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Bodyguard's Night ability

In Town of Salem, most roles in the game have Night abilities, e.g. investigating, killing, or protecting. Abilities are a key part to the game. Most abilities are Night abilities and can only be used during the Night. Some roles have few or no abilities, but have special attributes instead, such as the Executioner. The Jailor, Mayor, Pirate, and a dead Medium have Day abilities.

Night Abilities[]

To use your Night ability, click the button Guard Player - Unity next to a person's name during the Night. (You can sort the table below by clicking on the small arrow next to a heading. Some roles, like a Transporter or Disguiser, require two buttons to be clicked for their Night ability.) Your action will be done based on your role's priority. Image example is the Bodyguard's ability.

Priority is the order in which a role's action happens during the night. The lower the number, the earlier in the night the action occurs. Abilities with higher priority may affect abilities with a lower priority (for specifics, see Roles). Day abilities always have a higher priority than Night abilities. Some roles will still be unaffected by higher-priority abilities because of the role's attributes or qualities.

If an ability causes a visit, a Lookout can see the visitor, an alert Veteran/Stone Gazing Medusa will attack visitors that visited them, an Ambusher or Crusader will attack the visitor, a Trap on the target will trigger, and the Werewolf/Pestilence will attack visitors to their target.

Below is a table showing every role and its priority.

Role Name Night Abilities Ability Name Visit? Restrictions Type Priority 
Bodyguard Protect your target from one Attack and deal a Template:Powerful attack to their attacker. Guard yes Protection2 3 RoleIcon Bodyguard
Protect yourself with a vest. Guard no 1 use Protection 3
Crusader Protect your target, killing one random visitor. Protect yes "Protection"1 3
Doctor Heal your target. Heal yes Protection 3
Heal yourself. Heal no 1 use Protection
Escort Prevent your target from using their Night ability. Distract yes Manipulation 2
Investigator Determine possible roles of your target. Investigate yes Information 4
Jailor Execute your prisoner. Execute no RoleIcon Jailor 3 uses (0 uses after executing a Townie)

Unable to execute on Night 1.

Killing3 5
Lookout Watch your target at Night to see who visits them. Watch yes Information 4
Retributionist Resurrect a dead Town member and use their ability on another player. Resurrect yes(Dead target) First target must be a dead Town player, can only use each player once before that body rots away Special 1
Sheriff Determine if your target is suspicious. Interrogate yes Information 4
Spy Bug a target's house and see what happens to them at Night. Spy yes Information 6
Tracker Track your target to see who they visit. Track yes Information 3
Transporter Switch your targets, making their visitors visit the other instead. Transport
Transport
yesyes Manipulation 1 RoleIcon Transporter
Trapper Place a trap on your target's house. You will deal a Powerful Attack to one attacker and give your target Powerful Defense for one attack. Reveal the roles of all visitors. Trap yes Traps take one Night to build. Protection2 1
Dismantle and rebuild your trap. Dismantle no Protection 1
Vampire Hunter Check a target, dealing a Basic Attack against them if they are a Vampire. Hunt yes Can only attack Vampires Killing1 5
Veteran

Go on alert, dealing a Powerful Attack to all visitors. Gain Basic Defense.

Alert no 3 uses Killing2 1
Vigilante Shoot your target. Shoot yes 3 uses

Unable to shoot on Night 1.

Killing1 5
Godfather Command your Mafioso to attack your target. Order Hit noRoleIcon Godfather Living Mafioso, not role blocked Manipulation 5 RoleIcon Godfather
Attack your target. Order Hit yes Mafioso dead or role blocked Killing1 5
Ambusher Lie in wait outside your target's house, dealing a Basic Attack to one visitor. All visitors will know your name. Ambush yes Killing1 1
Blackmailer Prevent your target from speaking the next Day. Blackmail yes Manipulation 3
Consigliere Determine the exact role of your target. Size Up yes Information 3 RoleIcon Consigliere
Consort Prevent your target from using their Night ability. Distract yes Manipulation 2
Disguiser Disguise any Mafia member as the role of your second target. Disguise
Mimic
yesyes Information 5
Forger Rewrite your target's Last Will and role. Forge yes 2 uses Information 3
Framer Change the investigative results of your target. Frame yes Information 3
Hypnotist Plant a false memory in your target's mind. Hypnotize yes Information 3
Janitor Hide your target's Last Will and role from everyone else. Clean yes 3 uses Information 3
Mafioso Attack your target. Kill yes Attack the Godfather's target instead of own RoleIcon Mafioso Killing1 5
Coven Leader Control your first target to visit your second target.

Necronomicon: Also deal a Basic Attack to your first target.

Control
Target
yes(first target) Manipulation (Killing1 with Necronomicon) 2
Hex Master Hex your target, changing their investigation results.

If all living non-Coven players are Hexed, automatically deal an Unstoppable Attack to all Hexed players.

Necronomicon: Also deal an Astral Basic Attack to your target.

Hex yes(Astral with Necronomicon) Information, Killing1,3 3, 6RoleIcon Hex Master
Medusa Choose to Stone Gaze, killing and cleaning all visitors.

Necronomicon: You may visit people to Stone Gaze them instead of choosing yourself.

Stone Gaze no(yeswith Necronomicon) 3 uses (self) Killing2 3, 5RoleIcon Medusa
Necromancer Control your first target to visit your second target.

Necronomicon: You may select yourself as your first target to indirectly deal a Basic Attack to your second target.

Reanimate
(First target's ability)
Raise Ghoul
Target
yes(Dead Target) First target must be a dead player, can only use each player once before that body rots away Manipulation

(Killing1 with Necronomicon)

1
Poisoner Poison your target, which will deal a Basic Attack against them the following Night if they are not healed.

Necronomicon: Your poison can no longer be healed.

Poison yes(initial poison) Killing1 5
Potion Master Heal Potion: Heal your target.

Reveal Potion: Determine the exact role of your target. Kill Potion: Attack your target.

Necronomicon: Your potions no longer have cooldowns.

Potion yes Each potion has a cooldown of three Nights (counting the one you use it on) Protection, Information, Killing1 5, 4, 3
Amnesiac Become your dead target's role. Remember Astral 1 use Special 6
Arsonist Douse someone in gasoline or ignite all doused targets. Douse
Ignite
yes(noif igniting) Killing3 3, 5
Guardian Angel Keep your target alive. Protect Astral 2 uses Protection 2
Jester Haunt a guilty or abstaining voter after being lynched. Haunt no 1 use Killing3, RoleIcon Jester 1
Juggernaut Attack your target. Attack yes Full Moon Nights only (before first kill) Killing2,3 5
Plaguebearer Infect your target. Infect yes Special 5
Pestilence Attack your target and their visitors. You will attack anyone who visits you automatically. Rampage yes Killing2 5
Serial Killer Attack your target. Kill yes Killing1 5
Survivor Protect yourself with a vest. Protect no 4 uses Protection 3
Vampire Vote for a target to be converted to a Vampire Bite yes(if youngest) Cannot convert two Nights in a row Manipulation 5
Werewolf Attack your target and all their visitors. Attack yes(only target) Full Moon Nights only Killing2 5
Witch Control your first target to visit your second target. Control
Target
yes(first target) Manipulation 2 RoleIcon Witch

RoleIcon Bodyguard If two or more Bodyguards protect the same target, they will counterattack in the order in which they joined the lobby.

RoleIcon Consigliere The Consigliere is not affected by the Framer's and Disguiser's ability.

RoleIcon Godfather The Godfather chooses a target but does not visit this target. This command can be role blocked or controlled.

RoleIcon Hex Master The Hex Master's Unstoppable Attack will automatically trigger even if they are role blocked or killed, provided that all living non-Coven players are Hexed.

RoleIcon Jailor The Jailor will always visit their target when jailing them, whether or not they execute.

RoleIcon Jester The Jester will only deal an Unstoppable Attack to someone if they are lynched. They can only do this once, and the haunt cannot be transported.

RoleIcon Mafioso If the Mafioso is commanded by the Godfather and controlled by a Witch, the command will take precedence since the Witch only chooses what target the Mafioso votes for.

RoleIcon Medusa Upon receiving the Necronomicon, the Medusa's priority will shift to 5 when they directly visit a player to stone them.

RoleIcon Transporter If two or more Transporters transport the same target, the transports will occur in the order in which they joined the lobby.

RoleIcon Witch If two or more Witches control the same target, only the Witch who joined the lobby last will control the target.

Night Abilities[]

Investigation

Investigation is an ability is used by roles to gain information about other players' roles or actions. This is an ability that usually can be disrupted by other roles, such as a Transporter or Disguiser.

It should be noted that the Trapper is not a Town Investigative role, its main point is to protect people. The information of what roles visited your protected person is only side info, therefore making it an Investigative/Protective hybrid role.

Roles that can investigate[]

Roles that can investigate indirectly with their ability[]

Attacking

Attacking is an ability used by players to eliminate opposing roles. This can be stopped by Healing or Defense if the value is equal or higher to the attack. Some roles can only attack after specific occurrences in-game, or some roles may be prevented from attacking after specific occurrences in-game.

Roles that can directly attack[]

Roles that rely on other actions to attack[]

Healing/Protecting

Healing/Protecting is an ability used by roles to prevent their target from dying. Healing and Protecting will give Powerful Defense, enough to protect from most attacks. Protection usually involves the killing the attacker while 'healing' at the same time.

Roles that can heal/protect[]

Roles that indirectly heal/protect by using their target[]

Disruption/Manipulation

Disruption/Manipulation are abilities used by roles to affect other roles' abilities. They can include role-blocking, manipulation (framing, dousing, disguising, etc), and disruption (controlling, roleblocking, blackmailing, and transporting).

Manipulation is where players affect an opposing player's info. They usually tend to target Town Investigatives and mess up their results to confuse them. They can also give out false information/get rid of info to confuse opposing players even further.

Roles that can manipulate[]

Roles that can indirectly manipulate by using their target[]

Disruption is where players affect other players' actions or ability results. This can cause confusion, but are easily found out because of their unique Night alerts to whom they target. Disruptions include: Controlling, Blackmailing, Transporting, and Roleblocking.

Roles that can disrupt[]

Unity Roleblocked

Roleblocking is a form of disruption where a player's Night ability is 'blocked' by another player that can roleblock. This causes the target to not be able to use their ability, and thus their ability having no effect for the current Night. This can be overridden by roles with role-block immunity. Super roleblocking is very similar to roleblocking, but with a few differences, being that a Serial Killer can't kill their original target, and they can kill the targets they roleblock.

Roles that can roleblock[]

Roles that can super-roleblock[]

Roles that can indirectly roleblock by using their target[]

Non-Visiting Night Abilities

These are abilities that do not involve visiting another player for an effect to happen. These abilities are usually limited to a few support/benign roles or an attacking role with a special attribute. Some occurrences can happen in-game to give a role Astral (an effect where their ability registers, but bypasses any other role's effect on the same target).

  • Bodyguard (can put on a vest for basic defense)
  • Doctor (can self heal for powerful defense)
  • Medium (can speak to the dead at Night)
  • Godfather (can command the Mafioso to deal a basic attack on a target)
  • Guardian Angel (can protect their target for powerful defense)
  • Survivor (can put on a vest for basic defense)
  • Arsonist (can select self for an ignition of all doused targets)

Roles that do not visit after special occurrences:

Other Night Abilities

These are abilities that do not fit into any other categories, these are abilities that are all limited to one and one role only. All these abilities involve visiting. They include: Infecting, Converting, and Remembering.

Special Labels[]

Image Name Role Appears on Seen by 
SpecialLabel Disconnected Disconnected N/A Disconnected players Everyone
SpecialLabel Doused Doused Arsonist Doused players The Arsonist that doused them
SpecialLabel Executioner Executioner Currently unused Currently unused Currently unused
SpecialLabel GenericTarget Your Target Executioner & Guardian Angel Executioner and Guardian Angel targets The Executioner / Guardian Angel who has the player as their target
SpecialLabel GuardianAngel Guarded Guardian Angel Players who have been protected by a Guardian Angel Everyone
SpecialLabel Hexed Hexed Hex Master Hexed players The Hex Master
SpecialLabel Necronomicon Has Necronomicon Coven The holder of the Necronomicon Coven members
SpecialLabel YoungestVampire Youngest Vampire The youngest Vampire Vampires
SpecialLabel Trap Building Building Trap Trapper A Trapper who is building their Trap The Trapper
SpecialLabel Trap Ready Trap Ready Trapper A Trapper who is ready to place their Trap The Trapper
SpecialLabel Trap Trap Set Trapper Trapped players The Trapper who had Trapped them
SpecialLabel Rotten Rotten Retributionist & Necromancer Dead players The Retributionist / Necromancer that used them
SpecialLabel Poisoned Poisoned Poisoner Poisoned players The Poisoner
SpecialLabel Plague Infected Plaguebearer & Pestilence Infected players The Plaguebearer / Pestilence
SpecialLabel VIP VIP Town The VIP in VIP Mode Townies
SpecialLabel Lovers Your Lover N/A A player's lover in Lovers Mode That player

Day Abilities[]

Only 4 roles have Day abilities, which consists of 3 Town roles and the Pirate. To use your Day ability, click the button next to a person's name during the Day. A message will appear after you have selected a target.

Role Name Day Ability Ability Name Visit? Restrictions Ability Type
Jailor Choose a target to jail for the Night. Jail no None Role blocking, Special
Mayor Reveal yourself as the Mayor of the Town. Reveal no 1 use Special
Medium Choose a target to seance on the same Night, speaking to them privately. Seance yes 1 use, only usable when dead Special
Pirate Choose a target to duel at Night. Duel yes Cannot duel player twice in a row Role blocking, Special

Day abilities are limited to only a select few. They are used by roles who are selecting a target for their Night ability or, in the Mayor's case, revealing.

Roles With No Abilities[]

Role Name Visit?
Executioner no
  • Executioner is the only role in the game without an ability. Your only goal is to get your target killed by lynching.

In Town of Salem 2, every role has an ability, whether it be Investigation, Protection, Killing, etc. Most of these abilities are Night time abilities, which they use during the Night, with not as many roles having day time abilities.

Priority is the order in which a role's action happens during the night. The Witch has the highest priority during the Night. Abilities with higher priority may affect abilities with a lower priority (for specifics, see Roles). Day abilities always have a higher priority than Night abilities. Some roles will still be unaffected by higher-priority abilities because of the role's attributes or qualities.

If an ability causes a visit, an investigative role will see the visitor, a role with a passive attack will attack the visitor, and a Trap on the target will trigger.

Below is a table showing every role with a normal Night abillity, if it can visit, its basic mechanics, and if it has any restrictions.

Role Name Night Ability Ability Name Visit? Restrictions
Admirer Care for your Lover during the Night Care no 2 Uses
Cannot use on the Night of proposal
Remaining uses are consumed while in a Toxic Relationship
Bodyguard Protect your target and deal a Powerful Attack to their attacker Guard yes Can only protect against 1 attack
Cleric Cast a Barrier on your target, granting Powerful Defense and curing Poison Barrier yes None
Coroner Examine a living player to determine if they are the killer Examine yes Must use the Autopsy ability to use Examine
Crusader Fortify your target, granting Powerful Defense while attacking 1 random visitor Fortify yes None
Investigator Investigate a player for blood in their house Investigate yes None
Jailor Execute your prisoner, dealing a Powerful Attack to them Execute no 3 uses
Cannot execute on Night 1
Remaining uses are consumed if a Townie is slain
Lookout Watch your target to see who visits them Watch no None
Monarch Knight your target, giving them 1 extra vote during the Day while giving yourself Basic Defense Knight yes 2 uses
Cannot Knight the same player twice
Psychic Visit a player to include them in a vision Vision yes None
Retributionist Raise a dead player to use their ability on a living player Raise
Target
yes
no
Can only use dead Town roles
Cannot use Town Protective roles on self
Seer Compare 2 players to determine if they're friends or enemies Intuit
Gaze
yes
yes
Cannot target self or revealed Town roles
Sheriff Search a player's house for suspicious activity Search yes None
Spy Bug a player to see what happens to them Bug yes None
Tavern Keeper Prevent your target from using their ability at Night Drink yes None
Tracker Stalk your target Track yes None
Trapper Put a trap on your target and deal a Powerful Attack to their attacker
Reveal the roles of all visitors to your target
Trap yes Requires 1 Night to build
Can only protect against 1 attack
Trickster Redirect an attacker to yourself and counter-attack with a Powerful Attack Trick yes None
Vigilante Shoot your target Shoot yes 3 uses
Cannot shoot on Night 1
Coven Leader Attack your target with a Basic/Powerful Attack Attack yes None
Dreamweaver Invade the dreams of your target Dreamweave yes None
Enchanter Enchant your target with evil Enchant yes None
Hex Master Hex your target Hex yes/no Requires the Necronomicon to use Astral
Illusionist Illusion your target to make them innocent Illusion no Can only be used on Coven roles
Jinx Visit a player and attack 1 visitor Jinx yes None
Medusa Stone your target to hide their role and last will Stone yes 3 uses
Necromancer Raise a dead player to use their ability on a living player Raise
Target
yes
no
1 Use for each dead player
Poisoner Prevent your target from using their ability at Night Drink yes None
Potion Master Use a potion on a player Barrier
Reveal
Attack
yes/no
yes
yes
(All) Must use the Potion ability to use the other abilities
(Barrier) Can only be used on Coven roles
(Attack) Requires the Necronomicon to use
Voodoo Master Prevent your target from speaking the next Day Voodoo yes Cannot Silence the same player twice in a row.
Wildling Sense all visits to and from your target. Sense yes Cannot Sense other Coven members while using the Necronomicon
Witch Control your first target to use their ability on your second target Control
Target
yes
no
Cannot control the same player twice in a row
Baker Give your target Bread Feed yes None
Berserker Attack your target with a Powerful Attack (0-1 Kills)
Attack your target with a Powerful Attack while also attacking their visitors (2 Kills)
Attack yes Restricted to Full Moon Nights before the first kill
Plaguebearer Infect your target Infect yes None
Soul Collector Attempt to collect the soul of your target
Automatically collect 1 soul from the underworld
Reap no None
Famine Consume 1 Day of target's Bread
Automatically kill anyone without Bread
Starve yes Can only target players with Bread
War Attack 2 targets with an Unstoppable Attack while also attacking their visitors Rampage
Rampage
yes
yes
None
Pestilence Visit to smite a player with pestilence
Automatically smite anyone with 3+ stacks of pestillence
Spread Pestilence yes None
Arsonist Douse your target Douse yes None
Serial Killer Attack your target
Attack your target with a Powerful Attack while also attacking their visitors (Bloodlust)
Attack yes None
Shroud Attack your target Attack yes None
Werewolf Attack your target with a Powerful Attack while also attacking their visitors
Deal a Powerful Attack to any of your visitors (if no target is chosen)
Permanently Track the visits of your target
Attack
Track Scent
yes/no
yes
(Attack) Restricted to Full Moon Nights
(Track Scent) Restricted to non-Full Moon Nights
Executioner Visit a player to mark them as your hang target Target yes Cannot change targets unless first target dies
Will mark random target if no target is chosen
Jester Haunt your target with an Unstoppable Attack Haunt yes Must have self hanged to perform the ability
Cannot target Innocent voters
Will haunt random target if no target is chosen
Cannot haunt if no Guilty/Abstaining voters are alive
Vampire Convert or Attack your target Bite yes/no 1 Night cooldown between conversions
Cursed Soul Attempt to swap roles with your target Soul Swap yes Soul swap attempts will fail if target dies
Has a %50 chance of either swapping with the intended target or a random target
Will randomly swap souls if no target is chosen

A Special ability is an ability that can be activated by using the shield icon next to the role card rather than using the normal player menu. Some roles will use a special menu for certain Night actions (like a Ritualist guessing wheel) or for enhancing the normal Night ability (like a Poisoner using their Poison in addition to their Drink). Almost all roles with a Day ability have a special ability (they are listed separately).

Below is a list of Special Night abilities

Role Name Special Ability Ability Name Restrictions
Bodyguard Put Armor on granting Basic Defense Self Protect 2 uses
Cleric Cast a Barrier on yourself granting Powerful Defense and curing Poison Self Barrier 1 use
Trapper Dismantle and rebuild your Trap Dismantle Must have a Trap set
Veteran Go on Alert, granting Basic Defense while dealing a Powerful Attack to any of your visitors Alert 3 uses
Coven Leader Toggle the power of the Necronomicon between Offense or Defense Empowered Necronomicon None
Enchanter Alter the last will and role of your target Alterate 3 uses
Necromancer Command your ghoul to attack your target Ghoul Requires the Necronomicon to use
Poisoner Poison your target, killing them the next Night Poison 1 use
Potion Master Open the Potion menu to select your potion Potion None
Ritualist Guess the role of your target to deal an Unstoppable Attack to them Blood Ritual 3 uses
Must be correct for the intended effect
Cannot guess Town Investigatives
Arsonist Deal an Unstoppable Attack to anyone doused Ignite Requires targets to be doused
Serial Killer Toggle between sparing or killing roleblockers who target you Cautious None
Shroud Give your target the ability to deal a Basic Attack Shroud Requires your target to visit
Doomsayer Guess the roles of 3 players to deal an Unstoppable Attack to them Doom Must be correct for the intended effect
Cannot guess Town Investigatives
Jester Put Armor on granting Basic Defense Self Protect 1 use

Night Abilities[]

Investigation

Investigation is an ability is used by roles to gain information about other players' roles or actions. This is an ability that usually can be disrupted by other roles, such as an Enchanter or Illusionist.

Roles that can investigate[]

Roles that can indirectly investigate with their ability[]

Attacking

Attacking is an ability used by players to eliminate opposing roles. This can be stopped by Healing or Defense if the value is equal or higher to the attack. Some roles can only attack after specific occurrences in-game or some roles may be prevented from attacking after specific occurrences in-game. Excluding the roles who kill during the day; all roles who can directly attack will be seen having blood when investigated, while roles who rely on other actions to attack will never be seen having blood unless enchanted or shrouded.

Roles that can directly attack[]

Roles that rely on other actions to attack[]

  • Bodyguard (Relies on their target to be directly attacked)
  • Trapper (Relies on their target to be directly attacked)
  • Crusader (Relies on their target to be visited)
  • Veteran (Relies on players to visit them)
  • Trickster (Relies on taunted players to directly attack them)
  • Retributionist (Relies on dead town members with a killing ability)
  • Necromancer (Relies on dead players with a killing ability or Ghoul)
  • Hex Master* (Relies on hexing everyone)
  • Witch (Relies on controlled players with a killing ability)
  • Jinx (Relies on their target to be visited by a non-Coven)
  • Shroud shrouding (Relies on their target to visit a player)
  • Pestilence (Relies on player visits)
  • Famine (Relies on players having no bread)
  • Jester (Relies on being hanged)
  • Executioner (Relies on hanging their target)
  • Doomsayer (Relies on correctly guessing the roles of 3 players)
  • Arsonist (Relies on dousing targets)
  • Werewolf* (Relies on players to visit them)

Protecting

Healing/Protecting is an ability used by roles to prevent their target from dying. Protecting given by some roles will give Powerful Defense, enough to protect from most attacks. Some roles will involve cancelling an attack on their target while killing the attacker.

Roles that can protect[]

Roles that can indirectly protect by using their target[]

Disruption/Manipulation

Disruption/Manipulation are abilities used to roles to affect other roles' abilities. They can include role-blocking, manipulation (enchanting, stoning, etc), and disruption (controlling, roleblocking, silencing, and tricking).

Manipulation is where players affect an opposing player's info. They usually tend to target Town Investigatives and mess up their results to confuse them. They can also give out false information/get rid of info to confuse opposing players even further.

Roles that can manipulate[]

Roles that can indirectly manipulate[]

Roles that can disrupt[]

Roles that can roleblock[]

Roles that can super-roleblock[]

Roles that can indirectly roleblock[]

Astral Night Abilities

These are abilities that do not involve visiting another player for an effect to happen. The astral property is usually limited to a few support roles or an attacking role with a special attribute. Some occurrences can happen in-game to give a role Astral.

Day Abilities[]

Several roles have Day abilities, which consists of mostly Town roles and a few non-Town. To use your Day ability, click the shield icon next to your role card. For most roles, they will also feature a confirm button to use your ability.

Role Name Day Ability Ability Name Visit? Restrictions
Admirer Select a target to propose to at Night Propose no 2 Uses
Cannot propose on Day 1
Remaining uses are consumed if target accepts
Amnesiac Automatically attempt to remember a dead player's role during the Day Remember no Can only remember dead Town roles
Coroner Autopsy a dead player during the Day to determine the role of their killer Autopsy yes
Deputy Deal a Powerful Attack to a player during the Day Shoot no 1 use
Cannot shoot on Day 1
Mayor Reveal yourself as the leader of the Town Reveal no 1 use
Cannot reveal on Day 1
Jailor Select a target to jail for the Night Jail yes Cannot jail the same player twice in a row
Lost if a Town member is executed
Prosecutor Hang someone during the Day with a prosecution Prosecute no 2 uses
Cannot prosecute on Day 1
Can only use during the voting phase
Conjurer Deal a Powerful Attack to a player during the Day Conjure no 1 use
Cannot conjure on Day 1
Hex Master Automatically kill all hexed players at the start of the Day or after the final non-hexed player is killed Hex no Must have all living players hexed
Death Automatically kill all players at the end of the Day Apocalypse no Must not be in the disconnected state to perform the ability
Pirate Select a target to duel at Night Duel yes Cannot Duel the same player twice in a row
Executioner Select a priority target to torment Torment no Must have Night target hanged to perform the ability
Cannot target Innocent voters


Roles that have a Day ability that can target another player will use a unique special ability menu to target someone. Some roles will automatically perform their Day ability when certain conditions are met, and many roles require the confirmation button to be pressed for the Day ability to occur. A Dreamweaver can disable the Day ability of any Town role via the Insane status effect.

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