Neutral Benign is the group of people in the Town who are capable of winning with anyone. Because of this, they can become kingmakers on the right occasion - for example, when both factions know each other's identities but need an extra vote to lynch any of their opponents.
Neutral Benign roles often face a lot of persecution from the Town, because it is easy for evil roles to fake being one of them. Instances of a Survivor or Amnesiac being shot by a Vigilante, executed by a Jailor, or lynched by the Town are common. A Neutral Benign role should remind the Town that these hostile actions do have an opportunity cost, however minor; that the wasted execution method could have been saved for an actual evil-doer, that the Town had just wasted their time. If any Neutral Benign role manages to survive halfway through, they should be careful of how they act and who they vote for, because if you seem dangerous or hostile to either the Town or Mafia, as well as any Neutral Killing roles, they will likely kill you out of fear. Remember to never say who you plan on winning with, because if you lock-in on one faction, opposing roles will most likely have no problem with killing you.
|Role Name||Role Description|
|Remember who you were by selecting a graveyard role. You can not select anyone who was cleaned by a Janitor, turned to stone by a Medusa or is a Town Unique Role. Complete that role's objective to win. If you are attacked the same night you remember, you still die as an Amnesiac no matter what role you attempted to remember yourself as.|
|Survivor||Put on a bulletproof vest at night. You have four vests, each one giving you Basic defense. Survive the whole game to win, even through a draw.|
|Guardian Angel||Exclusive to the Coven expansion only.
Protect your target the whole game. You can protect your target twice the entire game, which will save your target from all attacks except Unstoppable attacks. You can still protect your target even if you are dead. Protecting your target prevents them from being lynched the next day.
- The Amnesiac is the only Neutral role without a Victory message.
- Amnesiacs must remember a role to win; if two Amnesiacs are alive at the end of the game, they both lose.
- "Amnesiac" is derived from Amnesia.
- If an Amnesiac remembers any role that does or doesn't have a defense the night they are attacked, they fail to remember the role and die.