The Mafia is the group of organized crime who aren't part of the Town or Coven. The members of the Mafia have a very simple aim: Kill all who will not submit -- the innocent Townies, the mystical Coven, the blood thirsty Vampires, all Neutral Killing roles, and Plaguebearers. All members of the Mafia can talk to each other at night and know each other's identities. There will always be a Godfather or Mafioso as long as the Mafia are not wiped out (making them able to attempt to attack every night). The member of the Mafia who joined the game lobby first will become a Mafioso if there are no Mafia Killing roles left.

The Mafia are the primary antagonist of Town of Salem and have the highest win rate besides the Town. They are the second-largest faction, have exact knowledge of their members identities, can talk privately at night, and always have a guaranteed killer on their team. They can also exploit the lynching trials by misguiding the Townies to lynch their own during the day, they can distract the Town to lynch evil rivals or prevent votes by allying themselves with Pirates, Neutral Evil or Neutral Benign roles. If successful, the Mafia can rapidly gain the majority in the trials, at which point their victory is almost certain. In Mafia Returns; The Mafia is back and stronger than ever, with two new members.

As of Version 1.3.0, at the start of the game, there will never be more than 5 members of the Mafia (no matter which Game Mode). If there are more than 5 members of the Mafia during the game (due to Amnesiacs), the Mafia window will only be able to display 6 of them.

As of Version 1.5.0, members of the Mafia, with the exception of the Godfather, will now be killed upon being visited by a Vampire. In the day, the cause of death will be displayed as, "He/She was bitten by a Vampire." This was likely added as a buff to Vampires as Vampires were weak against the Mafia before this update. This was due to the entire Mafia having Bite Immunity.

As of Version, at the start of the game, there will never be more than 4 members of the Mafia (no matter which Game Mode). If there are more than 4 members of the Mafia during the game (due to Amnesiacs), the Mafia window will only be able to display 6 of them.

List of Mafia RolesEdit

Here are the list of Mafia roles, each page goes into more detail about what each one does, but a brief description is provided here:

Role Name Role Alignment/Category Role Description
Mafia Killing Choose one person each night to shoot one person who visits them, not going through Basic or higher Defense. You have Roleblock Immunity. You can only kill 3 people.
Achievement Blackmailer
Mafia Support Choose one person each night to blackmail. They will not be able to speak in the morning. If put on trial, the blackmailed person will only be able to say, "I am blackmailed.". You can hear whispers.
Achievement Consigliere
Mafia Support Check one person for their exact role each night. Anyone that was doused or hexed will come up as an Arsonist or Hex Master respectively.
Achievement Consort
Mafia Support Distract someone each night, role blocking them. You can die to a Serial Killer, Werewolf on a full moon and Veteran/Medusa on an alert if you roleblock them. You have Roleblock Immunity.
Achievement Disguiser
Mafia Deception Choose a person to disguise as each night, appearing as their role when you die. The Investigator will see the investigative results of the person you disguised as if decide to investigate you.
Achievement Forger
Mafia Deception Choose a person and rewrite their Last Will at night if they are killed. If left blank, there will be no last will shown. You only have 3 Forgeries.
Achievement Framer
Mafia Deception Choose one person to frame each night. A Sheriff will see the result as a member of the Mafia, and an Investigator will see said target as a Framer, Vampire,

Jester, or Hex Master.

Achievement Janitor
Mafia Deception Choose a person to clean each night. If they die, their role and Last Will is hidden to the Town, and only you will know both. You only have 3 Cleanings.
Mafia Killing Choose who to kill at night. The Mafioso will attack the target, if there is one. If not, you will attack the target. You have Basic Defense and Detection Immunity.
Hypnotist (1)
Mafia Deception Choose a target to give false information for that night.
Achievement Mafioso
Mafia Killing Choose a target to kill at night. If there is a Godfather, their decision will override yours, and you will attack their target. If the Godfather dies before you, you will become the new Godfather.

Strategy Edit

General strategy Edit

  • Put your name and role in your Last Will, along with other Mafia roles with names of people who aren't members of the Mafia. If you die, the Town might think you're throwing the game and lynch someone who's innocent, helping the Mafia win.
    • It's recommended you only use this as a last resort. However, don't use this strategy often, you will be reported for gamethrowing, and you likely need to change your strategy.
    • It is useful to talk a lot during the day because usually members of the Mafia are very quiet. If you talk frequently, you draw attention, and people who draw attention have 'nothing to hide'.
  • It is good to make up a role in advance in case you are asked or jailed:
  • Work to identify your allies.
    • Executioners want to lynch a Townie, so it makes sense to support them; be careful about what you claim, since unlike them, you usually have to maintain plausibility even after their target is lynched and revealed as a Townie. If you do claim a Town Investigative role to support them, sometimes claiming to be a second Executioner with the same target after your lies are revealed can be helpful. You can identify Executioners by looking for people who seem to focus on accusing one target, especially if they accuse a non-member of the Mafia of being a member of the Mafia; however, be careful, since your night-immune rivals like the Serial Killer, Werewolf, and Arsonist may sometimes pose as an Executioner to deflect attention. It's a good idea to try and get them lynched after they've hung their "target" or investigate them at night, just in case.
    • Jesters want to be lynched, which wastes the Town's time and (assuming nobody in the Mafia votes for them) can kill a Townie or a possible Neutral role. You can identify Jesters by looking for people who make claims you know to be false, such as claiming they were attacked on a night you were role blocked. It's best not to kill Jesters; they can distract the Town and Neutral Killing roles.
    • Witches win with you, but can be very dangerous if they're targeting blindly; making contact with them is very important. Witches often claim to be a Survivor; other evil night immune roles often do as well, but either way it's a waste of time to attack them. You can also signal to Witches that you're a member of the Mafia by not alerting the Town after you were witched, which (with a competent Witch) decreases the chance that they'll point people at you in the future. The other possible way is telling that the person being witched is a member of the Mafia in the Godfather/Mafioso's Death Note. Additionally, since Witches win with all evil roles and need to last to the end, it can sometimes be worth just calling on Witches to identify themselves if doing so will result in you having a majority.
    • Survivors want to survive, if you identify them, you may try to whisper and convince them that the Mafia has a better chance of winning to the Town. In return, you can promise them the Mafia won't attack said Survivor. In the best case, the Survivor will help you lynch the Town, the Coven or Neutral Killing roles in the late game, result in you having a majority.
    • Amnesiacs want to remember a role. Amnesiacs are always a wild card; they can be an enemy or an ally to the Mafia. If the Amnesiac is revealed to the Town, always make sure you kill or role block him.
    • Guardian Angels: The Guardian Angel seeks to ensure that their target survives until the end of the game. If the Guardian Angel has one of the Mafia as their target, then you can whisper them to strike a deal. The Mafia will leave them alone or even defend them if they are accused, and in return the Guardian Angel works with you and helps to defend their target, who is one of your teammates. This also works if the Guardian Angel has any Survivors, Neutral Evil roles or a Pirate as their target, although it does depend on whether the neutral target of the Guardian Angel  is willing to side with the Mafia. However, If the Guardian Angel has a Town member, Coven member or a member of the Vampires as their target, you should eliminate them, as they are defending one of your enemies.
    • Pirates: The Pirate seeks to plunder two players. If you can identify who the Pirate is, you can whisper them, asking them not to plunder any of the Mafia, and in return the Mafia will not attack them at night. You could also try to appease the Pirate if they become a Kingmaker. You could use the fact that the Mafia left the alone all game and did not out them or attack them in order to try and get them to vote with you. Also note that the Pirate may side with another faction over the Mafia. If they publically announce that they are helping a faction other than yours during the day, try to get them killed as soon as possible, either by murdering them at night or convincing the Town to lynch the Pirate as they can kill Townies and as such must be eliminated.
  • Dealing with Evil Rivals:
    • Serial Killer: As the Serial Killers is an "every-night" killer and makes it easier to win. If you find the Serial Killer early-on in a match, keep them alive for a bit, as your common enemy is the Town. If they start killing Mafia, is late game, or you are in a struggle, it's best to out them, or, in serious situations, try getting them to attack your Godfather (who has Basic Defense), if one is available.
    • Arsonist: Arsonists have the power of dousing undetected, which can move onto your Mafia team. If you have a Godfather, he is useless against the Arsonist by himself. If you manage to find the Arsonist, it's best to out them as soon as possible, since some of your Mafia friends may be doused.
    • Werewolf: Dealing with a Werewolf can be a large struggle, since it kills all its visitors, which can include your fellow members of the Mafia. If you find them through ways of their Defense value being higher than the Mafioso/Godfather's Attack value or a Consigliere, it's best to out them as soon as possible, especially during late game.
    • Vampire: Depending on the Game Mode, Vampires can be either a large, common threat or a small threat capable of being brought down. Vampires can be a problem, however, due to the fact they can spread undetected and kill your Mafia members minus a possible Godfather. Finding Vampires and killing them can improve your team's survival. If there is a known Vampire Hunter, without killing them or revealing your identity try teaming up with them to kill any possible Vampires.
    • Coven: The Coven will be your major contenders in the battle for supremacy over the Town. The best strategy for the Mafia is to remove them as quickly as possible after identifying them. However, try to let someone else kill (or just simply lynch) the Medusa as she will turn your fellow members or, you, into stone.
    • Plaguebearer: The Plaguebearer is initially not a major concern for the Mafia as they cannot directly kill your teammates, and it will take them a long time to infect everyone. If you discover their identity in the game's early stages, consider leaving them alone whilst you focus on your more powerful rivals at the start, such as the Town , the Coven and any Vampires. However, if the Plaguebearer goes undetected for a long period of time, you run the risk that he will transform into Pestilence. If Pestilence emerges, and you cannot quickly find out who it is, the Mafia are doomed. Therefore, if you discover the identity of the Plaguebearer in the middle to late game stages, or if you discover the identity of the Pestilence, you should out them immediately as by then they pose a serious threat.
    • Juggernaut: The Juggernaut at the beginning is weak and vulnerable, due to the initial lack of defense and their initial slow killing rate. If you discover the identity of the Juggernaut before they pose a serious threat, keep them alive for a bit, as your common enemy is the Town. However, the longer the game lasts whilst they are still alive, the more and more powerful they will become as they amass kills. Even worse, the strategy of baiting them to attack your Godfather in order to gain one more night for Mafia to reach majority doesn't work, as the Juggernaut has a Powerful attack. If you manage to find them during the middle to late game stages, when they will usually be at their most powerful, it's best to out them as soon as possible, as they can single-handedly obliterate the Mafia over a couple of nights.

During the Day Edit

  • If one of the members of the Mafia is being hanged and you cannot prevent it, vote guilty to avoid suspicion of being Mafia. This will also allow you to point out anyone who abstained or voted innocent as possible Mafia.
  • If you recognize that an Executioner is trying to lynch someone, and the lynch vote comes, then vote innocent. This will make it seem more like you're a Townie. If the other killing roles, like Serial Killer, are dead, and the Town mob votes someone and you are sure they will vote guilty, then vote guilty as well (unless the Mafia vote would override guilty).
  • It is important to avoid lynching a known Serial Killer too soon. He can help you double the deaths of Townies, as well as double your chances of killing any dangerous Townies. Try to find out who they are (by noting the people with a higher Defense value than the Mafioso/Godfather's Attack value) but do not reveal it too soon. Towards the end, if many members of the Mafia are alive and you know who the Serial Killer is, you can lynch them. Otherwise, if you are confident you can win without them, write down in the Death Note that they're Defense value is higher than your Attack value and kill someone else. The Death Note will be visible to the Town and since both the Town and the Mafia want the Serial Killer dead, it is very likely that the Town will vote them up.
    • Remember however to play along with the Town. Try to behave the same way most Townies do, so as not to stick out. If for example, many Town members are ignoring a Last Will that says a specific other player is the Serial Killer, try not to draw too much attention while pointing them in that direction. This is especially true with your own Death Notes. If you use the Death Note to reveal sensitive information to the Town, don't start shouting about it the next day in the chat. It will make the Townies suspect you as the writer of that note.
    • It is very important to lynch all the Neutral Killing roles especially if there are 4 or more members of the Mafia, because the Serial Killer and Werewolf can be a big threat while the Arsonist might burn the whole Mafia.
  • Sometimes, enough members of the Mafia will stay alive that you have the majority, possibly including a Witch or other Neutral. If the Town has no Vigilante or Jailor left alive, you can easily reveal yourself during the day and lynch the remaining Townies one by one (without wasting time with Town Protective or dangerous Town Support roles).
  • One of you pretends to be the Sheriff. If someone is immune to your attack, then say that they are the Serial Killer. If they are, then you will receive trust from the Town, and won't have to worry about getting lynched. Remember, that the Executioner, Werewolf, Juggernaut, Plaguebearer/Pestilence and Arsonist are also immune. If you think you've identified the Werewolf, you can accuse them after a Full Moon night, but you have to use the right accusation or the Town may grow suspicious. Another danger here is that whoever you attacked, they'll know they were hit by the Mafia, and will likely say so on the stand, which could get you hung the next night (or even immediately if the Town cares more about hanging the Mafia than an immune role).
  • Try to get the Jester lynched for an extra kill that night. Just make sure the other members of the Mafia don't vote guilty.
  • Sometimes, you'll find out that lynching your own teammate is the only way out. This happens when an Escort (or Jailor) keeps role blocking the only Mafia Killing role that the Mafia has, but the votes are not enough to lynch them during the day. To avoid a draw, you might be forced to contribute to the voting and lynching them.

For example: Player A, Player B, Player C, and Player D are confirmed members of Mafia and the Escort has role blocked Player A for two days and since then, there were no Mafia kills. Since nobody is getting lynched, and the Escort will keep role blocking Player A since they are a confirmed Mafia Killing role, lynch them. This will make one of your teammates get promoted to Mafia Killing role and the Escort will be not sure on who to role block anymore. This can only buy you some time since the Escort could be lucky and role block the new Mafia Killing role again, but sometimes it needs to be done to avoid a stalemate.

  • One risky strategy is to pretend to be an Executioner or Jester, and accuse a fellow member of the Mafia, but with some flaw in your accusation (for instance, claiming to be an Investigator and saying that they came up as Mafia, rather than listing an investigative result that an Investigator would receive.) This can accomplish several valuable things; if the Town believes you're an Executioner, they may assume your target is a Townie , whereas if they believe you're a Jester, they may ignore you. Even better, if your target later dies and is revealed as a Mafia, you can use your accusation to say that you're a "confirmed" Town Investigative, which may get some Townies to listen to you despite your 'mistakes' earlier on.
  • This is risky, though, since you're calling attention to two members of the Mafia and could get shot by a Vigilante, executed by a Jailor, or hanged by a Jester-unwary Town for making a bad accusation; alternatively, the Town might not notice the flaw in your accusation and hang the accused member of the Mafia anyway.
  • If, during the day, you seem absolutely certain to be lynched, and the Jailor is still alive, consider claiming Jailor. This should only be done when you feel absolutely certain you'll be lynched otherwise since it usually guarantees your execution by the real Jailor the next night; and you can often be caught out if people ask who you jailed. But it has several advantages that can benefit the surviving members of the Mafia:
    • Townies often reflexively vote innocent on Jailor claims, giving the real Jailor a chance to deal with them; because Jailor is unique and the real Jailor can execute fake claims in this manner, even transparently false Jailor claims can sometimes make the Town pause due to the sheer rarity of people claiming it falsely. And if the Town does let the real Jailor handle it, this forces them to waste a night and an execution dealing with you, which could have otherwise been spent elsewhere. If you have a Consort or Witch on your side, they can even make a guess at the real Jailor to save your life.
    • If you do survive to the night and get jailed, tell the Jailor that you are a Veteran trying to bait. Depending on the evidence against you, it may not be sufficient to save your life, but it's the most plausible explanation for why a Townie would falsely claim Jailor.
    • Sometimes, the real Jailor might reveal to counter-claim you, exposing them to the Mafia.
    • Since the Jailor is such a powerful claim, you can sometimes push to successfully lynch your main accuser; this also tends to make it more likely that the real Jailor will speak out, exposing themselves.
    • In All Any, the Jailor might not even be present, allowing you to claim them safely; since the claim is still so risky, many Townies will reflexively accept it regardless of the evidence against you.
    • Do not do this if you are the sole Mafia Killing role since it will leave the Mafia unable to kill that night; or if you're the last surviving Mafia member overall, since there won't be anyone to benefit from your sacrifice.

At Night Edit

Choosing a target to kill Edit

  • If someone is being accused of being Mafia and they are not, not killing them will waste the Town's time investigating them at night or questioning them during the day. On the other hand, killing them may redirect suspicion to the accuser. Even better, killing their accuser may increase suspicion on them; however, it risks wasting one of your kills hitting an Executioner or Jester.
  • If you have someone trying to lynch you, don't kill them too soon. It would be too obvious. However, if you wait too long, then you might get lynched because you let that person convince the Town to kill you. Additionally, if they're a genuine Investigator or Sheriff, it might be better for you to simply bite the bullet and kill them as soon as possible even if it gets one of you hung rather than leaving them alive to potentially discover the rest of the Mafia.
  • If there is a Jailor, you can sometimes choose not to kill anyone: it will seem like the jailed person is the Godfather or Mafioso.
  • Try killing the person who is least expected to be killed. If someone says, "I'm an Investigator/Sheriff/Doctor/or any Town role in fact," Don't kill them. The Lookout might catch you doing it; the Doctor might save them; they may be a Veteran trying to lure you in, and so on; the Bodyguard, Crusader or Trapper might protect them which result in your death; the Transporter might have transported them.
  • The Mafia benefits by having a complacent or distracted Town. Therefore, you should generally avoid killing people who obviously seem to be wasting the Town's time with false accusations, off-topic arguments and so on. Often, they'll turn out to be Jesters or Executioners anyway. Conversely, it's often a good idea to kill people who seem too competent or directed.
  • If you get accused and people vote for you, but they don't manage to get you up to the stand, it can be dangerous to kill your accuser; but people are less likely to notice if you kill the voters.
  • The Town, the Coven and Vampires are the biggest threat to the Mafia. Try focusing on eliminating them first unless Neutral Killing and/or Pestilences gets in the way.

Using the chat Edit

  • In the case that a Spy exists in the round, say things that don't add up. Or, pretend to role play as a different player at night. If another member of the Mafia is doing this, play along. For example, say, "Hey (player who isn't a member of the Mafia's name), kill (player)." This way of manipulating the Spy works too well. Just don't screw it up. Don't reveal who you are or any clue about you or the Spy can call you out the next day. Everything must stay secret.
    • Sometimes you can even cooperate with the Spy. If you found out that a certain player is immune or the Consigliere found a role who both the Town and the Mafia want dead (such as an Arsonist or the Werewolf), talk about it in the chat so the Spy can hear it. During the day, if you try to get that player lynched, the Spy may contribute to the voting. Same thing applies if you found a confirmed Survivor and both the Town and Mafia want them to survive.
  • A good way of throwing off a Spy is to speak in a style/fashion that does not match how you speak during the day. Using all caps (without spamming), using proper grammar and spelling when you usually don't, all of these can influence a Spy.
  • If you need to refer to members of the Mafia, but want to avoid giving them away to Spies, talk about them using their position in the Mafia window, such as, "Mafia #2, do this."
  • The Mafia's greatest strength is knowing their allies and being able to talk to them privately at night. If someone in the Mafia is being accused of being Mafia, you can team up with the other Mafia to invent "proof" that they are innocent; e.g. claiming that you role blocked your Godfather or Mafioso, have been healed by a member of the Mafia, having transported them, etc. This will cause the remaining Townies to be unsure who is lying, giving you time (or possibly lynching a Townie) until the Town does not have the numbers to lynch you anymore. However, this must be done with care, since if your story falls apart, you might all get revealed. If you don't feel you can defend a fellow member of the Mafia successfully, lynch them anyways so you don't seem suspicious to the rest of the Town.
  • If you die and the Medium is still alive, then tell them the names of people who are Mafia (but really aren't). Since you can still see the Mafia log when you're dead, check first to see who the Mafia are going to kill, and call other people as Mafia. But advanced and experienced players are harder to trick as they don't trust the Mafia. If you name someone as Mafia but then they die, and it's revealed they are Town, then the Medium will likely not believe you if you give out false information again.
    • You may have better luck falsely telling them that someone is a neutral killing role; you can claim that they're immune or that your Consigliere identified them. A Medium is more likely to believe you on this because it would make sense for you to reveal enemies that are shared between the Mafia and the Town.

What to do while in jail if you are the only Mafia Killing role:

  • If the Jailor jails you, and you are the only killing role in your team (the Mafioso or the Godfather) then you are in trouble. When the next day the Jailor will see that the Mafia hasn't killed, they will jail you again and again, and even execute you if they have the power to do so. If the Jailor is confirmed (because they were resurrected, for example) this is even worse, as they will call you out the following day. When jailed, do your usual role claim, and then, at the very beginning of the day, say, "I was in jail and someone tried to attack me." This might only buy you an extra day (since the Jailor will jail you again just to double check) but you might make the Town think you are not the Mafia Killing role. Another member of the Mafia can also cover for you (by saying, "Thanks, Doctor.", by claiming to be a Survivor who blocked an attack with their bulletproof vest, and so on), which may be more likely to be believed; but this is dangerous, since you're exposing another member of the Mafia to suspicion, and if there's clearly only one Doctor when you claim to have been healed, then they'll know you're lying.

Spy Counter-Strategies Edit

  • "Accidentally" give out a fake name in the Mafia chat, saying something such as, "Hi (player), we were in the last game together!" or, "(player), kill him." This tactic is the least likely to work as the Spy might know you are trying to trick them, and visiting one of the targets you frame in chat gives away that you are simply spouting false information.
    • However, the more you trick the Spy, the less likely they are to believe you when do give real information. So, you can use as many tricks as you want, even if they aren't effective.
      • Another variant is to reference one of a Townie's actions and give 'friendly' tips about it. For example, you might point out a grammatical mistake that a Townie has made and explain it to the Mafia. Of course, this trick is better if they're cooperative and can pretend to be the Townies.
      • You can also do the exact opposite strategy and say the person your planning to kill. The Spy might think that a Disguiser/Framer/Janitor/Consigliere would be visiting and it would be misleading. Then, you can catch the Spy off guard.
  • Mislead the Spy in what roles he thinks the Mafia has. For instance, if the Mafia lacks a Consigliere, say something like this in chat, "Investigate this target." Respond to yourself with, "Okay." or something similar to make it seem like two people are talking. The next day, respond to yourself giving a role to the "investigated" target. The Spy will now suspect actual Investigators of being a Consigliere.
    • Keep in mind that someone has to visit the target you are investigating, so that Spy knows the target was visited. This works best with FramersDisguisers, or Janitors, who should have no obvious effect upon visiting (unless the target dies, in which point, the Janitor are potentially revealed).
  • Pretend to be another person by using the same incorrect spellings of words they often say, such as a Townie using the wrong "there", "their" or "they're",' and you, a member of the Mafia, use the same incorrect spelling in the same context as the Townies. For example, the Townie says, "I think that their Mafia," using the same spelling, at night, you say, "Their going to die tonight." A downside to this is that not many Spies pay attention to spelling, so it might all be for nothing.
  • If you are uncertain if you should perform your night ability, ask the Mafia, "Should I do it?" or some other non-specific phrase. That way, you can perform your night ability in the right situation and make the Spy be uncertain of the Mafia's roles.

Trivia Edit

  • The Mafia and Coven are similar: both have multiple diverse roles, both can talk to each other at night, both know each other's identities, both die from Vampire bites, and both collude to destroy the Town.

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