The Mafia is the group of organized crime who aren't part of the Town or Coven. The members of the Mafia have a very simple aim: Kill all who will not submit -- the innocent Townies, the mystical Coven, the blood thirsty Vampires, the chaotic Plaguebearers/Pestilences, and all loner Neutral Killing roles. All members of the Mafia can talk to each other at night and know each other's identities. There will always be a Godfather or Mafioso as long as the Mafia are not wiped out (making them able to attempt to attack every night). The member of the Mafia who joined the game lobby first will become a Mafioso if there are no Mafia Killing roles left. This group can be divided into 3 subgroups: Mafia Killing, Mafia Support, and Mafia Deception.
The Mafia are the primary antagonist of Town of Salem and have the highest win rate besides the Town. They are the second-largest faction, have exact knowledge of their members identities, can talk privately at night, and always have a guaranteed killer on their team. They can also exploit the lynching trials by misguiding the Townies to lynch their own during the day, can distract the Town to lynch evil rivals or prevent votes by allying themselves with Pirates, Neutral Evil or Neutral Benign roles. If successful, the Mafia can rapidly gain the majority in the trials, at which point their victory is almost certain.
The Mafia returns; the Mafia is back and stronger than ever, with two new members.
As of Version 1.3.0, at the start of the game, there will never be more than 5 members of the Mafia (no matter which Game Mode). If there are more than 5 members of the Mafia during the game (due to Amnesiacs), the Mafia window will only be able to display 6 of them. This, however, was changed in a later update, Version 184.108.40.20601, limiting the max number of Mafia members at the beginning of a game to four. (More information on this is stated below.)
As of Version 1.5.0, members of the Mafia, with the exception of the Godfather, will now be killed upon being visited by a Vampire. In the day, the cause of death will be displayed as, "He/She was bitten by a Vampire." This was likely added as a buff to the Vampires as they were weak against the Mafia before this update. This was due to the entire Mafia having Bite Immunity.
As of Version 220.127.116.1101, at the start of the game, there will never be more than 4 members of the Mafia (no matter which Game Mode). If there are more than 4 members of the Mafia during the game (due to Amnesiacs), the Mafia window will only be able to display 6 of them.
List of Mafia RolesEdit
Here are the list of Mafia roles, each page goes into more detail about what each one does, but a brief description is provided here:
|Role Name||Role Alignment/Category||Role Description|
|Ambusher||Mafia Killing||Choose one person to lie in wait outside their house each night. You will deal a Basic attack to one random visitor. All other visitors will know your name. You have 3 uses.|
|Blackmailer||Mafia Support||Choose one person each night to blackmail. They are prevented from speaking, and on trial they can only say "I am blackmailed." You can hear whispers.|
|Consigliere||Mafia Support||Check one person for their exact role each night. Anyone that was doused or hexed will come up as an Arsonist or Hex Master respectively.|
|Consort||Mafia Support||Distract someone each night. You prevent them from using their night ability. Role-blocking a Serial Killer or Werewolf on a Full Moon forces them to kill you.|
|Disguiser||Mafia Deception||Choose a person to disguise as each night. If you are killed, you will show up as the role of the person you disguised as.|
|Forger||Mafia Deception||Choose a person to forge each night. If they are killed, your forgery will replace their Last Will. You have three forges.|
|Framer||Mafia Deception||Choose one person to frame each night. A Sheriff will see the result as a member of the Mafia, and an Investigator will see said target as a Framer, Vampire,Jester, or Hex Master.|
|Janitor||Mafia Deception||Choose a person to clean each night. If they die, their role and Last Will is hidden to the Town, and only you will know both. You only have 3 Cleanings.|
|Godfather||Mafia Killing||Choose who to kill at night. If a Mafioso exists, they will attack the target for you. You have Basic defense and can not be found by a Sheriff.|
|Hypnotist||Mafia Deception||Choose a target to give false information for that night. They will receive a notification of your choosing.|
|Mafioso||Mafia Killing||Choose a target to kill at night. If there is a Godfather, anyone they pick overrides your decision. If the Godfather dies, you are promoted to a Godfather.|
General strategy Edit
- Put your name and role in your Last Will, along with other Mafia roles with names of people who aren't members of the Mafia. If you die, the Town might think you're throwing the game and lynch someone who's innocent, helping the Mafia win.
- You may be reported for game-throwing, but it isn't as long as the names that are in your will are not Mafia.
- It is useful to talk a lot during the day because usually members of the Mafia are very quiet. If you talk frequently, you draw attention, and people who draw attention have 'nothing to hide'.
- It is good to make up a role in advance in case you are asked or jailed:
- Jailor: Try to be as convincing as possible: Depending on your performance, the Jailor might execute you on the spot. Also, the Jailor will typically execute Neutral roles.
- Spy: Usually, a Blackmailer would claim this. You would have to include who you "bugged" and who the Mafia had visited each night. Correctly put who the Mafia had visited incase there is another Spy, but you can put a random result for anyone who was bugged.
- Investigator: The role you claim must match the investigation if the Investigator has already proven their role. So for example, as a Mafioso or Ambusher, claim to be a Vigilante or Veteran. Veteran is a better claim because if the Town believes you are a Vigilante, they may ask you to shoot known members of the Mafia (but, beware! The Veteran is a Unique Role, so if you claim it, you will be busted if another Veteran dies or gets revealed). As a Consort, claim to be an Escort. A Consigliere should pick Investigator or Tracker, a Blackmailer should claim to be a Spy. A Hypnotist should claim to be a Transporter or Escort, a Forger should claim to be a Lookout, and a Janitor should claim to be a Medium or Trapper. Framers, Disguisers, and the Godfather are less obvious cases. Since the Framer's ability is to make other people appear as Framer or a member of the Mafia, you can claim anything (This can also work if a Hex Master has been confirmed to be in the town). A Disguiser can claim to be a Doctor or any other role depending on what they come up as, since that hints the disguised person's role. However, claiming Doctor itself can get you executed by a Jailor or lynched for suspect of being a Serial Killer or Disguiser. The Godfather is mixed, they can either claim a role and say they have been doused by an Arsonist, or they can claim to be a Bodyguard, Crusader, Survivor or Executioner, although these claims generally don't work.
- Lookout: They will know you are able to visit if they watch you visit someone. In most cases, you can refer to the strategy for Investigators. As a Blackmailer, Disguiser or Framer, you should definitely claim a visiting role which is not noticeable (e.g. targets will know if they are role block and blackmailed, but not if they were investigated).
- Sheriff: If you get accused of being a member of the Mafia; claim you might be framed, transported or accuse the Sheriff of being an Executioner.
- Tracker: WIP.
- Psychic: If you are accused of coming up in an evil vision, claim a Town role and try to shift suspicion onto another person from the vision. If you come up twice, however, say they are an Executioner as there aren't many ways to get out of this situation.
- Work to identify your allies.
- Executioners want to lynch a Townie, so it makes sense to support them; be careful about what you claim, since unlike them, you usually have to maintain plausibility even after their target is lynched and revealed as a Townie. If you do claim a Town Investigative role to support them, sometimes claiming to be a second Executioner with the same target after your lies are revealed can be helpful. You can identify Executioners by looking for people who seem to focus on accusing one target, especially if they accuse a non-member of the Mafia of being a member of the Mafia; however, be careful, since your night-immune rivals like the Serial Killer, Werewolf, and Arsonist may sometimes pose as an Executioner to deflect attention. It's a good idea to try and get them lynched after they've hung their "target" or investigate them at night, just in case.
- Jesters want to be lynched, which wastes the Town's time and (assuming nobody in the Mafia votes for them) can kill a Townie or a possible Neutral role. You can identify Jesters by looking for people who make claims you know to be false, such as claiming they were attacked on a night you were role blocked. It's best not to kill Jesters; they can distract the Town and Neutral Killing roles.
- Witches win with you, but can be very dangerous if they're targeting blindly; making contact with them is very important. Witches often claim to be a Survivor; other evil night immune roles often do as well, but either way it's a waste of time to attack them. You can also signal to Witches that you're a member of the Mafia by not alerting the Town after you were witched, which (with a competent Witch) decreases the chance that they'll point people at you in the future. The other possible way is telling that the person being witched is a member of the Mafia in the Godfather/Mafioso's Death Note. Additionally, since Witches win with all evil roles and need to last to the end, it can sometimes be worth just calling on Witches to identify themselves if doing so will result in you having a majority.
- Survivors want to survive, if you identify them, you may try to whisper and convince them that the Mafia has a better chance of winning to the Town. In return, you can promise them the Mafia won't attack said Survivor. In the best case, the Survivor will help you lynch the Town, the Coven or Neutral Killing roles in the late game, result in you having a majority.
- Amnesiacs want to remember a role. Amnesiacs are always a wild card; they can be an enemy or an ally to the Mafia. If the Amnesiac is revealed to the Town, always make sure you kill or role block him.
- Guardian Angels: The Guardian Angel seeks to ensure that their target survives until the end of the game. If the Guardian Angel has one of the Mafia as their target, then you can whisper them to strike a deal. The Mafia will leave them alone or even defend them if they are accused, and in return the Guardian Angel works with you and helps to defend their target, who is one of your teammates. This also works if the Guardian Angel has any Survivors, Neutral Evil roles or a Pirate as their target, although it does depend on whether the neutral target of the Guardian Angel is willing to side with the Mafia. However, If the Guardian Angel has a Town member, Coven member or a member of the Vampires as their target, you should eliminate them, as they are defending one of your enemies.
- Pirates: The Pirate seeks to plunder two players. If you can identify who the Pirate is, you can whisper them, asking them not to plunder any of the Mafia, and in return the Mafia will not attack them at night. You could also try to appease the Pirate if they become a Kingmaker. You could use the fact that the Mafia left them alone all game and did not out them or attack them in order to try and get them to vote with you. Also note that the Pirate may side with another faction over the Mafia. If they publically announce that they are helping a faction other than yours during the day, try to get them killed as soon as possible, either by murdering them at night or convincing the Town to lynch the Pirate as they can kill Townies and as such must be eliminated.
- Dealing with the Jailor.
- The Jailor is the most powerful Town role, and can singlehandedly cost you the game if not dealt with, especially if you lack a Godfather and Mafioso combo - in that case, having your killer jailed will result in no Mafia kill the next day, usually getting them executed or paralyzing the entire Mafia. Therefore it is vital to identify and kill the Jailor as quickly as possible.
- Unless the Town screws up or you have a Consigliere, it is very difficult to identify the Jailor directly. However, you can identify who is not the Jailor, and narrow your attacks down to people on that list to increase your chances of killing them.
- Keep track of anyone who announces that they were jailed; it's extremely unlikely that the Jailor would lie about this (since whoever they really jailed would either call them out or need to know their identity), so you can usually scratch them off the list of possible Jailors. People who talk to the Jailor during the day are probably not the Jailor, either, but a few Jailors might lie this way to deflect evil attention.
- Keep track of other evils, likely Jesters and Executioners, and anyone else who generally doesn't seem to be helping the Town. They're probably not the Jailor, either.
- Keep track of anyone whose role is known, either via Consigliere or some other source. Before attacking a known non-Jailor Town member, consider whether it's more important to kill them or to find the Jailor - you might be better off focusing on unknown people instead.
- The Consigliere should also follow these instructions to increase their chances of identifying the Jailor as quickly as possible.
- It's generally a bad idea to press the Jailor for their identity when jailed. Even if you've convinced them you're a Town Protective, Jailors will find it suspicious - and even if they do tell you their role, if you've claimed Town Protective, killing them will out that as a lie when their will pops up.
- Dealing with Evil Rivals.
- Serial Killer: As the Serial Killers is an "every-night" killer and makes it easier to win. If you find the Serial Killer early-on in a match, keep them alive for a bit, as your common enemy is the Town. If they start killing Mafia, is late game, or you are in a struggle, it's best to out them, or, in serious situations, try getting them to attack your Godfather (who has Basic Defense), if one is available. Claiming Sheriff and finding them as Serial Killer is also a good claim, because they can't be framed to have them found as a Serial Killer.
- Arsonist: Arsonists have the power of dousing undetected, which can move onto your Mafia team. If you have a Godfather, he is useless against the Arsonist by himself. If you manage to find the Arsonist, it's best to out them as soon as possible, since some of your Mafia friends may be doused.
- Werewolf: Dealing with a Werewolf can be a large struggle, since it kills all its visitors, which can include your fellow members of the Mafia. If you find them through ways of their Defense value being higher than the Mafioso/Godfather's Attack value or a Consigliere, it's best to out them as soon as possible, especially during late game.
- Vampire: Depending on the Game Mode, Vampires can be either a large, common threat or a small threat capable of being brought down. Vampires can be a problem, however, due to the fact they can spread undetected and kill your Mafia members minus a possible Godfather. Finding Vampires and killing them can improve your team's survival. If there is a known Vampire Hunter, without killing them or revealing your identity try teaming up with them to kill any possible Vampires.
- Coven: The Coven will be your major contenders in the battle for supremacy over the Town. The best strategy for the Mafia is to remove them as quickly as possible after identifying them but you may try to let someone else kill (or just simply lynch) the Medusa as she will turn your fellow members or you into stone. However, if you have a Consort, you can safely roleblock the Medusa, and the Mafioso/Godfather can easily kill her. If the Consigliere found a member of the Coven (except the Hex Master who might hexed other roles), it's better for the Mafia Killing to kill them.
- Plaguebearer: The Plaguebearer is initially not a major concern for the Mafia as they cannot directly kill your teammates, and it will take them a long time to infect everyone. If you discover their identity in the game's early stages, consider leaving them alone whilst you focus on your more powerful rivals at the start, such as the Town , the Coven and any Vampires. However, if the Plaguebearer goes undetected for a long period of time, you run the risk that he will transform into Pestilence. If Pestilence emerges, and you cannot quickly find out who it is, the Mafia are doomed. Therefore, if you discover the identity of the Plaguebearer in the middle to late game stages, or if you discover the identity of the Pestilence, you should out them immediately as by then they pose a serious threat.
- Juggernaut: The Juggernaut at the beginning is weak and vulnerable, due to the initial lack of defense and their initial slow killing rate. If you discover the identity of the Juggernaut before they pose a serious threat, keep them alive for a bit, as your common enemy is the Town. However, the longer the game lasts whilst they are still alive, the more and more powerful they will become as they amass kills. Even worse, the strategy of baiting them to attack your Godfather in order to gain one more night for Mafia to reach majority doesn't work, as the Juggernaut has a Powerful attack. If you manage to find them during the middle to late game stages, when they will usually be at their most powerful, it's best to out them as soon as possible, as they can single-handedly obliterate the Mafia over a couple of nights.
During the Day Edit
- If one of the members of the Mafia is being hanged and you cannot prevent it, vote guilty to avoid suspicion of being Mafia. This will also allow you to point out anyone who abstained or voted innocent as possible Mafia.
- If you recognize that an Executioner is trying to lynch someone, and the lynch vote comes, then vote innocent. This will make it seem more like you're a Townie. If the other killing roles, like Serial Killer, are dead, and the Town mob votes someone and you are sure they will vote guilty, then vote guilty as well (unless the Mafia vote would override guilty).
- It is important to avoid lynching a known Serial Killer too soon. He can help you double the deaths of Townies, as well as double your chances of killing any dangerous Townies. Try to find out who they are (by noting the people with a higher Defense value than the Mafioso/Godfather's Attack value) but do not reveal it too soon. Towards the end, if many members of the Mafia are alive and you know who the Serial Killer is, you can lynch them. Otherwise, if you are confident you can win without them, write down in the Death Note that they're Defense value is higher than your Attack value and kill someone else. The Death Note will be visible to the Town and since both the Town and the Mafia want the Serial Killer dead, it is very likely that the Town will vote them up.
- Remember however to play along with the Town. Try to behave the same way most Townies do, so as not to stick out. If for example, many Town members are ignoring a Last Will that says a specific other player is the Serial Killer, try not to draw too much attention while pointing them in that direction. This is especially true with your own Death Notes. If you use the Death Note to reveal sensitive information to the Town, don't start shouting about it the next day in the chat. It will make the Townies suspect you as the writer of that note.
- It is very important to lynch all the Neutral Killing roles especially if there are 4 or more members of the Mafia, because the Serial Killer and Werewolf can be a big threat while the Arsonist might burn the whole Mafia.
- Sometimes, enough members of the Mafia will stay alive that you have the majority, possibly including a Witch or other Neutral. If the Town has no Vigilante or Jailor left alive, you can easily reveal yourself during the day and lynch the remaining Townies one by one (without wasting time with Town Protective or dangerous Town Support roles).
- One of you pretends to be the Sheriff. If someone is immune to your attack, then say that they are the Serial Killer. If they are, then you will receive trust from the Town, and won't have to worry about getting lynched. Remember that the Executioner, Werewolf, Juggernaut, Plaguebearer/Pestilence and Arsonist are also immune. If you think you've identified the Werewolf, you can accuse them after a Full Moon night, but you have to use the right accusation or the Town may grow suspicious. Another danger here is that whoever you attacked, they'll know they were hit by the Mafia, and will likely say so on the stand, which could get you hung the next night (or even immediately if the Town cares more about hanging the Mafia than an immune role).
- Try to get the Jester lynched for an extra kill that night. Just make sure the other members of the Mafia don't vote guilty.
- Sometimes, you'll find out that lynching your own teammate is the only way out. This happens when an Escort (or Jailor) keeps role blocking the only Mafia Killing role that the Mafia has, but the votes are not enough to lynch them during the day. To avoid a draw, you might be forced to contribute to the voting and lynching them.
For example: Player A, Player B, Player C, and Player D are confirmed members of Mafia and the Escort has role blocked Player A for two days and since then, there were no Mafia kills. Since nobody is getting lynched, and the Escort will keep role blocking Player A since they are a confirmed Mafia Killing role, lynch them. This will make one of your teammates get promoted to Mafia Killing role and the Escort will not be sure on who to role block anymore. This can only buy you some time since the Escort could be lucky and role block the new Mafia Killing role again, but sometimes it needs to be done to avoid a stalemate.
- One risky strategy is to pretend to be an Executioner or Jester, and accuse a fellow member of the Mafia, but with some flaw in your accusation (for instance, claiming to be an Investigator and saying that they came up as Mafia, rather than listing an investigative result that an Investigator would receive). This can accomplish several valuable things; if the Town believes you're an Executioner, they may assume your target is a Townie , whereas if they believe you're a Jester, they may ignore you. Even better, if your target later dies and is revealed as a Mafia, you can use your accusation to say that you're a "confirmed" Town Investigative, which may get some Townies to listen to you despite your 'mistakes' earlier on.
- This is risky, though, since you're calling attention to two members of the Mafia and could get shot by a Vigilante, executed by a Jailor, or hanged by a Jester-unwary Town for making a bad accusation; alternatively, the Town might not notice the flaw in your accusation and hang the accused member of the Mafia anyway.
- If, during the day, you seem absolutely certain to be lynched, and the Jailor is still alive, consider claiming Jailor. This should only be done when you feel absolutely certain you'll be lynched otherwise since it usually guarantees your execution by the real Jailor the next night; and you can often be caught out if people ask who you jailed. But it has several advantages that can benefit the surviving members of the Mafia:
- Townies often reflexively vote innocent on Jailor claims, giving the real Jailor a chance to deal with them; because Jailor is unique and the real Jailor can execute fake claims in this manner, even transparently false Jailor claims can sometimes make the Town pause due to the sheer rarity of people claiming it falsely. And if the Town does let the real Jailor handle it, this forces them to waste a night and an execution dealing with you, which could have otherwise been spent elsewhere. If you have a Consort or Witch on your side, they can even make a guess at the real Jailor to save your life.
- If you do survive to the night and get jailed, tell the Jailor that you are a Veteran trying to bait. Depending on the evidence against you, it may not be sufficient to save your life, but it's the most plausible explanation for why a Townie would falsely claim Jailor.
- Sometimes, the real Jailor might reveal to counter-claim you, exposing them to the Mafia.
- Since the Jailor is such a powerful claim, you can sometimes push to successfully lynch your main accuser; this also tends to make it more likely that the real Jailor will speak out, exposing themselves.
- In All Any, the Jailor might not even be present, allowing you to claim them safely; since the claim is still so risky, many Townies will reflexively accept it regardless of the evidence against you.
- Do not do this if you are the sole Mafia Killing role since it will leave the Mafia unable to kill that night; or if you're the last surviving Mafia member overall, since there won't be anyone to benefit from your sacrifice.
At Night Edit
Choosing a target to kill Edit
- If someone is being accused of being Mafia and they are not, not killing them will waste the Town's time investigating them at night or questioning them during the day. On the other hand, killing them may redirect suspicion to the accuser. Even better, killing their accuser may increase suspicion on them; however, it risks wasting one of your kills hitting an Executioner or Jester.
- If you have someone trying to lynch you, don't kill them too soon. It would be too obvious. However, if you wait too long, then you might get lynched because you let that person convince the Town to kill you. Additionally, if they're a genuine Investigator or Sheriff, it might be better for you to simply bite the bullet and kill them as soon as possible even if it gets one of you hung rather than leaving them alive to potentially discover the rest of the Mafia.
- If there is a Jailor, you can sometimes choose not to kill anyone: it will seem like the jailed person is the Godfather or Mafioso.
- Try killing the person who is least expected to be killed. If someone says, "I'm an Investigator/Sheriff/Doctor/or any Town role in fact," Don't kill them. The Lookout might catch you doing it; the Doctor might save them; they may be a Veteran trying to lure you in, and so on; the Bodyguard, Crusader or Trapper might protect them which result in your death; the Transporter might have transported them.
- The Mafia benefits by having a complacent or distracted Town. Therefore, you should generally avoid killing people who obviously seem to be wasting the Town's time with false accusations, off-topic arguments and so on. Often, they'll turn out to be Jesters or Executioners anyway. Conversely, it's often a good idea to kill people who seem too competent or directed.
- If you get accused and people vote for you, but they don't manage to get you up to the stand, it can be dangerous to kill your accuser; but people are less likely to notice if you kill the voters.
- The Town, the Coven and Vampires are the biggest threat to the Mafia. Try focusing on eliminating them first unless Neutral Killing and/or Pestilences gets in the way.
Using the chat Edit
- The Mafia's greatest strength is knowing their allies and being able to talk to them privately at night. If someone in the Mafia is being accused of being Mafia, you can team up with the other Mafia to invent "proof" that they are innocent; e.g. claiming that you role blocked your Godfather or Mafioso, have been healed by a member of the Mafia, having transported them, etc. This will cause the remaining Townies to be unsure who is lying, giving you time (or possibly lynching a Townie) until the Town does not have the numbers to lynch you anymore. However, this must be done with care, since if your story falls apart, you might all get revealed. If you don't feel you can defend a fellow member of the Mafia successfully, lynch them anyways so you don't seem suspicious to the rest of the Town.
- If you die and the Medium is still alive, then tell them the names of people who are Mafia (but really aren't). Since you can still see the Mafia log when you're dead, check first to see who the Mafia are going to kill, and call other people as Mafia. But advanced and experienced players are harder to trick as they don't trust the Mafia. If you name someone as Mafia but then they die, and it's revealed they are Town, then the Medium will likely not believe you if you give out false information again.
- You may have better luck falsely telling them that someone is a Neutral Killing role; you can claim that they're immune or that your Consigliere identified them. A Medium is more likely to believe you on this because it would make sense for you to reveal enemies that are shared between the Mafia and the Town.
What to do while in jail if you are the only Mafia Killing role:
- If the Jailor jails you, and you are the only killing role in your team (the Mafioso or the Godfather) then you are in trouble. When the next day the Jailor will see that the Mafia hasn't killed, they will jail you again and again, and even execute you if they have the power to do so. If the Jailor is confirmed (because they were resurrected, for example), this is even worse, as they will call you out the following day. When jailed, do your usual role claim, and then, at the very beginning of the day, say, "I was in jail and someone tried to attack me." This might only buy you an extra day (since the Jailor will jail you again just to double check) but you might make the Town think you are not the Mafia Killing role. Another member of the Mafia can also cover for you (by saying, "Thanks, Doctor.", by claiming to be a Survivor who blocked an attack with their bulletproof vest, and so on), which may be more likely to be believed; but this is dangerous, since you're exposing another member of the Mafia to suspicion, and if there's clearly only one Doctor when you claim to have been healed, then they'll know you're lying.
- The Mafia and Coven are similar: both have multiple diverse roles, both can talk to each other at night, both know each other's identities, both die from Vampire bites, and both collude to destroy the Town.