The sun had set already. The people of the Town moved along the paths and streets of a lamp-lit Salem after the town's afternoon meeting. One figure, his hand moving to turn the doorknob to his house, had suddenly found himself in a blindfold and handcuffs. With no chance of resistance, he was hauled away under the cover of darkness. He would not be in his bed that night, nor out doing his duty. Instead, he would find himself tossed into a pitiful jail cell. Stone walls, a small cot, and a bucket were the only material inside.
After a long and dreadful wait, the barred window of the cell's only metal door let through a voice in a sovereign tone. "What is your role in this mess?" The figure, alone in the cell, sweats and looks from the cell door back up towards the bars. The voice sounds again, compelling and potent in its ultimatum, "Make your claim, or you will die here."
Handcuffed and nervous, he calls out, "I-I'm the Doctor! I was only trying to help someone!" It didn't work. He could hear the sound of a gun being taken out of its holster. The sovereign voice of the Jailor sounds again. "...I had a visit from the Doc' yesterday." The door opens. A pistol points at the cuffed figure inside the cell.
"It wasn't you." (credit)
- The Jailor is a Unique Role. There can never be more than one Jailor in a match.
- Neither you nor the Mayor can be an Executioner's target.
Jailing a target Edit
Jail a target for the upcoming night by clicking on the Sun button (day ability) during the day phase.
- Your jailed target is role blocked. This overrides Role block Immunity.
- You will not visit your prisoner, so you won't die to Werewolf or Pestilence if your target is attacked by them. You also won't die to a Trapper's trap.
- As of Version 188.8.131.5201, all visits against a jailed target will fail, including that of Investigators, Lookouts, Sheriffs, etc.
- You will not receive any messages of any of these visits.
- A Bodyguard visiting your target will not retaliate if the target is attacked. (by you or anyone)
- Any roles that visit your jailed target will receive a message saying, "Your ability failed because your target was in jail!"
- If you jail a Serial Killer or a Werewolf (during a Full Moon night) and don't execute them, they will attack you and any other role blockers visiting them. This will occur even if they leave the game.
- If a jailed Serial Killer attacks you, you will receive a different message, "You were killed by the Serial Killer you jailed!"
- If you jail a Werewolf and they attack you, you will not receive a special message. You will only receive "You were mauled by a Werewolf!
- You can be protected by a Doctor or a Bodyguard from this attack.
- If a dead Medium seances you or your prisoner, that player will listen and talk to both the Medium and the other player at the same time. However, the other player cannot hear the Medium.
- Whoever you have jailed will still be able to hear anyone they can usually hear at night; Vampires and members of the Mafia will hear their respective evil channels, a Vampire Hunter will still hear the Vampires they listen in to, and a Medium will still be able to hear the dead.
Executing a target Edit
Execute your prisoner by using the night ability button. You have three executions.
- You cannot execute on the first night, even if you are controlled by a Witch. You will still receive the notification that you did not perform your night ability even if you get controlled.
- You can be role blocked from executing.
- If you execute a Townie, a message ("You have slain a Town member so you cannot attack again") will be shown to you every time you jail a person. You will lose your remaining executions as well.
- If a Witch controls you into targeting your prisoner, you will be forced to execute them (unless it is the first night).
- If a Witch controls you into targeting someone other than your prisoner, you will be unable to execute your prisoner.
- If you jail a Serial Killer, any Escort or Consort that tries to role-block them will be saved from the counterattack since the visit fails. This will happen even if you don't execute the Serial Killer.
- You have a Death Note that can explain why you executed your jailed person based on their claim and actions. The reasons are below:
- No reason specified.
- They are known to be an evildoer.
- Their confession was contradictory.
- They are possessed and talking nonsense.
- They are too quiet or won't respond to questioning.
- They are an outsider that might turn against us.
- I'm using my own discretion.
- On Day 1 (or any day with no leads), jail someone you think might be killed that night based on their name or actions. You can gather information, while also possibly protecting someone.
- Keep track of your jailed targets in your Last Will and write their names in your Last Will before the night begins. If you jail the Serial Killer and die, the Town will be able to know the Serial Killer's possible identity. This also applies to Werewolf during Full Moon nights.
- Write down any claimed roles in your Last Will immediately before the night ends, just in case you die that night.
- If you reveal yourself, make sure that any Town roles that can protect you are doing so, since you are the highest priority target for the Mafia, Serial Killers, the Werewolf and Arsonists. This includes Doctors and Bodyguards protecting you, as well as indirect methods such as a Transporter moving you (which makes you difficult to hit) and a Lookout watching you to find who visits you. If anyone else claims to be the Jailor, they are lying since your role is unique, so jail and execute them.
- Take a Neutral stance on your prisoner, do not be too trusting, but do not be too eager to execute. Stay level-headed, and don't make rash decisions. Try to be polite -- an unhappy prisoner may be overly defensive and angry. If you don't execute an evil role, not only do they live for a night, but now the Town may believe they have some credibility because the Jailor believed them. Even worse, you may die from a Serial Killer or a Werewolf. However, killing a Townie will result in the loss of all your remaining executions and your effectiveness as Jailor. Keep yourself composed, and make rational decisions based on fact. Failing that, go with what your gut tells you, not what your inmate says or what other people say.
- Collect information from everyone, as this can help find true info for Townies and sort out people who are evil, this allowing you to execute them. Try jailing whisperers, talkative people, or anyone looking suspicious.
- When you jail someone, make sure to ask their role. If the jailed target claims a role, ask for their Last Will unless it's Night 1. You will get information from an Investigator, Sheriff or Spy and can immediately find bad Transporter, Escort, or Lookout claims if they claim they moved or role blocked you or one of your jailed targets that was not visited. Get all the information you can no matter what role they claim. Your target will be notified when you decide to execute them. Executing first can make many evil roles panic. However, this is not always true.
- Consider using a code word. If you tell your prisoners a code word and you are voted to the stand, you can say this code word to win votes to save yourself and remain anonymous, however make sure then no other person other than Townies know the code word. If the Townies trust the people who defend you, they will usually be more than willing to vote you innocent. Likewise, if you say your code word and you are not defended by the people whom you told your code word to, you can use that as suspicious evidence to tell to a Medium, if there is one, in the event that you are lynched. A well-hidden code word in a sentence will enable you to tell your ex-prisoners that you are the Jailor while keeping other people unknown to your role. You can use ex-prisoners and any other person's reactions to that code word and votes as a way to tell what side they are on. If you know an ex-prisoner to be an ally, bait yourself to be put up to the stand and gather some evidence! Keep in mind that evil roles you may have jailed can steal your code word, risking you revealing your role and becoming a target for killers or letting an evil role get away. Another way is to make a sentence, then give each person you jailed but not executed a word that's part of the sentence. You can use that when you're about to get lynched. Type out the sentence and those that are part of the sentence will be able to know you're the Jailor. That way, even if the evil roles get a word, they can't use it when they get lynched since they would have to type an exact sentence to be able to win innocent votes. Just make sure the sentence isn't that obvious or simple. Make it obscure enough so that people can't make up a sentence that might have enough words to save themselves. Another advantage to code words is that it can sometimes let you verify someone's claim of being a Medium. If a Townie you previously gave your code to has died and someone you're jailing for the first time claims to be a Medium, they should be able to get the code from the dead (provided they are still active).
- An example of this is telling all your prisoners, "The code word is I like waffles." or something else random and unnecessary. Then, if you get accused or voted on the stand, say the code word again. Hopefully, the Townies you jailed will remember that and vote innocent, which is a great way to get voted off the stand without claiming your role.
- Keep track of Mafia Killing. If no one is killed, there is a good chance your target is a kill-capable member of the Mafia. Beware that if the Mafia have both a Mafioso and a Godfather alive, you will be unable to prevent them from killing by jailing either one of them. However, their Death Note will change from the Mafioso's to the Godfather's (If you have jailed the Mafioso), which you can use as evidence to out members of the Mafia. Many times, the Mafia will not kill in order to have the Jailor believe that the last person they had jailed is a killing role so that the Jailor would re-jail and execute or lynch that prisoner.
- If you execute someone, be sure to mark down the specified reason in your Death Note, and optionally include it in your Last Will.
- If the Mayor reveals themselves, you can jail them in case a Serial Killer, Arsonist or the Mafia targets them, since a revealed Mayor is a high priority to those roles due to the increased voting power. Note that if you both are revealed, a Witch could force you to execute the Mayor, or you might just be killed instead. Or you could instead have a Town Protective role for the Mayor.
- You may want to consider revealing yourself to the Mayor, or any other Confirmed Town roles that you trust. This is especially useful if you can reveal yourself to a Confirmed Town Investigative role, so that during the day you can communicate via whispers and together figure out who to jail and execute without the Town or any evils interfering. However, do not use this strategy on anyone who you are not certain is Town, as you may well be selling your identity to the Mafia, the Witch, or any other evil role that would benefit from you dying.
- You are not Control Immune. Never state who you are if there is a Witch/Coven Leader in game.
- The Jailor can act as a protection role, as their prisoner is granted Powerful Defense. The Jailor can use this to the Town's advantage by jailing those who need to be protected, such as a revealed Mayor.
- Executing someone if they have claimed a role that a previous target claimed is a good way to not only kill a Townie, but also to lose your remaining executions which makes you not much of a threat to anyone you jail. Rather, have a confirmed Town Investigative role investigate both targets. Execute the one who has lied. Remember - it's okay to defer executions! Keep in mind that if you jail two people and they both claim the same role, the first person isn't always telling the truth!
- There is no such thing as a confirmed Executioner or Jester (with the extremely rare exception of one who has been investigated by a confirmed Investigator, while Framer, Vampire, Sheriff, and/or Werewolf do not fit into the role list) You should strongly consider executing any Neutral Evil claims you see. The reason is that the the Godfather or any Neutral Killing role will often try to claim to be an Executioner to explain their Basic Defense. Remember that these roles are Neutral Evil; they have goals that directly interfere with the Town's.
- If there is anyone claiming to be a successful Executioner and you are playing a mode with a few evil roles, the best example for this scenario being Ranked, execute them the next night. They may be an evil faking an Executioner after randomly accusing and lynching someone and getting lucky seeing they are Town, or they could actually be a successful Executioner. Either way, you remove an evil role like a Neutral Killing or an Executioner, which has Basic Defense and can side with evils.
- Be wary of people who claim Neutral roles, as these can be an evil role. However, keep in mind that they could be telling the truth. Survivors sometimes betray the Town, so keep this in mind. However, if you execute a role like a Survivor, you may have wasted an execution that could have been used against a member of the Mafia.
- Never say what your targets have claimed during because you will attract unwanted attention by the evil roles.
- Mafia and evil Neutral roles tend to claim Town roles that are easy to fake, such as Doctor or Lookout. This goes for everyone you jail, but always ask what you have learned to make sure.
- If you manage to jail a Mafioso and there is no Godfather, you should keep them alive, continually jailing them, while the Town safely finds the remaining members of the Mafia. Do not use this if there is a Neutral Killing role, since they can kill you at any time. Keep in mind that a Witch may have teamed up with the Mafia and they might know who the Mafioso is. They could easily force you to execute the Mafioso before everyone finds the remaining members of the Mafia.
- In addition to asking players their roles, you may ask them to produce some proof that they are genuine. For example, you may ask a player who claims a Town Investigative or Town Support role to produce their Last Wills in jail. This allows you to not only consolidate all of the Town's leads, but you can use proven Townies' Last Wills to find the fake Last Wills and narrow down your targets.
- One tactic is to hit the execute button at the start of the interrogation to put more pressure on their targets, and then release the execute button if the target has satisfied your tests. You should not use this tactic if you have a low-end computer prone to freezing as you will not be able to take back your decision for the rest of the night, risking the loss of all your executions.
- Sometimes, you might want to be cautious about what you write in your Last Will; reporting claims for important roles like Doctors and Investigators could expose them to the Mafia. Generally, though, you should write as much as possible, since preserving information will help the Town more than it helps the Mafia.
- Some Jailors like to put in their Last Will the alignment their prisoners claimed instead of the role. This has no real advantages because if they actually are evil, they get more claimspace from you. However, the exception to this is Town Killing. This helps prevent a Witch to control the Vigilante and shoot a Townie with no risk, because now they could visit a Veteran and get killed. Since Town Killing roles occupy the same role slot and have the same Investigator results, this doesn't change the information you give to the Town too much.
- If you jail someone who claims to be an Escort, consider telling them who you've jailed (but not the roles they've claimed, unless you trust them completely), and of course, get the list of who they've role-blocked. Since you're both role-blockers, this lets you narrow down who to jail to prevent the Mafia from killing. If the Escort is actually an evil role, most likely a Consort, the list of who you've jailed is generally not hugely useful to them.
- A good way of finding out if someone is evil is telling them you are a random person's name. If they die by Mafia, they are most likely evil, especially if they claimed a Town Protective role.
- If your target claims to be a Town Protective role, it's a good idea to tell them your name and order them to protect you every night, threatening to get them lynched via your Last Will if you die. The only way this can be exploited is if the Town Protective claim is a member of the Mafia has a Forger or Janitor. They can kill you without revealing that you should have been protected.
- There is no reason to keep any non-Town role claims alive except for Amnesiac. This includes Survivor claims. You would need an Investigator to investigate them, or you could eliminate the non-Town roles and save the Investigator a precious night. However, keep in mind most Survivor claims are actual Survivors trying to make sure they live, so you could be killing off a potential ally.
- In Ranked or Ranked Practice, be wary of Retributionist, Mayor or Spy claims if there is a Serial Killer or a Werewolf on a Full Moon night. Often, these roles will claim to be Town roles that you would be very hesitant to execute, allowing them to kill you that night instead. This especially applies later in the game, when a Retributionist should have revived someone and a Spy should have shared their information. It is still not generally worth executing them; if they actually are telling the truth, you lose an important Townie and your executions. Always keep your Last Will updated just in case.
- If there is a confirmed Serial Killer or a Werewolf and it is an even numbered night, you will have to make a choice if you don't have any executions. If you jail them, you will die, but the rest of the players will not be attacked. If you don't jail them, they will kill somebody, and in the Werewolf's case, might kill multiple players. However, you will live if they don't attack you, and you can safely jail someone else that might be an Arsonist, Godfather, Vampire or any other evil roles. If you have executions though, you can safely execute the Serial Killer or Werewolf without worrying about the above.
- Unlike most roles, you can freely focus on people who are talkative Day 1, since you won't die if they're a Veteran trying to bait people in; this can both protect talkative Townies who are targeted by the Mafia and can let you press evil roles who are pretending to be a Veteran to deflect attention.
- If there is a revealed Mayor and you have revealed yourself as the Jailor, consider saying something along the lines of, "I'll jail the Mayor tonight." but jail a different player. This could keep them safe while you interrogate other players.
- If someone claims to be the Veteran, you might want to put them as Vigilante in your Last Will with their permission. If you die and people see the Vigilante claim, many evil roles will attack them, so the Veteran can kill them with their alert the next night. If you did this, the Veteran should continue on with their claim of being a Vigilante to prevent suspicion, unless they have claimed to be the Veteran before.
- Although your status as the most powerful member of the Town may make you want to conceal your role as much as possible, it's often valuable for you to reveal at a key moment, especially late in the game when it seems like it's the Town's last chance to win.
- Because it's unique, talks to people at night, and can easily execute anyone who claims it falsely, Jailor is almost impossible to fake. Town members will usually believe you without question, and you can easily prove it if anyone doubts you.
- Late in the game, you have a huge amount of information from the people you've jailed, which you can rapidly put together with the rest of the Town to determine who to lynch.
- Unlike a Mayor, you can still whisper and be healed by a Doctor after revealing, and while you lack a Mayor's additional votes, you can usually get the Town to vote for whoever you want, provided there's still a Town majority.
- Additionally, your list of claims, combined with anything people have claimed publicly, can allow you to put together flawless strategies that 'solve' the game and allow the Town to win, leaving evils no room to escape. Since you're the most powerful Town role, most real Town members will do what you say without question.
- For instance, when there are only a few potential evil roles left, you can order Escorts claims to role-block them; you can even order multiple Escort claims to roleblock each other. You can coordinate your jailing with Escort claims to block every possible killer.
- If there are Doctor, Bodyguard, or Crusader claims, you can publicly order them to protect you. If you die after that, it will be obvious that they were a fake; while if the killers target them instead, you've bought yourself another night to jail and potentially execute.
- If you've jailed a Town Protective claims, say you are someone else. If that person shows up dead the next day, you know they were a fake. Be careful, because if they're Mafia and you claim another Mafia member is you, they'll know you're a liar.
- When putting together a plan, consider who (and how many) people could be lying to you. Your goal should be to find a set of commands you can give to the Town that will collectively leave the fake claims with no viable options.
Suspicious Claims Edit
- Pay attention to the Investigator list; many evils will claim the corresponding good roles on their list in case an Investigator reveals their result.
- Doctor is a common claim for Serial Killers and Potion Masters due to it fitting in their investigative result. If someone claims this, and you're not executing, be sure to write it down in your will, since if they're a Serial Killer, they'll kill you and the Town will need to know.
- Bodyguard is commonly claimed by the Godfather as well as the Arsonist because it fits into their investigative result, and also helps them explain their immunity with their one vest.
- Vigilante is a common claim from the Mafioso because it fits into their investigative result and allows them to accuse others of immunity.
- A Mafioso will sometimes also claim Veteran, which likewise fits their result; and the claim is occasionally used by Jester (or by anyone who has clearly been caught in a lie while claiming a valuable role) to explain their behavior. Some evils may be more reluctant to claim Veteran due to its uniqueness, but you can't depend on this.
- Jester is a popular claim for evils. You should kill any Jester claims you see.
- Consorts and Hypnotists will often claim Escort. Few other people are likely to do so.
- Consiglieres will usually claim Investigator. Be suspicious of an 'Investigator' who only catches non-Mafia. An 'Investigator' who knows a non-Mafia target's exact role is almost certainly a Consigliere.
- Sheriff, Medium, Lookout, Doctor are all important roles that are easy to fake, and are thus very commonly claimed by evils.
You shouldn't kill all of these claims, but if someone claims one of these roles, keep an eye on them throughout the game.
- If you are killed by the Serial Killer on the first day, there is only a ~52% chance that you have jailed them. Of course, you will know whether you jailed them or not. However, if there is a Medium (alive or dead with a seance), you can tell the Medium if this occurred. You can also tell the Town if you get resurrected by a Retributionist or tell a dead Townie before they get resurrected.
- Prior to Version A.0.1.8, the Jailor was not a unique role.
- Prior to Version 2.0, Jailors had Death Notes in the same form as any other killing role. This allowed them to be easily confirmed by revealing who they are in their Death Note.
- Prior to Version 2.10, Jailors had no death note. They are now the only Town Killing role with a different form of a Death Note.