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Death is a natural part of life, is it not? If so, then why is it feared? Why are we sad when a loved one dies? Shouldn't we be happy that they're in a better place?

A little girl sobbed as she looked at the grave of her long-deceased father. Her mother had resorted to drinking, and was very rarely sober enough to interact with her own daughter. The girl had no friends of any sort, and she wasn't really interested in anyone at school. She was alone.

The next day, however, everything changed – for better or worse. Whilst absentmindedly flicking through channels on the television, she caught a glimpse of a news article sitting on the table in front of her. Turning the TV off, she picked up the paper and began to read. It spoke of many trivial events, but there was one particular entry that caught her eye.

"WOMAN COMES BACK TO LIFE! MOTHER AND SON REUNITED!"

Her heart stopped. Come back to life? Surely that was impossible! But the more she thought about it, the more she hated the thought of someone else returning from death. What made that woman so special? Why didn't her father come back? It was so unfair! She stewed in her anger and envy, the first of many bad thoughts to come...

Over the next few months, she researched the art of necromancy. She pored over the books in her local library, often staying up all night. All she wanted was to bring back her father. Eventually, she found a lead. A simple, black-covered book that exuded evil. She almost recoiled from its presence… but it was just so tempting. She knew, instinctively, that it would get her dad back. However, there was one thing she didn't account for. Death is final for a reason…

The ritual went without a hitch, and she saw her beloved papa’s corpse dig its way through the soil he was buried in. But it wasn’t the same man she had known her whole life. He was a pawn. A minion. And the girl knew it. The Necronomicon had corrupted her, twisted her mind. She grinned ferally at the shadow of her father. It was time to repay the town for all the suffering she went through.


Credit: [1]

MechanicsEdit

  • The Necromancer has the ability to reanimate a dead player and use their ability on another living player. The corpse then rots, allowing only one use of a corpse.
    • A Spy or Lookout will not see you visit your first target. They won't see you visit your second target, but will see whoever you reanimated performing the visit instead.
    • A Tracker who follows you will see you visit your first target (that is, the person in the graveyard.)
  • The corpse performs the second visit, not you. You won't be killed if they hit a Bodyguard, Veteran, Werewolf, Pestilence, Trapper trap, and so on. Instead, you will be informed of whatever happens to them.
    • A Lookout will see the name of the corpse you used, not yours.
    • Similarly, if you control a Bodyguard, their zombie will sacrifice themselves; you'll be fine.
  • You cannot reanimate a player who has been stoned by the Medusa or cleaned by the Janitor, much like a Retributionist. Also, you cannot utilize a player that has no remaining night uses, such as a Vigilante with no bullets left. Trying to make a dead Werewolf attack will only work on a full moon night. Trying on other nights will just waste the corpse.
  • You have Roleblock Immunity, meaning that you will be able to control a corpse even if a Pirate, Escort, or Consort role-blocks you.
  • When you have the Necronomicon, you have the added ability of selecting yourself as your first target to summon a Ghoul and deal a Basic attack onto your second target.
    • You will see anything that happens to your ghoul; if they were intercepted by a Bodyguard, you will receive the message "Your ghoul was attacked by a Bodyguard!", if it triggers a trap placed by a Trapper, you will receive the message "Your ghoul was stopped in its tracks by a trap!"
    • In this case, a Medusa will have no effect.
  • If your target was a Guardian Angel, they will protect their normal target, regardless of your choice of target.
  • You can use a dead Bodyguard to protect a fellow Coven member. Note, however, that if a Lookout is watching that member, it will cast suspicion on them. Why would the Necromancer use a dead Bodyguard to protect someone, if they aren't a part of the Coven? Therefore, only use this as a last-ditch effort to save their life.
  • If your target was an Amnesiac, the message "An Amnesiac has remembered that they were like the Amnesiac." will be displayed to the Town. This does not seem to depend on the role of the second target.
  • If you use someone from the graveyard to kill someone, their Death Note will appear, not yours.
  • If you reanimate Pestilence, he will kill you as well as your target and everyone who visits them.
  • The Death Note used by those you reanimate will be whatever it was at the moment they died. Further edits to it post-mortem will not be registered.

Reanimating a target - Effects on different rolesEdit

Role Usable? Effects Strategy
Town Investigative Yes, with the exception of Psychic. Causes the ghoul to visit the target, which will be noticed by Lookouts, Trappers, or a Veteran on alert. You will not get their results. Use these individuals to sweep a target for traps.
Town Support (except Escort) No
Escort or Consort Yes Will role block the target. You can use either to keep a known Serial Killer, Vigilante or Werewolf at bay. Bear in mind that the Werewolf still kills any visitors, so warn your fellow Coven in advance.
Jailor No
Vigilante Yes Will simply shoot the target. Does not factor in the actual Vigilante's remaining bullets or death by guilt. Using the Vigilante is recommended as it gives the Coven a chance for extra KPN (Kills per Night) which is essentially one of the most important things for the Coven, or "confirming" one of your fellow Coven as a Vigilante.
Veteran No
Vampire Hunter Yes Will stake the target if they are a Vampire. If there are Vampires remaining, use it to stake known ones. Otherwise, use it to sweep for traps.
Doctor Yes Will heal the target. You can use it to heal a fellow Coven member.
Bodyguard Yes Will protect the target. Use it to protect a fellow Coven member. Note, however, that someone dying to a Bodyguard without the Bodyguard also dying will cast suspicion on the protected, and should only be used as a last-ditch effort. Another strategy is for the protected Coven not to claim protected, although this can sometimes be difficult to hide and comes with some risks.
Trapper No Presumably not usable and will not work. This is to be tested.
Crusader Yes Will protect the target, and attack one visitor. While you can use it to protect a fellow Coven member, you can also use it to kill anyone watching a priority target, such as a Bodyguard, Doctor, Lookout, or Trapper on the night they trap. Be sure to warn your fellow Coven members not to visit your ghoul's target in case the Crusader attacks your teammate.
Guardian Angel Yes Forces the Guardian Angel to protect their normal target. Has no effect if the Guardian Angel is out of protects. If their target is an enemy, use them to waste the second protect, allowing Coven to know when it's safe to kill them. If the Guardian Angel has left the game, only use it if their target is a Coven member.
Survivor and Amnesiac No
Neutral Evil No
Serial Killer Yes Sends the Serial Killer to kill the target. Their Death Note remains intact. Bear in mind that using a Serial Killer is almost guaranteed to alert everyone to the presence of a Necromancer. Barring this, reanimating the Serial Killer is almost always a good idea as it gives a chance for extra KPN (Kills per Night) for the Coven.
Arsonist Yes Douses the target. It is impossible to force the deceased Arsonist to ignite. This is only uniquely useful if there is a second Arsonist. Otherwise, it only serves as a means to trip traps.
Werewolf Yes On odd nights, the Werewolf corpse will not do anything, and waste the corpse. On even nights, the Werewolf rampages at the target's house. Their Death Note remains intact. Using a Werewolf makes it obvious that a Necromancer exists. However, its powerful rampage ability is likely to catch people off guard, and kill several Town members in the process. Also useful for taking out the Veteran or anyone with Basic Defense.
Juggernaut Yes Attack varies based on the level of the deceased Juggernaut. Their Death Note remains intact. Using a Juggernaut makes it obvious that a Necromancer exists. The Juggernaut is always useful for taking out the Veteran or anyone with Basic Defense. If the Juggernaut has killed three people, it may be more useful for its rampage ability.
Vampire Yes Sends Vampire to convert second target. If target cannot be converted, vampire will perform a basic attack instead. If target is converted, Vampires will have an added member. If all Vampires are dead, the converted target will become the only Vampire, and will be able to convert someone else once a day has passed. If a target is converted by the reanimated Vampire, the former Vampire Hunter, now turned Vigilante, will not return back to Vampire Hunter, he will remain a Vigilante.
Pirate No
Plaguebearer Yes Infects the target. Use it to sweep for traps, but otherwise it is ineffective unless an Amnesiac remembers Plaguebearer.
Pestilence Yes Attacks both the Necromancer as well as rampaging at the target's house. Use it as a suicide attack only if you are outed, and feel you can do more damage with its rampage ability. Otherwise, only use it if a Potion Master can heal you. Also useful for taking out the Veteran or anyone with Basic Defense.
Godfather Yes It will simply be a second Mafia attack, and will use the Godfather's Death Note. While the Godfather is a straightforward killer, bear in mind that two Mafia kills in one night will reveal the presence of a Necromancer.
Mafioso Yes It is simply a second Mafia attack. Their Death Note remains intact. While the Mafioso is a straightforward killer, bear in mind that two Mafia kills in one night will reveal the presence of a Necromancer.
Ambusher Yes Ambushes a random visitor to the target. Visitors will see that your ghoul is lying in ambush. Use it to kill anyone watching a priority target, such as a Bodyguard, Doctor, Lookout, or Trapper on the night they trap. Note that it can kill fellow Coven members, and will alert the Town to your presence. Also note that your ghoul cannot attack Mafia members.
Disguiser Yes Visits the target. Use to sweep for traps.
Forger Yes Will Forge their will, should the Forger have a use remaining. Use can confuse town. Forging the right Town Investigative can discredit other Town Investigative claims and/or frame or make someone look suspicious. However, it may detriment the Coven, as the Forgery cannot be modified.
Framer Yes Visits the target and frames them. Use to make someone innocent appear as a Member of the Mafia. Useful to discredit Sheriff and Investigator claims.
Hypnotist Yes Will Hypnotise second target with the message "You were transported to another location." Use to potentially discredit Transporter claims.
Janitor Yes Cleans the target. Whether or not it draws from the Janitor's remaining cleans needs research. You will not get the Janitor's results. Use this for the same reasons Mafia uses a Janitor, though bear in mind that the unusual clean is likely to alert the Mafia to your presence.
Blackmailer Yes Blackmails the target. Use this to one-off silence a target, while also sweeping them for traps.
Consigliere Yes Visits the target. You will not get the ghoul's results. Use to sweep for traps.
Coven Leader No
Medusa No
Hex Master yes Hexes the target. This is especially useful if an Amnesiac has chosen Hex Master. Otherwise, it only serves to permanently "frame" a target and sweep for traps, as only a living Hex Master can cast the finishing spell.
Necromancer No
Poisoner Yes Poisons the target. The poison is curable by a Doctor. It is generally preferable to outright kill a target with your ghoul, if available. Otherwise, it adds firepower, but is liable to alert the Town to your presence.
Potion Master No

StrategyEdit

  • Only use killing roles if you really need someone dead. If you have no killers, an Escort or a Consort is a slightly less-effective alternative to keep them occupied for the night. Hopefully, it will buy you time to get a more permanent solution.
  • If you think that someone in the Coven or an ally is going to be attacked, reanimate a Town Protective role.
    • Alternatively, if you know who the attacker is, consider reanimating an Escort or Consort to roleblock them. This will buy your friend an extra night to prepare.
  • Keep other powerful roles with the abilities to kill, protect, or heal in the late game. This will serve to sustain your faction, especially when you are the only member left.
  • Later in the game, you may select yourself to summon ghouls, or you may continue to use dead corpses. Planning with the other Coven members on when to use a corpse and when to attack will help in providing the most efficient use of your role.
  • Crusaders can also be your toys to kill enemies. Using their ability to visit important members such as the Mayor or Psychic can help you kill members trying to protect or watch over them.
  • Several roles can be used to confuse the Town about the role list or to fake a claim yourself:
    • Controlling the Vigilante can be used for deception. Accidentally killing an evil role makes you able to claim Vigilante, since the message will say that the Vigilante killed them. Other killing roles, like Crusaders, can be also used for deception into tricking the Town to make them look like you did the job.
      • However, make sure your claim fits on the role list. Otherwise, you'll be spotted as a Necromancer and lynched almost instantly.
    • Controlling an Amnesiac or Guardian Angel will produce an immediate message to the entire Town, which can be useful for claiming those roles yourself, though Town members may grow suspicious at the coincidence of a second Guardian Angel claiming to protect the same target as the first.
  • You can control Pestilence if they were hanged after transforming, but this WILL kill you as well. Only use this as a last resort if you believe it will potentially push the game in the Coven's favor.
    • As with all risky strategies, discuss this with your fellow Coven first. Otherwise, they may see it as gamethrowing and you might end up being reported.
    • Also, a Potion Master can back you up with Powerful Defense, so you can live.
  • All actions against someone jailed by the Jailor will fail, including those you control as a corpse. If a Coven member is imprisoned, it is not advised to use a corpse against them. Instead, focus on finding or potentially killing the Jailor.
  • Your role is not very useful early-game, when not many killing or protecting roles are dead. However, later in the game, the diversity the Necromancer is capable of can swing the tide in the Coven's favour.
  • You can force a draw between yourself and a Pestilence if there are enough dead Town Protective roles.
  • Since you don't visit the target yourself, you can attack a Veteran or someone who is guarded by a Town Protective role at little risk to yourself. In fact, sending a zombie to attack someone who is guarded by a Bodyguard is an excellent way to kill said Bodyguard, removing a significant threat to the Coven.
  • You can use the zombie of an Escort or Consort to roleblock a Serial Killer or Werewolf safely. Be careful when blocking a Werewolf. Make sure no other Coven members are visiting them, since you're forcing the Werewolf to stay home and kill all visitors.
  • If you have the Necronomicon, and there are dead killing roles whose corpses you haven't used yet, you may want to use them to attack instead of your ghoul. This will delay revealing to the town that you have the Necronomicon, leaving more ambiguity as to the composition of the Coven.
  • You can occasionally use your ability to fake a Town role. For instance, you can control a dead Vigilante and use it to kill an obvious Jester, then use that to claim Vigilante yourself.
    • This should be done with caution, however, since smart Townies will often suspect a Necromancer, especially if you've done anything else that makes your presence obvious.
    • Additionally, Lookouts that watch your target will see your zombie, and Trackers that watch you will see you visit a dead person; either of these will make your deception obvious.
  • Trackers are extremely dangerous to you; if they visit you on a night when you reanimate someone, they'll see you visit the graveyard. The Retributionist is the only other role that visits the graveyard, and their activities are usually obvious; therefore, Trackers can catch you with ease.
    • If you suspect a Tracker will visit you on a given night, you should stay home. Alternatively, you could use a dead Crusader or Ambusher to kill them, if one is available.
    • If a Tracker calls you out, your only viable options are to claim you were transported or (in game modes with Mafia) to claim Retributionist and say that you failed to revive your target because they must have been a Disguiser. It is extremely unlikely that the Town will accept either of these justifications, but they're the only explanations available short of casting doubt on the Tracker directly.
  • If you send a Vampire to someone who can be converted, you risk creating an additional enemy; for the most part, vampires are more dangerous to you than Town is, since they kill you when they try to convert you. Deliberately turning someone into a vampire is therefore rarely a good strategy.
    • If you are certain someone is Mafia, you can use a vampire to kill them; doing so had the added advantage of making both the Town and the Mafia believe that there are still vampires left, which may draw their attention from you and get otherwise-confirmed people lynched.
    • If you are certain that someone is protected by a Bodyguard, sending a vampire at them can kill the bodyguard without wasting a killer's corpse.
    • Since using a vampire to deliberately convert someone is such an unusual strategy, you can occasionally use it for complicated tricks. For instance, you can claim Lookout or Tracker, send a dead vampire convert someone, and say you saw the visit, then either convince the town to lynch the new vampire or kill them yourself at night in order to get the person you accused of visiting them lynched.
    • If you absolutely must remove someone's ability without killing them, sending a vampire to visit them is an option. However, this is extremely risky, since most of the time a vampire is more dangerous to you than any Town role. This works best on people whose abilities are easy to confirm every night, since you can rapidly get them lynched.
    • Sending a vampire to bite the Mayor is usually a good strategy. If they're guarded by a Bodyguard, the bodyguard will die; if not, you can instantly expose them as a vampire the next morning by whispering to them, before they have a chance to do anything. Just make sure you're not accidentally giving vampires a majority or plurality by doing this.

Dealing With NecromancersEdit

The Necromancer is a large threat to the Town, as whenever you think you've gotten rid of a threat the Necromancer can bring them back to reak havoc for one night.

  • Trackers are a great help, as they can catch a Necromancer red-handed. As a Tracker, if you see someone visit the graveyard (ie: Ann Sears is dead, you track Deodat Lawson to Ann Sears) call them out immediately. If they visit an evil role in the graveyard, even better as there is no threat of outing the Retributionist.
  • If any dead role has killed that isn't a Mafioso or Godfather, a Necromancer is confirmed to be in the game. Any Medium claims should be throroughly investigated.
  • If a Vigilante is asked to shoot someone suspected of being a member of the Coven and they are protected, with a dead Doctor or Crusader, anybody who claims to have protected them could be the Necromancer.
  • If an Amnesiac is dead, then another Amnesiac remembers Amnesiac, ask who did it. If nobody responds, a Necromancer could have been using the Amnesiac corpse, as when the Necromancer uses the Amnesiac corpse it displays "An Amnesiac has remembered Amnesiac!" to the Town.
  • If an Ambusher kills, but you know there isn't one left in the Mafia, there is a Necromancer in the game.
  • If you are a Medium, and a dead Guardian Angel tells you they haven't used their ability, there is a Necromancer in the game.