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Unity Last Will

A Last Will example

The Last Will is given to each player and is shown to the Town upon that player's death. It has a 400 character limit, just like the Death Note. A player's Last Will often includes critical information, although it is also used as a means of deception in the game. Townies will often include descriptions of what they were doing in each of the Nights. However, keep in mind that there's a possibility that a Forger might forge (change) your Last Will, a Janitor or Medusa might clean or Stone Gaze you respectively, and hide your Last Will and role from the other players. Even worse, your Last Will might get bloodied by a Serial Killer if you are an Escort, Consort, Jailor or Pirate, so try to share information to the Town instead of solely relying on your Last Will. Players may also use different abbreviations than others, so it may be confusing for some new players. Read up here to know some common abbreviations for the game.

Last Will Button - Unity

Icon of the Last Will button as seen in the game.

For example, a Lookout's Last Will might include:

Lookout:
N1: Watched John Willard - Deodat Lawson and Cotton Mather visited them.
N2: Watched Betty Parris - Giles Corey visited them (Betty died? Giles suspicious?)

In this example, the Nights are shown as N1 and N2 for each of the Nights. Many players like to show their Last Wills in this fashion. Other roles, such as the Mafia, won't use Last Wills in such a way. A Neutral role, such as a Jester, might use the Last Will as a means of teasing the other players for having lynched them. Players should exercise caution when using their Last Wills, as they are capable of turning the game quite abruptly, in favor of any side.

However, there is not a lot of time or space to write long sentences in your Last Will, so abbreviations should be (and normally are) used. Make sure your abbreviations of player names and other terms are unambiguous, to avoid confusion e.g. John Hathorne and John Willard being in the same game. John would not be a suitable abbreviation:

Lookout:
N1: John W vb Deodat, Cotton
N2: Betty vb Giles. Giles sus

Some roles gather a lot of information, such as the Lookout who is mentioned below. Instead of writing all the names, you can use the number displayed in the list of names. For example:

N3: 4 (by 3 and 7)

This means that on Night three you watched number 4 on the list, who was visited by number 3 and number 7. However, this tactic often causes a lot of confusion among newer players, and forces others to check the name list to connect the name and numbers together. Generally, names stick to memory better than numbers, so for some, it is often a better idea to write names, and abbreviate them if needed.

Do keep in mind that your Last Will only saves when you close it. For example, if you had written your entire Last Will without closing it once, when you die, your Last Will would appear blank.

When writing your Last Will, it is generally a good idea not to use characters such as < or >, as these are used in game code and are turned off, resulting in blank text when pasted into the chat.

Do NOT break the Town of Salem Rules when you are writing your Last Will, such as using vulgar language or harassment of others. All rules that apply to the chat also apply to the Last Will as well.

Advantages of using Last Wills[]

For Townies[]

  • Thorough but simple, Last Wills will help the Town determine other players' roles or find out if they are suspicious. This is especially the case when the Last Will's owner is a Town Investigative; e.g. a Lookout's Last Will containing "Night 3: John Hathorne visited by Samuel Sewall, Deodat Lawson. John Hathorne blackmailed!"
    • If you forget to write your Last Will, wait for the next Night to see if there is a Medium who you can pass information to.
      • Keep in mind that a Medium cannot talk to you when jailed, but can still hear what you say. It is generally a good idea to put your information in the dead chat, even if no one is responding to you.

For Any Role[]

  • A Last Will that is updated daily can be copied and pasted into the chat as a form of evidence for one's innocence, even if it doesn't contain helpful evidence.
    • A fake Last Will with phony visit logs may help a Neutral or Mafia role with their claim of being a Town member. On the other hand, having no Last Will to copy and paste will increase suspicion on the owner.

For Mafia[]

  • A Mafia can reveal information to direct the Town's attention to lynching a Neutral role. E.g. "Ann Sears is immune - Serial Killer" may get the person lynched if they cannot convince the Town of their innocence.
  • It's possible for a Mafia member to call out roles that otherwise would benefit from not being known. Exposing the Retributionist, Veteran, and other roles allows the Mafia to target said roles in the Town.
    • Additionally, a Consigliere can claim certain people are a specific role, in order to get the Town to lynch them or not to trust them.
  • A Framer may use their Last Will to keep track of the players that they have Framed because a Sheriff/Investigator may have visited one of their targets and will need to Frame them again.
    • It is recommended however to use your Notes instead of your Last Will, because if there is still Mafia in the game, you are not helping them by letting the Town know who is Framed.

For Forgers[]

  • A Forger can keep a copy of their forgery in their Last Will or Notes, while knowing exactly what their target's Last Will would look like when they die. They can also use their Last Will/Notes to start writing up their forgery of a person's Last Will before the Night starts, to save time and write more.
  • One Forger strategy is to make their Last Will say "Going AFK (Away From Keyboard), Mediums that say that I'm talking are lying" so that it casts a little bit of doubt on Medium claims.
    • This can however be a really bad strategy if there are multiple Mediums, as they can copy and paste dead chat to "confirm" each other, and also confirms the existence of a Forger in the game.

For Arsonists and Plaguebearers[]

For Jesters[]

  • You can "accidentally" copy paste a "real" Last Will under a fake one, to seem like an evil role. You can try using investigative results to make it as believable as possible. An example of such fake Last Will is:

Giles Corey the Lookout:
N1: Alice Young, visited by John Hathorne
N2: Ann Sears, no visits

..................................

Forger:
N1: Forged Ann Sears
N2: Forged Alice Young

  • You can also make up impossible results, such as:

John Hathorne the Investigator

N1: Deodat Lawson - Medium, Jester, Mayor

N2: Cotton Mather - Sheriff, Serial Killer, Retributionist

  • This also works if you use before-1.5.11.5389 investigative results, although the former is more likely to get you lynched:

Giles Corey the Investigator

N1: Alice Young - Mayor, Godfather, Vampire Hunter

N2: John Hathorne - Spy, Blackmailer

    • However, these may not work against more experienced players.
  • Pretending to have your Last Will glitched can wind up with you killed.
  • Pretending to not have a Last Will claiming a Town Investigative can also help you get lynched.

Disadvantages of using Last Wills[]

For Townies[]

  • Last Wills can lead to many wrong lynches as well, especially when details about Townies who have been Framed or wrongly accused are included. Mafia members can use this to their advantage.
  • Although Last Wills can contain important information, the nature of deception in the game may lead to some Last Wills being disregarded whereas the information included is actually correct.
  • Some players may find partially written information suspicious. If a player is killed before they can complete the Last Will for that Night, then the next Day it may come up partly completed and may lead to a wrong lynching (or possibly a correct one). The Sheriff for instance may have found a player as innocent, but the target gets lynched anyway. Or the reverse could be true - they could have found a Mafia member but were unable to tell the Town.
  • Some Last Wills will contain information about who might be what role. This information is just as precious to the Mafia as it is to the Town. The Mafia might use the information to select their next target which could be a key role.
  • A Janitor can clean the body of the victim and prevent the Last Will from showing up.
  • Last Wills may reveal who the Veteran is if they visited the Veteran on alert the Night they died and wrote the name in their will.
  • Jesters, the Mafia, and a Serial Killer may have fake roles, taking the suspicion off/on of them.
  • A Forger may be able to throw off the Town and cause them to believe false information, especially if it was an Investigator's Last Will they had forged.
  • Mediums may struggle to fit all of the dead chat in their Last Will if the dead chat is lively and may be lynched by aggressive players who think the Medium claimer is faking it (e.g. a Janitor or the Necromancer).

For Mafia and other evil roles[]

  • There are some players who use the Last Will to rat out the fellow Mafia, which can be very annoying and is gamethrowing. In most cases, if a fellow Mafia rats you out, you are most likely dead, as trying to fight back to convince the Town you are not Mafia will make yourself seem more suspicious. However, most of the time the Mafia member "reveals" who their fellow Mafia are, they are really just framing other players. Use this to your advantage if a Mafia member betrays you, and point out to the Town that it wouldn't make sense for the Last Will to be telling the truth, because it would make them lose.
    • If you are the Godfather or a Disguiser, you can even invite the Sheriff to interrogate you. It will come up as "innocent", which will hopefully dissuade them from checking the other member.
  • When writing a fake Last Will, it might be a nice idea sometimes to include a bottom line saying "Last Visit: <player name>". This might be done by those evil visiting roles who want to keep a fake Last Will of visits, but at least give everyone information about their last visit in case they get killed by a Veteran, attack an immune player or they role block the Werewolf on a Full Moon. For example, a Consort's fake Last Will might look like this:

    John Willard the Escort
    N1: William Phips
    N2: Alice Young

    Consort
    Last visit: Giles Corey
     
    • As Mafia, this strategy can be pointless, as the other Mafia will see who you visited last Night and write it in their Death Note.
  • This way, if John Willard dies from a Serial Killer or Werewolf on Night 2, everyone who reads the Last Will will realize that the first half is just a big lie, and the last visit of the Consort was Giles Corey, not Alice Young, thus Giles Corey should be suspected of being the Werewolf. The same applies for a Serial Killer that attacks an immune player, but in the same Night the Serial Killer gets killed by someone else (such as Werewolf or Arsonist). People reading the "Last visit:" line of the Serial Killer's Last Will, might realize that, that player was attacked by the Serial Killer and survived, thus he/she is suspicious.

Trivia[]

LastwillSK

A Last Will covered in blood by a Serial Killer

  • Prior to Version 1.5.9, a Disguiser would trade bodies, names, and placement on the village, but not Last Wills. After this, Disguiser was completely reworked since you could bypass this easily by putting your name in your Last Will which would get the Disguiser exposed and lynched. Some players also used this as a chance to get other players banned.
  • A Serial Killer who kills a roleblocker visiting them will "bloodify" their Last Will, making it unreadable.
    • Although there is no official name for this kind of Last Will, most players have coined it a 'Bloody Last Will'.
      • The XML file found in the game calls it a 'blood covered will'.

History[]

  • 3.3.5
    • Restricted the allowed characters and symbols that can be typed in Last Will.
  • 3.3.1
    • Fixed Forger issue with invalid roles appearing in Role selection dropdown when forging a Last Will.
    • Copy/paste should now work when writing forgeries on web platform.
  • 3.3.0
    • For non-mobile platforms, pressing the Tab, Page Up, or Page Down keys in Last Will (or pasting in text with tabs) no longer produces weird spacing issues.
    • Janitors can now read Bloody Last Wills from their Cleaned victims.
  • 3.2.5
    • Fixed narrow Last Wills on narrow screen aspect ratios such as 5:4.
    • Added Bloody Last Will (LastwillSK).
  • 3.2.0
    • Fixed issue where clicking the Last Will button in graveyard could close an already open Last Will rather than open the newly selected item.
  • 3.1.14
    • Moved the "Send Will to Chat" button to the bottom right corner of the Last Will.
  • 3.1.13
    • Last Will Close without Save button is fixed to no longer send Last Will to chat for mobile.
    • Fixed issue with Last Will improperly allowing some rich text markup (like red or green text, for instance). This was not compatible with all clients.
  • 2.5.5.12200
    • The sprite of the Last Will has been changed. Old sprite was Last Will.
    • The sprite of the Last Will button has been changed. Old sprite was LastWillButton.
  • Beta 0.6.0
    • Added the ability to review Last Wills.
  • Town of Salem Release
    • Introduced.

See Also[]

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