The Neutral Evil alignment consists of three non-factional roles that have varying degrees of conflicting interests against the innocent townsfolk, and wish to have a certain person or group of people killed. Despite that, unlike the Neutral Killing roles, evil roles do not have the ability to directly kill, and thus, must utilize deception to play properly and win. All Neutral Evil roles have Detection Immunity, adding to their propensity for trickery.
Suprisingly, it is quite possible to form alliances as Neutral Evil roles. For an example, they could team with the Mafia or Coven to gather enough votes in trials, with Neutral Killing roles to eliminate opposing voices, or with each other so to amplify the misinformation that they all wish to spread. Some of them could even team up with the Town on infrequent occasions, but this is a riskier proposition for both sides of the deal. However, they can also work alone and try to lay low most of the game; this is true especially for Jester and Executioner.
Being non-factional, death is an interesting part of the Neutral Evil Alignment; as unlike factional roles, Neutral Evil roles cannot win while dead by way of their faction's victory, for they have none. Thus, the function of death must be specified on a per role basic: To be eligible to win, the Jester must be lynched, the Witch must kill all Townies, and the Executioner only requires their Town or possible Vampire target to be lynched.
The Neutral Evil alignment contains a unique relevance in lynching. Two of its roles, the Jester and the Executioner, need to utilize lynch trials to win. These are the only roles to have such stipulations, and their existence and potential presence in the game often leads to disorderly trials. The odd role out here, the Witch, doesn't have to fiddle with the trials to win (Although they must be lynched if there is a Vigilante with bullets left alive). But to compensate, the Witch is the only non-factional role that can't win with the Town. Whatever the role is, if there is a Neutral Evil role in play, it's extra work for the Townies, thereby giving other factions an advantage.
While rare, it is possible for two of the Neutral Evils: (Jester and Executioner) to work with the Town. The Jester, after being lynched, might end up haunting an enemy of theirs (For example, the Godfather) and the Executioner can vote with them. Executioner is the most likely to do so after lynching their target, and may even go as far as to strike a deal with the Town to lynch their target in return for the Executioner's vote.
|Role Name||Role Description|
|Executioner||Trick the Town into lynching your target. Your target will always be a Townie except for the Mayor and Jailor. If you successfully lynch your target, you will win even if you die or your target gets revived. If your target dies before they can be lynched, you will become a Jester. You have Basic defense.|
|Jester||Trick the Town into voting against you. Haunt a person of your choice who voted guilty, dealing an Unstoppable attack to them.|
|Witch||Control someone each night. They will use their ability on the second target. You will receive the role of the first target. You can not control a Transporter or Veteran. You have Basic defense until you are attacked by a Basic attack.|
- All Neutral Evil roles have their own win message. They can only be achieved during a wipeout. If a Jester or Executioner is last alive before they complete their goal, the game ends in a draw.
- Prior to Version 188.8.131.5201, a Transporter could swap the target of a Jester haunt.