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Retributionist

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As darkness falls, a young boy walks home hand-in-hand with his mother. The medium gently tucks her son in to bed. The boy drifts off to sleep. The only noises heard that night were a knock at the door and a faint scream.

Awakening the next day, the innocent child stares in anguish at the body of the woman who raised and loved him. As tears fall from his face, he calls out, hoping to wake up from this nightmare. Receiving no relief to this pain, the weeping boy staggers into the town square to share the horrific news. Returning home that night, the broken boy collapses onto his bed. Falling asleep, the boy looks up at the stars and wishes and prays to be with his mother again.

As the sun rises on Salem the next day, a young boy walks into town hand-in-hand with his mother. (credit)

Mechanics Edit

  • The Retributionist is a Unique role; there can never be more than one in a match.

Reviving a target Edit

  • You can revive a Town member during the night phase. The restrictions are:
    • Your target has to be a member of the Town.
    • Your target has not left the game. Other forms of Suicide do not restrict you.
    • Your target has died before the current night, e.g. was lynched this day or died the previous night.
    • They were not cleaned by a Janitor.
  • Your target will be resurrected even if you are killed the same night.
  • You will not use your resurrection if a Witch forces you to visit any target.
  • If you select to revive a Town member who has not left the game and has not been cleaned by a Janitor, and that person is not brought back to life the next day, then you can assume that they are a Disguiser, as a Disguiser who has disguised as a Town role cannot be brought back to life. The Retributionist will see an option to revive the Disguiser, and the Disguiser will receive no notification about someone attempting to revive him. The Retributionist will receive no notification about the revival failing, but the Retributionist should be able to notice that the target wasn't revived. The Retributionist will not lose his "1 resurrection".

Retributionists can revive cleaned roles sometimes, but that is a bug which BMG is currently seeking information on. If anyone comes across the bug where a cleaned role is revived, they should take uncropped game screenshots to prove that the person was revived (and hopefully people are questioning in chat how he was cleaned and how he was revived). Also, if this happens, you should get a screenshot of the end game lobby to show all of the roles in that game.

Then, post the bug here

After reviving your target Edit

  • All players will see a message when your target has been revived.
  • All players who have their sound effect settings on will hear the noise when you are able to join a Ranked match once your target is revived.
  • Your target will be revived in the same state before they died:
    • They will not refresh the uses of their ability, e.g. a Veteran who alerted twice will have only one alert left.
    • If your target was doused by an Arsonist, they will no longer be doused. (Bug)

StrategyEdit

  • Overall, the Retributionist's role comes down to figuring out when to revive and who to revive. If you revive someone too early, you might miss reviving a more important role like Jailor later on; however, if you revive too late, the Town might already be screwed and they won't be able to do anything. Waiting too long also runs the risk of getting killed without reviving anyone.
  • Try to avoid revealing your role before you've revived someone. A Consort or Witch can prevent you from reviving; given your ability's high impact, revealing makes you very likely to get role blocked and killed the next night.
  • You could try and Veteran bait the night you revive someone; which can waste a kill by the evildoers. However, you might still want to stay alive, because having any confirmed Town is useful.
  • However, if there are no Consorts or Witches, it may be beneficial to state your role as the Retributionist the night before you revive someone. This will stop townies such as Jailors and Escorts from stopping you to revive an important town role and stop the said role from leaving the game. This is crucial if the town is going to lose if this role is not revived. However, if you do not revive the night you claim you are a Retributonist, the townies may think you are lying and will lynch you the next day. If you do resurrect the person you say you would resurrect, this ensures that the town will not waste investigating, role blocking, jailing, or any other crucial action on you. Then, you will have two confirmed Townies, increasing your chances of winning.
  • One decent strategy is to claim Survivor early in the game. This can at least buy you some time to avoid being killed at night by evil roles, which allows you an opportunity to resurrect someone important. However, the down side is that you may be busted by an Investigator who will probably call you out for being a Janitor, shot by a Vigilante who suspects you're evil, transported into danger by a Transporter, or lynched by a Town that refuses to accept your late revelation as the Retributionist.
  • Since your role is unique, it usually isn't difficult to confirm immediately after performing a revival (if anyone has doubts, just ask if anyone is willing to contest your claim; a real Retributionist who has already spent their revival has no reason not to do so.)
  • You can reveal yourself to the Town by whispering to your resurrection target immediately when the day starts. Other players will not expect your target to be revived and therefore cannot whisper earlier than you (except if you are a very slow typer). Even if you get targeted, it won't harm the Town much since you already used your resurrection; and most of the time, the evils are more likely to target the person you revived (who probably has a useful ability) over you.
  • Resurrecting someone has several benefits that aren't immediately obvious. The revived character will be a confirmed townie, so they can immediately relay any important information from the dead with no chance of being disbelieved; provided the Medium revealed themselves to them, they can also unambiguously confirm the actual Medium, a role that is otherwise sometimes difficult to confirm.
  • Remember that whoever you revive, they'll be able to bring back information from the dead in a confirmed manner; therefore, if a Lookout dies on the night when they witnessed a killing, or if an Escort or Jailor dies to the Serial Killer, it can be useful to revive someone immediately to learn what they saw.
  • Once you have revived someone and confirmed yourself, you can act like a Mayor, aggressively asking people for role claims and lynching those who do not claim. This increases the chance of you getting killed, which wastes a kill on you since you have no night ability, Even if you don't get attacked, you can still do this and lynch suspicious role claims.

Who to ReviveEdit

  • It's important to revive someone before you die; generally speaking, you should revive anyone who seems like they might be even slightly useful as soon as possible, since the benefit of confirming a Town and setting back the Mafia for a night is worth more than the risk of waiting a bit for a better role that might not die before you do. This is especially true in All Any, where the better role you're waiting for might not even exist.
  • Keep track of the size of the Mafia, and try to be aware of when the Town is at risk of losing its majority. If you think that that's likely to happen, you need to revive someone immediately, regardless of their role. Reviving also has the benefit of immediately producing two confirmed Town roles (both you and the person you revived); depending on the situation, this can produce a confirmed Town voting block large enough to simply go down the list and lynch everyone who isn't confirmed faster than the Mafia can kill you.
  • The Jailor, as the most powerful Town role, is considered by many players to be the obvious choice if available. If they can identify the Mafia killing role, they can stall the Mafia indefinitely or even wrap up the game entirely on their own through executions; but if they can't, remember that they will die quickly unless there's a Bodyguard to protect them. Given their power, reviving a Jailor is usually an obvious enough choice that you can expect to come under suspicion if you reveal as a Retributionist when there's a dead Jailor you didn't revive.
  • If the town appears outnumbered, revive a Mayor! While the Mayor will almost certainly die the next night, if the correct person was lynched then you significantly increase the town's chance of victory.
  • Transporters are a good choice in general and especially in the late game, since they can protect themselves and are more powerful when most roles are known.
  • Reviving a dead Town Protective can work, since they can use their one-shot night Immunity ability the night after they are revived to avoid being killed. Additionally, a confirmed Bodyguard or Doctor can bring you close to a powerful Bodyguard / Doctor or Doctor / Doctor pairing. However, unlike a Transporter, they cannot protect themselves indefinitely.
  • Resurrecting a Veteran can be useful if you feel the Town has no Town Protectives, since they are capable of protecting themselves and can therefore serve as a confirmed Town which evils will be reluctant to attack. Do this only near the end of the game and if they died early, so they'll likely have alerts left and can force surviving evil roles into dangerous guessing games in the last few nights. Unfortunately, this will force the Veteran also into the guessing game, and unlike most evil roles, you don't get unlimited shots.
  • Escorts, although seemingly not that powerful, can be great to revive if you think you know who the Arsonist or Godfather is, as they can both confirm for the Town who is evil and stop townies from dying at night. If there appears to be no Medium and the Escort role blocked the Serial Killer (but did not leave a will as to who they blocked) it might be a smart idea to revive them to get the Serial Killer lynched.
  • Resurrect a Vigilante or Vampire Hunter only if the town is fairly certain of an evil role. That way, they will be useful before they most likely die that night.
  • Resurrecting a Vigilante is dangerous if there might be a Witch, because the Witch will control them to kill Town, potentially costing both their lives. Most of the time, the Witch targets the Vigilante to shoot the Mayor.
  • Generally speaking, investigative roles are worth a bit less, because they both can't protect themselves and are unlikely to make a big difference late in the game (when most roles are known anyway); the Spy, Medium, Investigator, or Sheriff are roles you might consider delaying on unless there's an immediate need. Reviving an Investigator or Sheriff early on can make a bit more sense, especially if you think there's a Town Protective capable of covering them. If an Investigator or Sheriff's will was forged, or if their will says they were investigating someone important on the night they died, you might want to revive them, since they will bring back useful information.
  • Likewise, if a Lookout's will says that they were watching someone who was killed on the night they died, it might be worth bringing them back (although you could also bring back anyone else and hope that the Lookout told them who the killer was.)

Trivia Edit

  • If a Retributionist tries to revive someone who has already left the game, at the end of the night, it will say, "You cannot resurrect a user who has left the game."
  • The "Retributionist's Curse" is the less popular belief that Retributionists will be killed on the first night when their role is basically useless, despite the player not having revealed their role. Players will usually refer to it whenever it occurs, but not mention it if a Retributionist stays alive for multiple days. This is similar to the more popular "Medium's Curse".

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