Town Investigative is the alignment of investigative individuals who are sided with the Townies. They are able to gather information on the roles or actions of other players, which would eventually help them judge which players are their friends, enemies, and possible detractors. It is important for these roles to have a sense of urgency, and to speak up when the Town has a lack of information. Deciding the best moment to come out and share information will be just as important as deducing who the evil-doers are. A common mistake when playing these roles is to stay silent the whole game even though what the Town Investigative knows could win the game for the Town, simply due to fear of death from nightly visits.
All Town Investigative roles need to understand their death can be a valuable sacrifice when certain amount of information is at hand, and realize other members of the Town needs information to be truly useful, sometimes even by saving the brave Town Investigative. Additionally, this alignment should always keep a Last Will, because when you die, the remaining Townies gain a lot of info from what you have found so far. The worst thing that could happen to a Town Investigative role is: to be cleaned by a Janitor, to die on night one and have no Retributionist or to be forged by a Forger, so just be careful when someone else gets cleaned in the graveyard, and get your information out soon. You should also, at the end of every night, save your Last Will, just in case you die. You will have to exit out of your Last Will to save it. If there is a Medium in game, or a Retributionist, you should tell them exactly what you found the night you died. It is usually best to stay in game until you find there is no Medium or Retributionist exists when you die. If you have no Last Will, or one with obvious information, you might appear as a Disguiser and a Medium might not believe your claim. If you find your Last Will to be different than what you typed, you might have been forged by a Forger, so if there is a Medium or Retributionist, tell the town that there is one and show your Last Will, or if you are cleaned by a Janitor tell the Medium that information.
On the other hand, many roles who oppose the Town are heavily incentivised to pretend to be a Town Investigative role - it is an easy alignment to claim, as information can easily be faked and it provides wiggle room when thought to be suspicious, especially Sheriff, and in some cases, Psychic. Evil roles like to do this to spread misinformation and potentially lead the Town to lynch someone who is irrelevant or even innocent. Another strategy for evils would be to buss their team member to make them look "confirmed" in front of everyone. A Town Investigative must understand that the Town may doubt the legitimacy of their claim because of this, and may need to convince the Town they are who they claim to be. Near the end of the game, if there are many confirmed townies, the Town may be quick to lynch the Town Investigative claims, if they haven't shared or done anything in the Town.
|Role Name||Role Description|
|Sheriff||Check one person each night for suspicious activity. You are able to find all Mafia members except the Godfather, all of the Coven (without the Necronomicon), the Serial Killer, and the Werewolf (on a full moon). Hex Masters and Framers can mess with your results.|
|Investigator||Investigate someone each night for a hint of their role. You will be given three to five possible roles that your target may be, such as a Framer, Vampire, or Jester. Hex Masters, Framers, Arsonists, and Disguisers can mess with your results. Juggernauts will have no result.|
|Spy||Watch who the Mafia and Coven visit at night and bug someone to see all actions that happened against them.|
|Lookout||Watch someone at night to see who visits them.|
|Tracker||Exclusive to the Coven expansion only.
Track one person at night to see who they visit.
|Psychic||Exclusive to the Coven expansion only.
Receive a vision every night. On odd nights (1,3,5, etc. nights) you will receive a vision of three players, at least one is evil. On even (2,4,6, etc. nights) nights you will receive a vision of two players, at least one is good. Evil roles include anything except a Townie or Neutral Benign, while good roles include those.