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RoleIcon Janitor Circled Attribute may require cleanup. Please help improve this article if you can.

Roles may have attributes, altering the way how they are affected by other roles' abilities. Attributes are integral to gameplay. You can find a role's Attributes by looking at their card and reading the "Attributes" section.

Immunity[]

Immunity refers to one of four types of special attributes held by many roles in the game. They will prevent certain abilities of having an effect. Each of these immunities is entirely beneficial to the character. The four kinds of immunities are Role Block Immunity, Control Immunity, Night Immunity (Defense), and Detection Immunity.

Night Immunity[]

Night Immunity allows the player to gain Defense during the Night phase. All roles with Night Immunity have at least Basic Defense. Roles that have Night immunity are as follows: Godfather, Serial Killer, Arsonist, Werewolf, Executioner (unless target dies at Night), Veteran (only on alert), Vampire Hunter (only against Vampires), Survivor (only with a bulletproof vest), Witch (until attacked once), Juggernaut, Plaguebearer/Pestilence, Doctor (with self heal), Bodyguard (only with bulletproof vest), and Coven Leader (only with Necronomicon).

It is worth noting that temporary defense is different from permanent defense, as a Veteran alerting or being given Powerful Defense (that isn't a heal or purge) will not save the player from dying to Poison once it has been applied. However, the defense gained from becoming another role (Mafioso into Godfather) and the Coven Leader's Basic Defense (upon obtaining the Necronomicon) will save the player from dying to Poison.

Icon Defence Live
Icon Attack Die
No Attack RoleIcon Mafioso Basic Attack RoleIcon Veteran Powerful Attack RoleIcon Jester Unstoppable Attack RoleIcon Neutral Lynching
No Defense Icon Defence Icon Attack Icon Attack Icon Attack Icon Attack
RoleIcon Godfather Basic Defense Icon Defence Icon Defence Icon Attack Icon Attack Icon Attack
RoleIcon Doctor Powerful Defense Icon Defence Icon Defence Icon Defence Icon Attack Icon Attack
RoleIcon Pestilence Invincible Defense Icon Defence Icon Defence Icon Defence Icon Defence Icon Attack
RoleIcon Guardian Angel Guardian Angel Protection Icon Defence Icon Defence Icon Defence Icon Attack Icon Defence Icon Defence

Basic Defense[]

Basic Defense is a form of immunity which protects a character from being killed at Night from a Basic Attack. Roles with Basic Defense must be lynched during the Day or killed at Night by roles who have Powerful or higher Attack strength.

If you Attack somebody with Basic Defense, you will get the message "Your target's defense was too strong to kill.". As of Version 3.2.4, the Defense message is still shown if the target was healed.

Roles With Basic Defense[]
Death chart 2

If any of these roles is attacked with a Basic Attack, they will receive a message, "Someone attacked you but your Defense was too strong!" Some roles receive a message unique from the standard defense message.

Roles Who Ignore Basic Defense (i. e. Powerful or Unstoppable Attack)[]
  • Bodyguard - when killing your target's attacker.
  • Trapper - when killing an attacker with a Trap.
  • Jailor - when executing a prisoner.
  • Veteran - when visited while on alert.
  • Hex Master - when using the final hex.
  • Medusa - when using a stone gaze on visitors or visiting someone if Medusa has the Necronomicon.
  • Poisoner - when a target is poisoned with no Defense, and they gain Defense the Night after and are not healed (such as a Survivor using a bulletproof vest)
  • Arsonist - when igniting doused targets.
  • Juggernaut - when attacking (rampaging after 2nd kill).
  • Werewolf - when rampaging during a Full Moon Night.
  • Pestilence - when rampaging.
  • Pirate - when successfully plundering.
  • Jester - when haunting a guilty or abstaining voter. If a target is not chosen, a guilty or abstaining voter will still die.

Powerful Defense[]

Powerful Defense is an immunity which protects a player from being killed at Night from a Powerful or Basic Attack. Roles who are given Powerful Defense are unable to be killed at Night unless said person is dealt an Unstoppable Attack.

Roles With Powerful Defense[]

There are no roles who have permanent Powerful Defense. However, all protective roles have the ability to give others Powerful Defense at Night:

  • Doctor - Others: when healing their target; Self: when healing themselves.
  • Bodyguard - Others: when guarding their target (only gives Powerful Defense against one direct attacker).
  • Crusader - Others: when protecting their target.
  • Jailor - Others: when jailing their target.
  • Trapper - Others: when a Trap is set (only gives Powerful Defense against one direct attacker).
  • Guardian Angel - Others: when protecting (healing and purging) their target.
  • Potion Master - Others: when using healing potion.
Roles Who Ignore Powerful Defense (i.e. Unstoppable Attack)[]
  • Jailor - when executing a prisoner.
  • Hex Master - when using the final hex.
  • Poisoner - when a target is poisoned with no Defense, and they gain Defense the Night after and are not healed (such as being jailed).
  • Arsonist - when igniting doused targets.
  • Juggernaut - when rampaging and attacking (after 3rd kill).
  • Jester - when haunting a guilty or abstaining voter.

Do note that a Guardian Angel will stop a Jailor's execution, and purge the gasoline off of their target before an Arsonist can ignite them.

Invincible Defense[]

The Invincible Defense cannot be killed at Night by any means. A Basic, Powerful, or Unstoppable Attack will not bypass this Defense. The only way to bypass this Defense is by lynching said target during the Day.

Detailed death chart[]

This section is a work in progress.

 

Columns are for Attack, while rows are for Defense.

  • Icon Defence means the role will live after being inflicted with that Attack.
  • Icon Attack means the role will die after being inflicted with that Attack.
  • RoleIcon Witch 2 means the role cannot be attacked that way unless they are controlled.
  • no means the role cannot be attacked that way.
Attack vs Defense Bodyguard Trapper Jailor Veteran Hex Master (final Hex) Hex Master (Necronomicon) Medusa (without Necronomicon) Medusa (with Necronomicon) Poisoner Arsonist Juggernaut (0-2 kills) Juggernaut (3 kills) Werewolf Pestilence Pirate Jester Ambusher Coven Leader Crusader Godfather Mafioso Necromancer (using Basic Attack) Necromancer (using Powerful Attack) Necromancer (using Unstoppable Attack) Potion Master Serial Killer Vampire Vampire Hunter Vigilante Retributionist (using Basic Attack) Retributionist (using Powerful Attack) Die guarding someone Die from guilt Broken heart Lynching Suicide
Godfather Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Defence Icon Attack Icon Attack Icon Defence Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack no Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Attack Icon Attack Icon Defence Icon Defence Icon Defence no Icon Defence Icon Defence Icon Attack no no Icon Attack Icon Attack Icon Attack
Serial Killer Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Defence Icon Attack Icon Attack Icon Defence Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Attack Icon Attack Icon Defence Icon Defence Icon Defence no Icon Defence Icon Defence Icon Attack no no Icon Attack Icon Attack Icon Attack
Werewolf Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Defence Icon Attack Icon Attack Icon Defence Icon Attack Icon Attack Icon Attack no Icon Attack Icon Attack Icon Attack Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Attack Icon Attack Icon Defence Icon Defence Icon Defence no Icon Defence Icon Defence Icon Attack no no Icon Attack Icon Attack Icon Attack
Godfather
(ordering Mafioso)
no no Icon Attack no Icon Attack Icon Defence no Icon Attack Icon Defence Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack no Icon Defence no Icon Defence Icon Defence Icon Defence Icon Attack Icon Attack Icon Defence Icon Defence Icon Defence no Icon Defence Icon Defence no no no no Icon Attack Icon Attack
Veteran
(on alert)
no no Icon Attack no Icon Attack Icon Defence no Icon Attack Icon Defence Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack no Icon Defence no Icon Defence Icon Defence Icon Defence Icon Attack Icon Attack Icon Defence Icon Defence Icon Defence no Icon Defence Icon Defence no no no no Icon Attack Icon Attack
Executioner no no Icon Attack no Icon Attack Icon Defence no Icon Attack Icon Defence Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack no Icon Defence no Icon Defence Icon Defence Icon Defence Icon Attack Icon Attack Icon Defence Icon Defence Icon Defence no Icon Defence Icon Defence no no no no Icon Attack Icon Attack
Bodyguard
(using their vest)
no no Icon Attack RoleIcon Witch 2 Icon Attack Icon Defence RoleIcon Witch 2 Icon Attack Icon Defence Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack RoleIcon Witch 2 Icon Attack RoleIcon Witch 2 Icon Defence Icon Defence Icon Defence Icon Attack Icon Attack Icon Defence Icon Defence Icon Defence no Icon Defence Icon Defence no RoleIcon Witch 2 no Icon Attack Icon Attack Icon Attack
Doctor
(using their self heal)
no no Icon Attack RoleIcon Witch 2 Icon Attack Icon Defence RoleIcon Witch 2 Icon Defence Icon Defence Icon Attack Icon Defence Icon Attack Icon Defence Icon Defence Icon Attack Icon Attack RoleIcon Witch 2 Icon Attack RoleIcon Witch 2 Icon Defence Icon Defence Icon Defence Icon Defence Icon Attack Icon Defence Icon Defence Icon Defence no Icon Defence Icon Defence no no no Icon Attack Icon Attack Icon Attack

Survivor
(using their vest)

no no Icon Attack no Icon Attack Icon Defence no Icon Attack Icon Defence Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack no Icon Defence no Icon Defence Icon Defence Icon Defence Icon Attack Icon Attack Icon Defence Icon Defence Icon Defence no Icon Defence Icon Defence no no no no Icon Attack Icon Attack
Arsonist no no Icon Attack Icon Attack Icon Attack Icon Defence Icon Attack Icon Attack Icon Defence Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Attack Icon Attack Icon Defence Icon Defence Icon Defence no Icon Defence Icon Defence no no no Icon Attack Icon Attack Icon Attack
Plaguebearer no no Icon Attack Icon Attack Icon Attack Icon Defence Icon Attack Icon Attack Icon Defence Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Attack Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Attack Icon Attack Icon Defence Icon Defence Icon Defence no Icon Defence Icon Defence no no no Icon Attack Icon Attack Icon Attack
Pestilence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence Icon Defence no Icon Defence Icon Defence Icon Defence no no Icon Defence Icon Attack Icon Attack

Detection Immunity[]

Detection Immunity applies to roles that "seem innocent" to the Sheriff. All Townies (unless Framed or Hexed) have it automatically, but some roles earn it or can obtain it.

Roles With Detection Immunity[]

Roles that ignore Detection Immunity[]

Role Block Immunity[]

Roles with Role block immunity are unaffected by role blocking. If an Consort, Escort, or Pirate role blocks any role block immune role, the role block will fail, and the role will still perform their action.

When in jail, you are effectively role blocked, even if you are role block immune. If an Escort or Consort tries to role block you while you are jailed, you will receive the message: Someone tried to role block you but you were in jail.

Roles with Role block Immunity[]

In addition:

  • The Veteran will shoot the role blocker should they be on alert, and Pestilence will obliterate them automatically.
  • The Serial Killer can choose to be cautious, not attacking any roleblockers and stabbing only their intended target. If cautious is not selected when roleblocked, role blockers will die making their wills bloodied and unable to be read, and the intended target will die as well if said role blocker is not a Jailor or Pirate.

If any of these roles are role blocked, they will receive the message: "Someone tried to role block you but you are immune!"

  • The Escort or Consort who roleblocked them will not be notified of this immunity, however.

Roles partially unaffected by roleblocks[]

Control Immunity[]

Control Immunity is a kind of immunity which lets a character be unaffected by a Witch/Coven Leader's attempt to control them. However, they may still be the secondary target. If a Witch/Coven Leader attempts to (or is forced to by a Transporter), their ability will fail and their target will be notified.

Roles With Control Immunity[]

Side Notes:

  • The Transporter is control immune and can not be forced to transport someone else.
  • The Veteran cannot be forced to alert or prevented from doing so.
  • A Mafioso commanded by the Godfather cannot be forced to Attack the Witch/Coven Leader's target.
  • Anyone who is jailed is control immune as long as they are jailed. The Witch/Coven Leader will receive the message, "Your target was jailed so you could not control them!" They will also not learn the role of their target in this case.

If some of these roles are controlled, they will receive the message: "A Witch tried to control you but you are immune."

  • This message applies even when a Coven Leader is the controlling player.
  • The controlling player will still learn the role of their target.

Control Resistance[]

  • The abilities of certain roles (i.e. Mediums and Jesters) are unaffected by a Witch's control despite not technically being control immune. They may however, be forced to visit the second target and potentially die to a Werewolf rampage if their abilities can target others.
  • If an Amnesiac is controlled onto themselves, the game will announce that an Amnesiac has remembered being an Amnesiac, and the Amnesiac will gain the achievement for doing so if not already earned.
    • If an Amnesiac is controlled into a player on the same Night that player dies, the Amnesiac will be forced to become that players role before it is in the graveyard.
  • The Jailor will still jail their prisoner, but an execution will be prevented. If the Jailor is controlled onto the target they jailed, they will execute the target, unless it is the first Night.
  • Pestilence will Attack a Coven Leader trying to control them.

Astral Visits[]

An Astral visit is a form of visit where you do not leave your house. This visit will not be seen by Lookouts, Trackers or Spies that are on your target, and will not trigger any mechanic that relies on you visiting a player.

Roles that have an astral visit include:

  • Bodyguard (when indirectly countering an attacker)
  • Crusader (when indirectly attacking a visitor to its target)
  • Trapper (when their trap indirectly counters an attacker)
  • Veteran (indirectly kills visitors while alerting)
  • Ambusher (when indirectly attacking a non-Mafia visitor to its target)
  • Arsonist (when igniting)
  • Amnesiac (when remembering themselves as the role of a dead target)
  • Guardian Angel (when protecting their target)
  • Juggernaut (when indirectly attacking visitors to its target - gained after 2nd kill)
  • Werewolf (when indirectly attacking visitors to its target)
  • Pestilence (when indirectly attacking visitors to its target and themselves)
  • Hex Master (with the Necronomicon)
  • Medusa (when indirectly killing roles that visit while gazing)
  • Necromancer when using their ghoul to kill others (with the Necronomicon)

Priority[]

Priority determines which roles do their actions first in what order. Each role with a Night ability has a priority labeled 1 through 6, with 1 being the highest priority and 6 being the lowest. For example, if a Mafioso, which has a priority of 5, attacks a Veteran on alert, which has a priority of 1, the Veteran will kill the Mafioso and gain defense before the Mafioso can kill the Veteran because it has a higher priority. Other roles have priorities yet to be determined because of how long it takes for their ability to take effect. Only one role, the Executioner, has no ability, therefore, they have no priority.

Note that abilities which take place during the Day or are selected in the Day will have higher priority than priority 1. Day abilities include a Jailor choosing who to jail, a Mayor revealing to the Town, a Pirate choosing who to plunder, and a dead Medium choosing who to seance the following night.

Priority Roles
1 (Highest)

Transporter
Veteran (on alert)
Vigilante (committing suicide)
Jester (haunting)

1

Medium
Trapper
Retributionist
Ambusher
Pirate
Necromancer

2 (Highest) Escort
Consort
2 Witch
Coven Leader
Guardian Angel
3 Bodyguard
Crusader
Doctor

Tracker
Blackmailer
Forger
Framer
Hypnotist
Janitor
Arsonist (dousing)
Survivor
Hex Master
Medusa (stoning upon visit)
Potion Master (healing)

4

Investigator
Lookout
Psychic
Sheriff
Consigliere
Potion Master (investigating)

5 Jailor (executing)
Vampire Hunter
Vigilante
Disguiser
Godfather
Mafioso
Arsonist (igniting)
Juggernaut
Pestilence
Plaguebearer
Serial Killer
Werewolf
Vampire
Poisoner (visiting)
Potion Master (attacking)

Medusa (visiting players to stone them)

6 Spy
Amnesiac
Plaguebearer (becoming Pestilence)

Hex Master (final Attack)

Special Attributes[]

There are few attributes which aren't immunities. Below is a list of current special attributes.

Role Name Special Attributes
Spy Can see who the Mafia and Coven visit at Night.
Vigilante Commits suicide the following Night if they kill a Town member.
Medium Can speak with the dead at Night when alive, can speak with a player alive for one Night once when dead.
Vampire Hunter Can read Vampire Chat at Night.
Will Attack visiting Vampires.
Will become Vigilante with 1 bullet if all Vampires are dead.
Blackmailer Can read all whispers during the Day.
Ambusher Will reveal their name to all visitors of their target.
Mafioso Will become Godfather if the Godfather dies.
Any member of the Mafia except Mafioso and Godfather Will become Mafioso if the last Mafia Killing role dies.
All members of the Mafia Can read Mafia chat at Night.
Executioner Will become a Jester if their target dies at Night.
Guardian Angel Will become a Survivor with no bulletproof vests if their target dies.
Arsonist (when igniting) Will also ignite doused targets of other Arsonists.
Juggernaut Gains up to 3 new abilities after each kill for 3 kills.
Serial Killer Will Attack role blockers, and will Attack Jailor when jailed if they aren't executed, assuming they chose not to be cautious that night.
Werewolf (during Full Moon Nights)

Will Attack role blockers, and will Attack Jailor when jailed if they aren't executed.

Pestilence Will Attack visitors, and will Attack Jailor when jailed even if they try to execute you.
Plaguebearer Will become Pestilence when all other players are infected.
Vampire Can read Vampire chat at Night.
Coven Leader Receives the Necronomicon before every other Coven member.
Medusa Receives the Necronomicon after every other Coven member.
All members of the Coven Can read Coven chat at Night.

Can inherit the Necronomicon.

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