The Town Killing (TK) are, as the name states, the group of people in the Town who have the potential to kill evil-doers at night. Even though the Townies primarily utilize lynch trials during the day to eliminate evil-doers, the Town Killing roles' ability can serve as a compliment or alternative to the lynching if it is unsuccessful, which in turn can allow the Town to win rapidly with a majority, or come back from a loss as a majority.
Unlike the killers from other factions, half of the Town Killing roles only have limited killing actions available each game, and some tend to be reprimanded when innocent roles are wrongfully killed by them. Thus, it is important to use their ability when they are certain and at the right time. Only a Vigilante and the Jailor will suffer from killing an innocent, while the Vampire Hunter cannot fault as they can only kill Vampires, and the Veteran goes unharmed. However, there is an achievement for the Veteran if they manage to go a whole game without killing an innocent Townie.
This alignment has 2 Unique Roles: the Jailor and the Veteran. These unique roles are also special in that they both deal attacks higher than Basic with Jailor dealing an unstoppable attack and Veteran dealing powerful. Thus, they can kill many evil roles that the Vigilante can't. This means that both the Veteran and the Jailor can potentially win the game for the Town as the last man standing.
The Vampire Hunter is a different role from the rest in that they have unlimited visits and can only kill Vampires. While they can be helpful in taking down that one faction, against other factions, they are useless until they become a Vigilante. Even then, they only have one shot, rendering them near useless. Keep that in mind if the Vampire Hunter happens to take the Town Killing slot, this does mean there are confirmed Vampires in the game. Additionally, because the existence of Town Killing roles are easily confirmed whenever they kill, having only two non-Unique Roles makes it rather easy to deduce the alignment slot. Claiming this slot as an evil role is thus typically the last resort. However, Veteran and Vigilante are the most common claims for the Mafioso, because they fit in their investigation result and are moderately hard to disprove, especially if played well.
- Since both Veteran and Vigilante are in Town Killing, you can take advantage of this.
- As Vigilante, claim to be a Veteran and perhaps warn Town that you have alerts left. This will draw away evils from attacking you, and prevent you from being controlled. Be careful, however, as since Veteran is a unique role, this may convince an actual Veteran that you are evil and they may reveal themselves to get you lynched.
- As Veteran, don't claim to be a Vigilante as it is seen as a weaker role and is unlikely to be targeted by the Mafia. The only time that you would want to do this if you want to conserve alerts.
- Vampires do not confirm the presence of a Vampire Hunter, though the converse is true.
- As a Vampire Hunter, pay attention to those you may want to shoot later as a Vigilante if you become one.
- Shooting other Town Killing claims is a good but risky way to prove yourself as Vigilante, just make sure you take into account how many possible Town Killings there can be.
|Role name||Role Description|
|Jailor||Choose to jail somebody each night. You can choose to execute them, dealing an Unstoppable Attack to the target. Executing a Townie will result in you losing all your executions while failing to execute a Serial Killer, Pestilence or a Werewolf on a full moon will force them to kill you. Your jailee gains Powerful Defense, has all actions against him blocked, and will be roleblocked that night, even if they have Roleblock Immunity.|
|Vampire Hunter||Check for Vampires each night. If you find a Vampire or a Vampire visits you, you will deal a Basic Attack to them. When all Vampires have died, you will become a Vigilante with one bullet.|
|Veteran||Choose to go on alert each night. When on alert, you will deal a Powerful Attack to all your visitors. Going on alert grants you Basic Defense. You have three alerts.|
|Vigilante||Choose to take justice into your own hands and shoot someone. Shooting anyone will deal a Basic Attack to them, but you cannot shoot someone on the first night. If you shoot a Townie, you will commit suicide the next night out of guilt. A Witch or Coven Leader can force you to shoot someone on any night.|