Name: Mime
Alignment: Town Protective
Attack: Changeable
Defense: Changeable
Unique Role: No
Abilities: At night guard someone's house, if someone tries to visit your target you will perform the same action on the that they tried to perform on their target. (details below) You will also gain the same defence level as the player that visits your target (details below) You can also choose on one occasion to stay at your home and give yourself the same ability.
Attributes: None
Mechanics: When guarding someone you will inflict the following on anyone who tries to visit your target
Escort/consort - roleblock them instead (this will fail because of their immunity but you get the idea)
Mafioso/Godfather/Serial killer/Vigilante - Deal a basic attack
Werewolf/pestilence - Deal a powerful rampage attack (this will kill your target as well)
Arsonist - Douse them instead
Evil status roles (bmer, janitor, poisoner etc) - inflict the status on them instead
Jugg - dependable on their power level but do an according attack
Witch - Controls the witch (not to any location)
Town roles besides mentioned - No effect
Your defence will also change depending on who is visiting your target - for example you will gain a basic defence if a serial killer attacks your target, because of this you will die if a mafioso, vigilante or werewolf attacks as their attack value is high than their defence.
-Investigative Results-
Sheriff: Your target is not suspicious
Investigator: Bodyguard, godfather, arsonist, mine
Consigliere/Witch: Your target copies people, they must be a mime
Goal: Lynch all criminals and evildoers
Wins With: Standard for town
Must Kill: Standard for town
Notes: Though the mime inflicts status such as poison onto the visitor them mime is still affected by the status effect (the mime will be poisoned) Unsure about this but should the mime commit suicide if they mirror a vigilante and are healed. if I have missed anything do tell me.