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Neutral roles have but one certain allegiance - themselves. Instead of wanting all evil-doers killed like the innocent townsfolk, or to dominate the Town like the Mafia and Coven, Neutrals have a diverse set of goals each unique to different roles. The types of goals further divide the Neutral alignment into 4 subcategories: Neutral Killing, Neutral Chaos, Neutral Evil, and Neutral Benign.

The Neutral Killing and Neutral Chaos alignments are special in that the included roles are all individual factions of a single role, where the Town, the Mafia and Coven alignment is each a huge faction consists of many different roles. Because only one faction can win in each game, the existence of a Neutral faction could create a Mexican standoff where no single faction wishes to act aggressively against one opposing faction, fearing opportunistic strikes from third parties.

Compared to other factions, the various Neutral Killings typically only have no more than a couple of members. This not only limits their ability to use lynch trials effectively, but it also means they lack all the utilities that other factions have due to their supportive members. However, it would be a mistake, regardless of the role and alignment, to write these killers off as irrelevant. What they lack in quantity and variety, they make up in sheer firepower: by strategically killing the right person, or people. At night, these loners can emerge victorious among the conflict between the Town, the Mafia and the Coven. The Neutral Chaos alignment (only consisting of Vampires) are similar to the Neutral Killing in which they are their own faction and have few members, but prefer a more subtle approach instead of nightly murders.

Furthermore, the Neutral alignments are also unique in that it contains non-factional roles, meaning they are capable of winning with a faction without being a part of said faction. These are the Neutral Evil and Neutral Benign roles. The former could win with almost anyone, but are typically detrimental to the Town; the latter can aid and win with anyone and can help the faction they choose to join. This quality makes Neutral Evil or Neutral Benign roles potential kingmakers.

Note that factional roles will always win if their faction wins, even if said role is dead. This is a luxury non-factional roles do not have. Death will impact non-factional roles differently, depending on the role in question.

Neutral alignments has the least presence in most typical game modes, and some of them will only show up as an Any role in these games. Because of this, this alignment contains likely the least understood roles for newcomers to the game. They are, however, prominently featured in the Vigilantics Mode, Rainbow Mode, and possibly All Any. It is thus recommended for learning players to visits these game modes to learn how the alignment works.

List of NeutralsEdit

Role Name Role Alignment/Category Role Description
Amnesiac
Achievement Amnesiac
Neutral Benign Remember who you were by selecting a role from the graveyard. You can not select Unique Town Roles.
Arsonist
Achievement Arsonist
Neutral Killing Douse someone in gasoline or ignite all doused targets. You may undouse yourself by taking no action at night.
Executioner
Achievement Executioner
Neutral Evil Get your target lynched. You become a Jester if target dies at night.
Guardian Angel
Achievement Guardian Angel
Neutral Benign Protect a target that you recieve. They cannot be voted on the next day if successfully protected them. You can heal & purge your target even if you are dead. You only have 2 protections and become Survivor without vests if target dies.
Jester
Achievement Jester
Neutral Evil Trick the Town into voting against you. Kill a guilty voter if you are lynched.
Pirate
Achievement Pirate
Neutral Chaos Choose one person during the day to duel them for the night. You need to kill two people with a rock-paper-scissors shoot minigame. Your target will be role blocked if they are being dueled.
Plaguebearer
Achievement Plaguebearer
Neutral Chaos Infect all players in the game by visitng a player or being visited. You become Pestilence Horseman of the Apocalypse when all living players are infected and kill them. You cannot be killed at any attacks only lynching.
Serial Killer
Achievement Serial Killer
Neutral Killing Kill someone each night. If role blocked, will attack the roleblocker instead of your target.
Survivor
Achievement Survivor
Neutral Benign Put on a bulletproof vest at night, protecting yourself from attacks. You only have 4 vests.Try to survive to the end of the game.
Vampire
Achievement Vampire
Neutral Chaos Convert others to Vampires at night. Must wait one night after successfully bite a target. Biting a player whose immune to Bites/a Mafia/Coven, they will be dealt a Basic attack. If there are already 4 Vampires, you can no longer convert a player
Werewolf
Achievement Werewolf2
Neutral Killing Go on a rampage every Full Moon, killing your target and all of their visitors, You can also choose to stay at your house and attack anyone who visits you.
Witch
Achievement Witch
Neutral Evil Control someone each night into visiting your target. Get the role of the first person controlled. You have a mystical barrier protection that gives you Basic defense until you are attacked.
Juggernaut
Achievement Juggernaut
Neutral Killing Kill to grow stronger and gain new abilities, up to a maximum of 4 new abilities.

Start a Discussion Discussions about Neutral

  • Amount of Executioners

    3 messages
    • Executioner is not a unique role. As such, in all any, multiple Executioners can be in a single game.
    • So technically, in All Any, there can be 14 Executioners
  • Should Vampire Hunter be neutral?

    11 messages
    • 121.54.54.141 wrote: '''Neutral Good?''' I don't think so. Whatever you're refering to, the closest...
    • i think he's saying we should create a new alignment called neutral good which is where vampire hunter would be in. Here are some problem...

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