will display the "Evil" side to the Sheriff.

When it is an Investigator's turn to wake, the Investigator will point to a person who they wish to investigate. The moderator will then display that player's role card to the Investigator.

Due to the fact that no roles may kill on night one, it is not necessary to wake roles such as the Bodyguard and Doctor. While the possibility of the Veteran alerting Night 1 has not been elaborated on by BlankMediaGames, if no killing roles are active, the only reason Veteran has to alert is a Witch. While the game is left open to the players to make the rules, having the Veteran alert Night 1 is essentially useless.

Day One
The moderator will ask all players to wake. If the players are unfamiliar with the rules, the moderator should explain how the discussion phase, accusation phase and voting phase work. The moderator may decide how long players have in the day time to discuss and vote. Once this is complete, the players may now have a discussion. The moderator should encourage discussion and players should consider sharing information or stirring up a debate.

At any point during the discussion, players may begin accusing other players. In order to do so, a player must point to another person and say, "I accuse you". If an individual receives two accusations, they are placed on trial.

The moderator will decide how long players have to defend himself or herself. The accused must provide a defense and once they have finished their defense or the time limit has run out, the voting phase will begin.

During the voting phase, players will give a thumbs up if they want to vote a player innocent or they will give a thumbs down if they wish to vote guilty. If the majority of players vote innocent, the person is taken off trial and players may continue having a discussion and voting up others until the day runs out of time. If the majority of players vote guilty on a person, that person is hanged and their role is publicly revealed to all players. The Town must immediately go to sleep after and the dead person must remain quiet. It is up to the moderator to decide if dead players should leave the area or simply remain quiet and courteous if they stay.

Night Two and On
All Killing roles may begin killing other players during the night if they choose to. When the Mafia is awake, they may point to a person who they wish to kill. The Mafia will then go back to sleep. The moderator will continue waking players who have night abilities and the moderator must keep track of targets being attacked and protected.

Day Two and On
During each day, the moderator will reveal who has died and the newly dead players shall reveal their role cards. The dead players may not speak; they must simply reveal their card. Then just like on day one, players will have a discussion and they may place people on trial.

Ending the Game
"There are many ways the game can end. If the number of Mafia are greater than, or equal to the number of Town, and there are no other Evil roles then the Mafia win. If the Town hangs the last Evil role the Town wins. If the Witch has all of the other players cursed, the Witch wins. The moderator should announce when the game is over, and all players reveal their cards." [1]

Extra Notes

  • The rules may be changed if desired. For example, there may be a set time limit for how long a discussion may be, or perhaps a certain number of accusations are required to send a person to trial instead of simply having two accusers place someone on trial.
  • If a player is combining a deck of cards to increase the number of roles in the game, it is crucial for the moderator to keep track of this. If there are duplicate roles with night abilities which are not Mafia, they must not wake up at the same time, otherwise this gives an unfair advantage to those players as they are instantly confirmed. For example, if there are two Sheriffs, the moderator must announce for Sheriff One to wake up first and perform his or her action and then return to sleep, before announcing Sheriff Two to wake.
  • Each card has a virtue value. The virtue value tells how much easier it will be for town to win. A positive virtue value means that the card will help town while a negative virtue value means that the card will make it harder for town. For a balanced game, try to make the final sum of the virtue values as close to 0. 

Cards Included

Listed below are the cards which players may find in their game: [2]

Town

Role Description Number
of Cards
Bodyguard(+4) Each night choose a player to guard.
If that player is attacked you and the attacker will be killed instead.
1
Deputy (+4) If the Sheriff dies you become the Sheriff, waking each night
to check if a player is good or evil.
1
Doctor(+4) Each night choose a player to heal. They cannot be killed that night.
1
Investigator(+6) Each night you may choose a player to investigate,
revealing their exact role. You have two investigations.
1
Mayor(+8) You may reveal yourself as the Mayor at anytime. Once revealed your
vote counts as two votes and the Doctor can't heal you anymore.
1
Medium(+3) You may choose a dead player to seance with at night
to get clues about who killed that player.
1
Peaceful Townie(-1) Anytime someone is put on trial you must vote innocent.
1
Politician (-2) You will appear to be evil when checked by the Sheriff.
2
Sheriff(+7) Each night check if a player is "Good" or "Evil".
1
Spiteful Townie(-1) Anytime someone is put on trial you must vote guilty.
1
Survivor(+4) Find and kill the evildoers in the Town. You cannot be killed at night.
2
Townie(+1) Find and kill the evildoers in the town.
8
Veteran(+3)

Each night you may choose to go on alert.

While on alert you can't be killed and you will kill anyone who visits you.

You only have 2 alerts

1
Vigilante(+5) Each night you may choose a player to shoot, killing them.
You have one arrow.
1

Mafia

Role Description Number
of Cards
Blackmailer(-9) Each night wake with the Mafia. You may choose a player to blackmail
and they cannot speak for the following day. You also vote for a player to kill.
1
Consigliere(-10) Each night wake with the Mafia. You may choose a player to investigate,
revealing their exact role. You have two investigations.
You also vote for a player to kill.
1
Godfather(-8) Each night wake with the Mafia. You vote for a player to kill. In a tie your
vote is the deciding vote. You appear to be good to the Sheriff.
1
Janitor(-8) Each night wake with the Mafia. You vote for a player to kill. The role of
the first two Mafia kills will not be revealed.
1
Mafioso(-6) Each night wake with the Mafia. You vote for a player to kill.
5

Neutral

Role Description Number
of Cards
Amnesiac(0) You are a Townie until the third night when you remember what your role was.
1
Executioner(-4) On the first night you choose a target. You win if your target is hanged.
If your target is killed at night you become a Jester, winning when you
are hanged.
1
Jester(-1) You win if you are hanged. You may immediately kill one of your guilty voters.
2
Serial Killer(-8) Each night choose a player to kill. You cannot be killed at night.
1
Werewolf(-9) Every other night you transform during the full moon and choose
two adjacent players to kill.
1
Witch(-5) Each night choose a player to curse.
If all living players are cursed, they die and you win.
1

Non-played

Card Description Number
of Cards
Moderator This person hosts and moderates the game.
1
Good/Evil The moderator will use this card to reveal if a player is good or evil.
1
Blank This card is blank and may be used freely.
4

History

In Version 1.4.2 which was released on April 7th of 2016, a countdown was added to the home page of the online Town of Salem game. On April 17th, Version 1.4.2.136 was released which revealed an upcoming Kickstarter[3] for Town of Salem the Card Game.

The Kickstarter began on April 26th of 2016. Players who had pledged $20 or more received the card game which was expected to ship in January of 2017[4]. Players who had pledged $35 or more received the regular card game, plus a NSFW (Not Safe For Work) version of the card game.

On May 26th at 11:25am CT, the Kickstarter officially ended. A total of $389,005 USD were raised by 9,551 backers, almost 39 times as much as the original goal.

References

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