The existence of this alignment is crucial in setting the evil-doers back, and turns every night into a battle of wits among the protective roles and the evil-doers. It is important for roles of this alignment to anticipate the victim that night and understand the risk in not protecting obvious options, like any confirmed Town role, especially the Jailor. Currently, only two roles exist in this alignment: Doctor and Bodyguard.
Town Protective roles also have the ability to save themselves once every game, this makes them more difficult to deal with even if their identity has been compromised.
Messages received when saved:
"You were attacked but someone nursed you back to health!" Doctor's target.
"Your target was attacked last night!" Doctor's message.
"You were attacked but someone fought off your attacker!" Bodyguard's target.
"You were killed protecting your target!" Bodyguard's message.
|Role Name||Role Description|
|Bodyguard||Protect a person from death each night. If they are attacked, you will kill the attacker and they will kill you. The vest will not protect you from a Vampire bite, Arsonist ignition, or a Werewolf mauling.|
|Doctor||Heal one person each night. If they are attacked, you will heal them, saving them from death. You can not heal the Mayor once revealed, or anyone that has been ignited by an Arsonist. You have one self-heal, preventing you from dying the night you use it.|
|Crusader||This role will be added in version 1.6.0. Guard one person each night, killing one of their visitors at random.|
|Trapper||This role will be added in version 1.6.0. Place a trap outside your target's house each night. The trap will deal a basic attack to a player visiting your target.|