Red cloth slips off the Escort's shoulder as she tiptoes through the door. Her silk dress worn like a blanket, wrapped around her body as a towel toga. Her bare feet sink into the glowing cream carpet as she peers into the bedroom. The windows with sills of glimmering gold, crimson wallpaper encrusted with polished rubies in repeated crosses, and a down mattress bursting with feathers. It was a far cry from the crumbling brick orphanage she grew up in, where ivy crept up the foot of her tattered cot.
A lone knife sits on the bedside table. Above the sleeping man, a gun is mounted and a plaque proudly declaring 100-0-0 hangs below. She scoffs while her cherry, plump lips upturn. All this wealth and pride, yet not a single penny for the poor who hunch over in their tents, the children wrapped in cold beached uniforms, those huddled around meager fires. Yet her scorn will be gone when he wakes, and he'll find this red angel: blessed with high cheekbones and ginger hair and a generous chest.
She stands there until he wakes and opens his top drawer with a single finger. A dollar slips over its wooden lip and, the remnants of her grudge melting away, the lady of the night slips into his bed without a hint of apprehension. Tonight, it is the Godfather. Tomorrow it could be that uptight Mayor, and the next night, that introverted Survivor. Money speaks in this town of chaos – the Escort is but all too willing to listen. (credit)
- If you role block a Serial Killer or Werewolf (during a Full Moon night), they will stay at home and attack you instead.
- This will no longer occur if the Serial Killer is in jail or is executed by the Jailor. This is because jailing makes all actions against the target fail. This will also not occur if the Werewolf is jailed or executed.
- Your death message will notify you that you visited the Serial Killer. But if the Serial Killer also chooses to kill you, the message will be the usual "You were attacked by a Serial Killer!".
- Your death message will not notify you that you visited the Werewolf; you will only know that you were attacked by them.
- You can be protected by a Doctor or Bodyguard from this attack.
- If there are both a Godfather and a Mafioso (e.g. in Classic Mode):
- There are multiple roles that are immune to your role block. (e.g. Witches)
- If you and one Mafia, Neutral Killing, or Vampire (currently bugged) are the only ones left alive, the stalemate detector will end the game automatically with your loss.
- It is imperative to keep records in your Last Will. This is for safety precautions in case the target is a Serial Killer or Werewolf, because if you role block a Werewolf on a full moon night or a Serial Killer at any time, you will die. Conversely, this means that anyone you've role blocked under those circumstances without dying cannot be one of those roles.
- You can use this to your advantage and do process of elimination. As long as a Transporter or Witch doesn't interfere, you could make a list of suspects of being the Serial Killer or Werewolf because you haven't role blocked them.
- If you die by the Serial Killer when you did not visit him you will get the standard message, while if you visit the Serial Killer you will get a special message ("You were murdered by the Serial Killer you visited!"). Make absolutely certain to convey this to the Medium and to every other dead Townie (in case they get brought back by a Retributionist). Do this as quickly as you possibly can because once someone has been accused of being a Serial Killer it is often very easy for them to be lynched, and they may even die the night afterward anyway.
- However, if you died to the Werewolf you role blocked, you will NOT get a special message, you will only know you were attacked by them.
- Role blocking the Mafioso will cause the Godfather to attack the target himself instead of the Mafioso. Therefore, if you're in a game with both a Mafioso and a Godfather, and the Godfather dies to a Veteran or Bodyguard before the Mafioso dies, then you should call them out and state what happened. If, for whatever reason, the Town doesn't listen, then continue to role block whoever you blocked that night, since they may have been the Mafioso.
- Normally, when there is both a Godfather and a Mafioso, the Mafioso will leave his Death Note at the target, not the Godfather; but if you role block the Mafioso, the Godfather's Death Note will be left instead. Therefore, if the Mafia's Death Note changes, it may be a hint that you role blocked the Mafioso, especially if you role block someone else and changes back the next night.
- If you role block someone and there are no Mafia kills the following day, do not immediately assume to have found the Mafia Killing. They might have attacked a target with a higher Defense value than their attack value, were jailed, Away From Keyboard (A.F.K), or have simply chosen not to attack. Role block the same person again to check; if role blocking the same target multiple nights results in no Mafia kills every time, it is usually safe to assume your target is the Mafia Killing role.
- When a Town Investigative finds a member of the Mafia, you should role block them to keep them from killing anyone and to confirm that they are indeed a member of the Mafia.
- Role blocking early can be useful, since it confirms there is an Escort or Consort, but has the risk of preventing Townies from protecting and investigating other players. Generally speaking, it's a good strategy to role block on the first night in game modes where the Mafia is likely to have only one killer (because the benefit of role blocking that killer is high enough to outweigh the risk of disrupting a Townie for a night, and because you want to start narrowing down who the Mafia Killing role is as fast as possible); it makes considerably less sense to do so in game modes like Classic or Ranked where the Mafia is guaranteed to start with both a Godfather and a Mafioso.
- Once either a Mafioso or Godfather has died, the Mafia can only have a single killer; from that point on you should always role block every night. If there are no Neutral Killing roles, finding the Mafia Killing role can often singlehandedly win the game.
- When you do find and role block a sole Mafia Killing role, it isn't necessarily a good idea to try and get them lynched immediately; that would just cause a new member of the Mafia to become the killer. As long as you have them blocked, the Mafia can't kill (and it's unlikely you'll get forged or cleaned with the Mafia unable to kill, so even if you do die, they'll probably get lynched when your Last Will is revealed). If you find the Arsonist, try the same strategy. This will prevent them from killing and allow your Town Investigatives to safely search for the remaining criminals.
- Remember that, in this situation, if there is a Neutral Killing and you are confirmed, you are most likely dead. In this case, you should lynch them or at least put it very clearly in your Last Will.
- Also, remember that the Transporter has a higher priority than you and that the Witch can control you; these things can potentially free a Mafia Killing role who you thought you had pinned down. In particular, the danger of being controlled/witched means you should never announce that you're role blocking the Mafia Killing role unless you intend to try and get them lynched the same day.
- In most cases, there is no reason to role block someone again if they aren't a killer; but remember that if the current Mafia Killing role dies, a new person will inherit the role, and that could be someone you blocked before that point. It might be helpful to put a divider in your Last Will after the point where the Mafia Killing role changed as a reminder that anyone after that point can't be the new Mafia Killing role.
- The Escort's skin (Candy) has a very striking resemblance to the Disney character Jessica Rabbit.
- If you are killed by the Serial Killer on the first day, there is only a ~52% chance that you have role blocked them. However, if there is a Medium (alive or dead with a seance) you can tell them what happened.
- Proof: Let R = event role blocked SK N1, K = event killed by SK N1. P(A) represents the percentage chance that an event, A, occurs. P(A|B) represents the chance that event A happens when we know that B also happens. To understand this, imagine two coins. You flip the first and it comes up as heads. Here's a sample space where possible outcomes from now on are bold -
Let Hx = event that coin 1 turns up heads, followed by flip x from Coin 2
HH = event heads comes up twice
We want to find P(HH|Hx). Usually, the sample space is equal to 1 and all probabilities are a fraction of 1, the sum of all probabilities, making them equal to themselves and relative to the whole sample space, but there are results in the complete sample space that we want to ignore; these are ones where coin 1 shows tails. To find P(HH|Hx), we can create a smaller sample space within the whole one which only includes results where Coin 1 shows heads, represented in bold. Now we can find P(HH) relative to the smaller sample space, where P(HH) (which is 1/4 relative to the whole sample space) becomes a fraction of 1/2, the size of the smaller sample space (set Hx) when the results have been narrowed down to occurrences within the smaller sample space. This P(HH) relative to the set Hx is equal to P(HH|Hx).
P(HH|Hx) = (1/4)/(1/2) = 1/4 x 2 = 1/2
P(HH|Hx) = 1/2
- We need to find P(R|K). Like in our example, we want to determine the size of the smaller sample space of the set K, which is equal to P(K). There are two ways that Event K can happen:
- The Escort role blocked the SK. There is a 1/14 chance of this happening in a Classic game assuming nobody leaves the lobby.
- The Escort did not distract the SK and the SK killed the Escort naturally. This is 13/14 x 1/14 = 13/196
These two ways are mutually exclusive (there is no overlap between them) so that certain possibilities aren't counted twice.
P(K) = 1/14 + 13/196 = 0.138 (3 dp)
- P(R) as a fraction of 0.138, making it relative to the smaller sample space of set K, is equal to P(R|K). We already know that P(R) = 1/14.
P(R|K) = (1/14)/0.138 = 51.85% (2 dp)