The Townies are the "good" side of Town of Salem. Their aim is to "lynch every criminal and evil-doer", which are rival factions that harm the Town. These include: The Mafia, The Coven, Neutral Chaos, and Neutral Killing roles (the Witch needs to be lynched if a Vigilante with bullets left is still alive). To that end, each innocent townsfolk contributes with varied abilities according to their roles, which are categorized into the Town Investigative, Town Killing, Town Protective, and Town Support alignments.

Compared to the other factions, the Town's primary method of elimination is by lynching the evil-doers in trial, due to their relative size in membership, as well as the abundance of intelligence gathering roles. Using the correct information and using the Townies' majority, the evil-doers will be lynched after voting.

This doesn't mean the Townies lack the ability to directly kill their enemies, nor does it mean they are sitting ducks waiting to be killed should the lynching not go as smoothly as planned. The Town Killing and Town Protective roles are there precisely for this reason. But these roles can't reliably win the game for their fellow Townies, active and accurate lynchings are still very much desired and needed to win games.

It is thus crucial for the Townies to accurately parse the truths from the lies, which their enemies will no doubt spread. It is also important for them to act and not be passive at trials before they lose their majority to the evil-doers; as innocent townsfolk die every night, their doom draws ever nearer.

List of Town RolesEdit

Here are the list of Town roles, each page goes into more detail about what each one does, but a brief description is provided here:

Role Name Role Alignment/Category Role Description
Bodyguard Town Protective Sacrifice yourself to protect one person from death at night, killing their attacker and yourself. You also have 1 bulletproof vest that you may use to protect yourself that night.
Crusader Town Protective Protect someone at night while attacking one of their visitors.
Doctor Town Protective Heal one person each night, preventing them from dying. You also have 1 self heal to prevent your own death that night.
Escort Town Support Distract someone each night. Role-blocking a Serial Killer or Werewolf on a Full Moon will force them to kill you.
Investigator Town Investigative Investigate someone for a clue to their role. You will be given 4 or 5 possible roles.
Jailor 12 Town Killing Choose someone each day to jail for the night. You may talk to them and choose to execute them. You only have 3 executions, you can't execute on the first night. Executing a town member makes you lose all your executions.
Lookout Town Investigative Watch someone at night to see who visits them.
Mayor 12 Town Support Gain 3 votes when revealed as Mayor. After this is done, you cannot whisper or be whispered to, nor healed by a Doctor.
Medium Town Support Speak with the dead at night. Seance a living player once to speak with them the following night. You may only seance when you are dead.
Psychic Town Investigative Will be given three random players in the game every non-full moon. At least one player will be evil. Given two random players, at least one of which will be good, on a full moon.
Retributionist 12 Town Support Bring a Townie back from the dead. You may only resurrect 1 person per game.
Sheriff Town Investigative Check one person each night for suspicious activity.
Spy Town Investigative Able to see who the Mafia/Coven visit at night.
Tracker Town Investigative Able to see who a person visits at night.
Transporter 1 Town Support Choose two people to switch places with each other at night. You may transport yourself.
Trapper Town Protective Place a trap at a players house that triggers on a visit. Will only harm visitors that intended to kill your target. You will know the roles that visited your target. You cannot place a trap night one. You may only have one trap at a time, you can deactivate them by selecting yourself at night.
Vampire Hunter Town Killing Check for Vampires each night, killing them if you visit one or they visit you. Becomes Vigilante with 1 bullet only if all Vampires die.
Veteran 2 Town Killing Decide whether or not to alert during the night, killing all your visitors. You can only alert 3 times.
Vigilante Town Killing Choose to take justice in your own hands and shoot someone. If you shoot a Townie, you will commit suicide over the guilt the next night. You only have 3 bullets, you can't shoot on the first night.

1 Easily confirmable Town roles

2 Unique Town roles


Start a Discussion Discussions about Town

  • Role Idea: Antidote

    32 messages
    • :( that moment when you've been away for 11 days and then you go to town of salem ideas and look at your notifications and comment on ...
    • i'm pretty sure just asking why a receiver revived a thread will not help the discussion, nor teach the reviver how their wrongdoing...
  • 3 role ideas

    2 messages
    • Cop : a corrupt cop which when revealed, has a vote of 2 : Town Musician : a jazzy musician who can lull people out of guard like stopp...
    • wrote:Cop : a corrupt cop which when revealed, has a vote of 2 : Town Musician : a jazzy musician who can lull people out of gu...

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