Town of Salem is a game with many roles and alignments, so many people want to make more to possibly be put into the game! If you want to make an idea, see these tips first to get a general sense on how you might want to make it. These are not strict rules that one must follow to get a working role; generally, however, people in the forums and everyone else will agree with these guidelines, as they balance the game fairly well.

Though this is optional but recommended, post all role ideas in the Wikia Forum, then go to BMG if you get an okay response! This way, BMG will receive better roles. And remember, few people will review your role here in the comments, unlike on our Wikia boards. If you want to get to the Wiki forum, simply go to "Explore" near the top then click "Forum." So please post your new role idea on this Wiki's forms, not this page's comments.

General Rules and Guidelines

Here's a list of what you should try to avoid in your role. Remember, these are simply just rules that will, on usual notices, break the game by themselves. However, if your role breaks one rule but manages to exist fairly balanced, then go ahead! (Note: Some roles in the game break some of these rules, but these apply only for new ideas.)

  • Role Dependency - Any role that requires another role to be in the game.
  • Hardcounters - Any role that exists purely to counter or nerf another role.
  • Re-hashes - Mafia/Neutral versions of Town roles or vice-versa.
  • Night Chat Roles - Any roles that allow multiple roles to chat at night, especially the Town, should not be done. It also heavily conflicts with the Mafia, Coven, Vampire, and Jailor night chats.
  • Slightly Changed Role - Any role that is extremely similar to an existing one.
  • Independent Mafia Killing - Any Mafia Killing role that kills on its own, giving Mafia two kills.
  • Buddy Role - Any role that requires another specific person to survive to win.
  • Conversion Role - Any role that converts other people into its own role. This excludes Vampires.
  • Night Immune Town - Any Town role that is Night Immune.
  • Combination Role - Any role that is a combination of other roles.
  • Self-Confirming Town - Any role that can confirm itself as innocent easily.
  • Evil Retributionist - Any role that can revive Neutral, Mafia and/or Coven roles.
  • Roleswapper - Any role that swaps/changes others' roles.
  • RNG Role - Any role that depends on random chance.
  • Visitor - Any role that has a win condition involving visiting other people. (An example of a bad win condition would be "Visit 6 Townies").
  • Copycat - Any role that uses other role's night abilities. This can also have similar qualities to Amnesiac.
  • Survivor Rehash - Any Neutral Benign role whose only goal is to survive to the end of the game.
  • Neutral Investigative - Any Neutral role that investigates people.
  • Non-Evil Neutral Evil - Any Neutral Evil role that cannot win with the Mafia or (other) Neutral Killings, or can win with the Town.
  • Non-Benign Neutral Benign - Any Neutral Benign that kills.
  • Omniscient Town Killing - Any Town Killing role that can only kill evil roles. (it can't mess up)
  • Omniscient Neutral Killing - These are roles that can only kill Town, Mafia or Coven. They are less powerful than Omniscient Town Killing roles but are still bad.
  • Limited Neutral Killing/Suicide Bomber - Any Neutral Killing role that has a limited number of kills or commits suicide.
  • Negative Utility - Any role that hurts its faction more than it helps it.
  • New AlignmentsDo not make new alignments or factions to the game. Your role idea should have an alignment that exists in ToS, not a custom-made one by you.
  • Breaking the Trial System - Any role that can mess with the process of reporting players, such as the Pre-1.5 Disguiser. Note: This stipulation is referring to the system of reporting players, NOT lynching players.
  • Town Plus - Any role that actively buffs the Town or nerfs non-Town roles.
  • Day Controller - Any role that controls what another role does at day, E.G. speaking, voting, etc.
  • New roles in the " Town Power" Alignment: - The point of the Town Power suggestion is to reduce excessively powerful roles, not make more of them.
  • Overly Complex Role - If it would take way too long to program, it's probably not worth suggesting. (If the role is complicated, this doesn't count. The rule applies only to the programming process of the role.)
  • Very Very Small Role - Any role that is missing a lot of format needed will not be accepted.
  • Suppliers - Any role that gives any forms of protection or bullets to another role. These are rejected since it mainly buffs Townies. This does include roles that give the Necronomicon earlier than night three.
  • Reverse "Any" - Any role idea that counter reacts with roles's day or night abilities(Ex.Escort robs but it gets counter reacted with the robbing making the person robbed but unrobbed. It would cause an infinite loop causing a crash in the game)
  • No Plagiarism - Any roles that are from a different series (i.e. Jabberwocky as a new Neutral Killing role). We don't want BMG getting sued. They used ideas from other games, but made them unique.
  • Postmortem Lookout - Doesn't have much use since it relies heavily on Mediums or Retributionists and isn't a good idea.
  • Role Fluidity - Any role that fluidly changes its own role is a bad idea, especially if it changes factions.
  • Mafia Protective- Any Mafia that is copy of any Town Protective or protects Mafia in any way is most likely not going to work.
  • Neutral Killing Robbers - Any Neutral Killing that prevents other factions from killing.
  • Anything messing with the Necronomicon Don't make Coven roles that alter or circumvent the rules of the Necronomicon or that use Necronomicon but are not Coven.
  • Lovers - Any role that makes 2 people fall in love and have them die from their Lover's dead will be rejected because in promotes gamethrowing. This is also just the Lover's Game mode, we don't need a role that is just a Game Mode.
  • Rivals - Similar to Lovers but has 2 people in the boxing ring and they fight each other will be rejected because of it being would cause a lot more chaos than needed. This is also just the Rivals game mode in a nutshell.
  • Automated Role - Do not make any roles that automatically kill/harm their targets. One example would be an Arsonist rehash whose targets instantly die after dousing 3 people. This takes the whole "gameplay" element out of Town of Salem.
  • Depowering Role - Do not make any roles that can take away someone else's ability temporarily or forever. These are rejected for generally being Negative Utility to their faction as well as being OP in overall.

Specific Roles to Not Create

  • Firefighter - This role is an Arsonist hardcounter, and would be an omniscient role as it can only specifically conflict with the Arsonist, along with being role-dependent.
  • Werewolf Hunter - Basically the Firefighter of Werewolves.
  • Any "Hunter" - If you make a role that is only designed to kill a certain role, it will get rejected for hardcountering.
  • "Yandere & Senpai" - These two go hand in hand, usually if the Senpai dies the Yandere must kill whichever faction killed it. This is a prime example of a "buddy" role.
  • Cupid - A role that makes two people 'fall in love', IE of one dies so does the other. This role promotes gamethrowing, so it generally gets rejected. This includes if you are the final players and are forced to decide between your Lover and Faction.
  • Hobo - This role is a Survivor, but has to visit other people's houses. Otherwise, it will commit suicide. These get rejected for being a rehash of a Survivor and for similar variations.
  • Vote Buyer - The concept of a vote buyer is that you visit someone, and then the next day use that person's vote for them. This concept is either too overpowered (allowing you to vote someone twice) or too underpowered (making your vote Away From Keyboard while you take over that person's vote). This also breaks the trial system due to "gamethrowing" players.
  • Vote "Stopper" - Same as a vote buyer except instead of controlling people's votes, it stops people from voting altogether. These get rejected for countering Town too much as it takes away their only effective way of killing.
  • Hangman - Any role that takes away the noose during the day. This gets rejected for the same reason as a vote stopper. It's usually best not to make any roles that mess with the voting system.
  • Mafia Transporter - A member of the Mafia that has the mechanics of a Transporter. This gets rejected for being a rehash and usually being overpowered.
  • Postman - Any role that can send private messages to other players. These get rejected for being self confirming.
  • Plague Doctor - A role that can cure one person per night from the plague.This gets rejected due to being underpowered, as the Plaguebearer's disease spreads through visiting and being visited, and making the same person infected again is easy.
  • Nurse - A role that basically copies Doctor but works with the Mafia.
  • Fighter - A role that pins 2 people together to fight each other in a night. This will most likely to be rejected because it would cause too much chaos and for being a Pirate rehash.
  • Kidnapper/Mafia Jailor - Any roles that is similar to Jailor is an automatic rejection because because it is too OP and would cause paradoxes, like if both of them jailed the same person or Jailor jailing Kidnapper or Kidnapper jailing Jailor or both of them jailing each other.

Role Suggestion: Formatting

Give your role name, alignment, abilities/attributes, win conditions/goal, attack and defense stats, and Investigative Results. Lore is unnecessary, as it all is rejected along with the role itself, being lost in the cold tundra. Down below is an example of a format.



Game Information/Background: (optional)



Unique Role:

Priority: (Optional)



Mechanics: (How It Works)

-Investigative Results-





Wins With:

Must Kill:

Anything Else:

Making Investigative Results

One of the things that are always troubling to make are investigative results. Remember to make your investigative results based off of already existing ones, not making up your own (as that completely messes with the original system).

A common pattern between investigation results, is that roles in the same result either counter each other, or are extremely similar in nature.

Investigator, Consigliere, Mayor - Similar roles in nature with one Town, one Mafia, and a Unique Role that easily confirms.

Lookout, Forger, Witch- A Town role and a Mafia role, with a Neutral Evil stuck on the end.

Sheriff, Executioner, Werewolf - A powerful Town role, but a role that is accused by many (Executioner), and a unique killer.

Medium, Janitor, Retributionist - An easy claim for any role, a Mafia role, and an easy to confirm Unique Town.

Framer, Jester, Vampire - A Mafia, an easy claim Neutral Evil, and a silent Neutral

These general patterns are important to learn from, and are crucial to interactions between your role and other pre-existing roles.

Town Roles

Currently, Town has the most wins, and so creating a Town role should mainly consist of finding something that adds variety and tweaks the balance of Town's win-rate down without being negative utility. These roles should never have permanent Night Immunity.

Town Protective

  • Remember to not do rehashes of what are already done. Also, do not make this role Night Immune. The most you can do is give it 1 "Self-Vest", like the Doctor and Bodyguard.
  • It should also protect townies, instead of bringing retribution. There's a reason this is called Town Protective instead of Town Vengeance.

Town Investigative

  • Remember, we already have many roles in this alignment (6, which is the most in the game, tied with the Coven Evil alignment.). Because of this, they are generally not needed. Only make this if they are very unique to other Town Investigatives. Many ideas are revolving around revamping Sheriff because it is not balanced.

Town Support

  • Since we already have 5 Town Support roles, which is a lot. New roles here are generally not needed. However, if you make a creative Town role and it doesn't seem to fit any alignment, this is normally your place.

Town Killing

  • Remember not to make it Night Immune to prevent this role from being overpowered, and its killing shouldn't go through Night Immunity. Otherwise, this is an applicable alignment, since there are only two.
    • Do NOT copy Jailor or Vigilante. There are many variations of these that are rejected.

Mafia Roles

The Mafia are pretty balanced compared with Neutrals, but compared with Town, this faction is generally under-powered. So, try and make some roles that nerf Town, but not Neutrals.

Mafia Killing

  • You generally shouldn't make any roles in this alignment, as it is not needed. This is true especially if it kills by itself, which is an independent Mafia Killing. Keep in mind that you're free to make this role; just make sure that it doesn't lend Mafia suddenly more killing power than it should have. We don't need the mafia to have 4 kills/night.

Mafia Deception

  • Excellent alignment to make roles for! Many ideas are for revamping the Framer.
  • Attempt to not do a "cloaker" role, or a role that hides other roles from visiting. This hardcounters the Spy, which has already been nerfed even more (Spy's only use is to see who the Mafia visit at night), in addition to Werewolf, Lookout, and Veteran. This also can cause the game to crash.

Mafia Support

  • Excellent alignment to make roles for! There isn't much from stopping you, just look at the rules over at the top.

Neutral Roles

Neutral roles generally struggle to win, especially the Neutral Killings. If you want to make a role in this faction, be creative, and make sure it is not underpowered.

Neutral Benign

  • These should be allowed to win with anyone.
  • They should not be Night Immune permanently.
  • Try to prevent them from having the power to not visit; remember, this hardcounters Lookout, Werewolf, and Veteran.
  • Remember that the point of a Neutral Benign is for the role to be able to help all roles and all factions. Don't let your role be able to directly hinder other factions in any way.

Neutral Evil

Neutral Killing

  • Neutral Killing roles should never be able to win with other Neutral Killing roles; even further, anyone but their own faction. They should also be Night Immune every night to prevent it from being under-powered.
  • Try to prevent them from having the power to target others, but not via visiting; remember, this hardcounters Lookout, Werewolf, and Veteran.
  • Make it able to kill every night to prevent it from becoming a limited Neutral Killing.
  • An interesting route is called Passive Neutral Killing. Basically, people will visit you, and someway, you'll be able to kill based on people visiting you. However, here's a few things to keep in mind:
    • Do NOT make a bad Neutral Veteran. These have been rejected a fair amount of times already.
    • There are five roles in the game that don't visit, and independent factions must kill: Medium, Retributionist, Veteran, Psychic, and Mayor. You have to set up a condition that allows Passive Neutral Killing to be able to kill these roles

Neutral Chaos

  • Neutral Chaos roles are intended to cause Chaos within the town, however they can do this by various means. Usually they do this slowly, such as Vampires, who can only convert every odd night, and the Plaguebearer, who can turn into Pestilence without anyone having a clue what happens. Don't break the game, however!
  • Roles can be put into this category if they do not fit any of the other categories.

Coven Roles

  • Don't mess with Necronomicon rules. You should build your role around the Necronomicon, not change the Necronomicon to fit your role. Most Coven roles are capable of killing every night, you should continue this trend.
  • Please avoid making any roles in the scrapped Coven Support alignment. For now, only make them for Coven Evil and don't make any references to the Coven Support alignment (unless you are making a new faction in the Roles (Other) board).

Reviewing Role Idea

This is the generally accepted format for reviewers. Remember you don't have to do it this way, though.


(state any problems with the name. this is rare, because names don't really matter.)


(insert statement under here if it is about the alignment)


(insert statement on why these are good/bad, WITH REASONING)


(insert statement on why these are good/bad, WITH REASONING)


(insert statement on why these are good/bad, WITH REASONING)




(insert statement here if needed about the investigative result if it is questionable or good)

Consigliere/Witch (This sentence here can vary; make sure that it's the investigation result for revealing somebody's role and it's clear.)

(same as Investigator)

Wins with/Must kill


(insert all the reasoning here on:

* How to improve

* Why you rejected it

* Why you feel it should/should not be in the game

* If any improvements should be made or change-ups, or to scrap the idea entirely due to broken game mechanics or whatnot)


Note - Read this before commenting

Please do NOT post role ideas in the comments below. That is not what they are for. If you have an idea, please put it in its correct board in the wiki's forums. It will hopefully be reviewed shortly after posting.

Start a Discussion Discussions about Making New Roles

  • Making a role

    2 messages
    • Name: Mailman Alignment: Town Investigative Game Information: Shows the sheriff's name Attack: None Defense: None Unique Role: Y...
    • You might want to clarify what you wrote: "Ability: You may work with the sheriff to see " see what? I'm assuming interrogat...
  • Artist (Mafia Deception)

    10 messages
    • still a better framer
    • Hey! I think on paper, it's a wonderful idea! Okay, so, maybe the name isn't so accurate. But, I think I like the entire mechanics...