After his ship, World's Wench, marooned at the cliffs, young Skullbeard had little to his name than a few choice of weapons. He needed to find wealth - fast.
No landlubber would suspect that the wanted sign, denouncing Skullbeard's name and face, with a lord-sized bounty on his head, would in fact be the newcomer to town.
When the Investigator retired to his house after council, he saw the sign - on his front door. Immediately he recognized the culprit, and turned around just in time to meet the blackened teeth, and grog breath of his adversary.
Skullbeard lurched forward slowly. The Investigator fled into his home and went looking for something.. anything to defend himself with.
The pirate already knew which weapon he would use to slay this useless land-farer. He opened the door to his bedroom, meeting his prey not even 10 feet from where he stood.
The investigator was fearful, but determined to stand his ground.
"Heh," thought Skullbeard. "Had no idea they used chainmail here." He pulled out his rapier. "En garde!"
The following day, the pirate was halfway to his goal of fleeing this town, new ship in tow. He was ill-prepared for a firefight from the Mafia in this town, but he still knew how to send his foes with a one-way ticket to Davy Jones' Locker.
A Neutral Chaos role that must plunder two players to win. This is done by way of a UI specific to this role that uses reverse rock paper scissors logic. You may select to duel and plunder a player during the day using a day-ability button like the Jailor has. That night, you are given three attack options (Scimitar, Rapier, and Pistol), and the defending player has three defensive options (Sidestep, Chain Mail, and Backpedal). Pick the right one to counter their defense and plunder their home, or pick the wrong one and they fight you off. If you successfully plunder somebody, they will die unless they have a Powerful defense or higher.
Depending on the selected attack or defense method, the outcome of plundering will vary.
|Scimitar||Pirate wins||Defender wins||Defender wins|
|Rapier||Defender wins||Pirate wins||Defender wins|
|Pistol||Defender wins||Defender wins||Pirate wins|
- You don't necessarily need to kill your target in order for your plunder to be successful. If you win your duel, you will successfully plunder your target even if they are saved and this plunder will be counted towards your goal.
- You don't need to be alive in order to win. If you successfully plunder 2 players before you die, you will still win at the end of the game.
- You cannot attempt to plunder the same player twice in a row, unless your plunder attempt was blocked by the target being in jail.
- Your target will be role-blocked the night they are dueled.
- If your plundering fails, you will receive one of the following system messages:
- Avast! Yer scimitar's slash be stopped by chainmail. Ye lost th' duel! (Scimitar vs Chainmail)
- Arr! Yer scimitar's slash be belayed by th' bilge rat's backpedal. Ye lost! (Scimitar vs Backpedal)
- Shiver me timbers! Th' scallywag sidestepped yer rapier. Ye lost th' duel! (Rapier vs Sidestep)
- Blimey! Th' rapscallion backpedaled away from yer rapier. Ye lost th' duel! (Rapier vs Backpedal)
- Sink Me! Th' bilge swiller dodged yer shot. Ye lost th' duel! (Pistol vs Sidestep)
- Blow me down! The sorry sea dogs chain mail stopped yer shot. Ye lost th' duel! (Pistol vs Chainmail)
- The probability to win depending on the number of plundering (x) is defined as follow (for x>1) :
|Number of plundering||% of winning|
This is therefore recommended to plunder every night because you may die at any moment.
- You can still plunder once you have won.
- Since you aren't out to kill anyone who opposes you, you may offer your service to the Mafia or the Coven in exchange for your safety.
- On the other hand, you can reveal yourself to the Town and plunder suspicious folks, which can prevent you from being lynched.
- There is no real trick to figuring out which option to pick when dueling, this is a mechanic totally based on luck and makes the Pirate a unique challenge to players.
- You can not duel a player if they are jailed, or if you are jailed yourself.
- Since a Pirate duel is considered a roleblock, Escorts, Consorts, Ambushers, Transporters, Veterans, Witches, the Coven Leader, Necromancer, and the Pestilence can still perform their night ability due to their role block immunity.
- Likewise, a Pirate dies if they visit a Serial Killer.
- If you successfully Plunder a Serial Killer, the Serial Killer won't kill you.
- If a Pirate duels a Veteran, they will know they're being visited by the Pirate due to the GUI and will be able to go on alert, killing the Pirate. It's the same concept of a Vampire visiting a Vampire Hunter, so avoid dueling a confirmed Veteran at all costs.
- If the Pirate's target was transported, the Pirate will not plunder their valuables, even if they win the duel.
- Try dueling the same person over and over again till they lose. You can confuse them by continuing to select the same attack each night. You can also try to find which defense they use most often to try and plunder them.
- If the Pirate does not pick an attack, the game will automatically select Rapier.
- If the defender does not pick a method of defense, the game will automatically select Backpedal.
- If neither of them pick an action, nothing will happen.
- If you successfully plunder a target, one of the following messages sounds:
- Using the pistol: Yo ho ho! Th' sluggard's backpedal be nah enough to stop yer shot. Ye won!
- Using the scimitar: Yer scimitar's slash could nah be sidestepped by the landlubber. Ye won th' duel!
- Using the rapier: Ahoy! Yer rapier skewered th' scurvy seadogs chainmail. Ye won!