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Town Protectives are a group of roles in the Town. Their main function is to protect other members of the Town, either by saving their life or sacrificing themselves to kill an evil role.

The existence of this alignment is crucial in setting the evil-doers back, and turns every night into a battle of wits among the protective roles and the evil-doers. It is important for roles of this alignment to anticipate the victim that night and understand the risk in not protecting obvious options, like any confirmed Town role, especially the Jailor. Currently, only four roles exist in this alignment: Doctor, Bodyguard, Crusader and Trapper.

Note that although the Guardian Angel acts as a Town Protective role to their target, it is considered as a Neutral Benign. This is because it's target never changes, it doesn't harm others, and their target could be evil.

Some Town Protective roles also have the ability to save themselves once every game. This makes them more difficult to deal with even if their identity has been compromised.

Messages received when saved:

"You were attacked but someone nursed you back to health!" Doctor's target.

"Your target was attacked last night!" Doctor's message.

"You were attacked but someone protected you!" Crusader's target.

"You were attacked but someone fought off your attacker!" Bodyguard's target.

"An Arsonist tried to douse you in gas but a Bodyguard fought off your attacker!" Bodyguard's target when an Arsonist tried to douse them.

"You were killed protecting your target!" Bodyguard's message.

"You were attacked but a trap protected you!" Trapper's target.

"You were caught in a trap!" Trapper's victim.

Town ProtectiveEdit

Role Name Role Description
Bodyguard Protect a person from death each night. Your target is given a Powerful defense. You will deal a Powerful attack to any attacker on your target, but you will sacrifice yourself. You have one bulletproof vest, granting you Basic defense for the night.
Doctor Heal one person each night.
If they are attacked, you will heal them, granting them Powerful Defense for a night.
You can not heal the Mayor once revealed, or anyone attacked by an Unstoppable attack, such as an Arsonist ignition. You have one self heal.
Crusader Exclusive to the Coven expansion only.

Protect one person during the night. You will grant your target Powerful defense and you will deal a Basic attack to any visitor to your target at random. You will not attack Vampires, but you will block them.

Trapper Exclusive to the Coven expansion only.

You may set up a trap at another player's house. Traps take one day to build, and you can tear them down by selecting yourself. Anyone caught in a trap will reveal their role to you, and you will deal a Powerful attack to an attacker.

Start a Discussion Discussions about Town Protective

  • Town Protective role: Strander

    8 messages
    • TitaniumBridge wrote:what is unclear? he completley vanishes someone from the game for one night. and what does that do?
    • I '''EJECT''' for a number of reasons(also, glad to see that my phrase is starting to pick up, even if it...
  • Town Protective Role-Locksmith

    8 messages
    • Like the FM Jailkeeper Helpful for roles like Mayor, but not for roles like Investigator Players who don’t understand the role might use th...
    • This exact same role has been suggested over and over and over. Anyway, Make the locksmith's ability a day ability to prevent screwing...

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