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Death

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Multipledeaths

Multiple deaths may occur during a night

In Town of Salem, "death" is the removal of a character from the game, either at night by a killing role, during the day by lynching, or by leaving the game (which marks the player as "committing suicide").

If you die, you will join the graveyard, where you are unable to talk to anyone alive. You may, however, continue to speak with anyone else sent to the graveyard during both day and night, and with any living Mediums at night.

If you are a member of the Town that hasn't left the game, a Retributionist may revive you from the graveyard.

Death at Day Edit

Players that die during the day are lynched, or voted to be killed by the other members of the town; once someone has been voted guilty, they die the moment their Last Words timer expires.

Death at Night Edit

Death chart-0

Players that die during the night commonly have been killed by a killing role (the Mafia, any Neutral Killer, or Vigilante). Players killed at night may have also visited a Veteran whilst they were on alert, been executed by a Jailor that jailed them, or attacked a player being protected by a Bodyguard. Most causes of death at night can be prevented by a Doctor healing the player on the night they were attacked.

When a player dies overnight, their screen flashes red, their role (displayed on the top right corner of the screen) disappears, and the chat will notify how you died (Mafia, Serial Killer, Werewolf, etc.) and underneath that, you will see the words "You have died!"

Night Immunity Edit

Players that have Night Immunity cannot be killed by killing roles such as the Vigilante, Serial Killer, or a Mafia killing role. However, they can be killed by a Jailor's execution, visiting a player that is protected by a Bodyguard that night, an Arsonist's ignition (assuming they have been doused beforehand), visiting a Veteran while they are on alert, or being attacked by a Werewolf.

Suicide Edit

Suicide commonly means that the player left the game at some point. This is usually frowned upon, especially when players with roles deemed particularly useful (such as Mayor, Doctor, and especially Jailor) leave. If a Vigilante shoots a member of the Town, they will be forced to commit suicide (without quitting the game). Additionally, a Jester can choose to haunt a living person if they get lynched, which will be described as haunted rather than "killed by Jester".

Notifications of Death Edit

Slaughtered

Almost all notifications of death (without "They were also killed by a Veteran.", "They were also killed by a Bodyguard", "They also died guarding someone." and "They were bitten by a Vampire.")

Depending on the circumstances of death, several different messages will appear whilst the dead are announced to the Town. There are two different message categories which appear: who died (with a unique message to how brutally they were killed depending on how many different causes of death there were), and what killed them.

Note that if a player is killed, then all killing roles that targeted them that night will be listed as causes of death, even if some of them couldn't actually kill them or would have normally been prevented. For instance, if a Jailor executes their target on the same night that that target is attacked by a Serial Killer, the victim will show up as killed by both the Jailor and the Serial Killer, even though normally being jailed would protect them from the Serial Killer's attack. This may be a bug.

Numbers of Killing ActsEdit

  • Player was killed last night. / We found Player dead in their home last night.
    • This notification appears when one killing act occurs on the player.
    • If the player left the game, the "We found (player name) dead in their home last night" will be shown.
  • Player was brutally murdered last night.
    • This notification appears when two killing acts occur on the player.
  • Player was slaughtered last night.
    • This notification appears when three or more killing acts occur on the player.

Suicide by leaving the game also counts as a separate cause of death. The brutality messages for more than three causes of death are also "slaughtered".

Possible NotificationsEdit

List of all possible Death Notifications sorted by order of them:

  • They apparently committed suicide.
    • A player who left the game.
  • They were also executed by the Jailor.
  • They were also shot by a Vigilante.
  • They were also killed by a Veteran.
  • They were also killed by a Bodyguard.
  • They were also staked by a Vampire Hunter.
  • They were also bitten by a Vampire.
    • A member of the Mafia who was killed by a Vampire, as this message only appears when Vampires directly visit a member of the Mafia.
  • They were also killed by a member of the Mafia.
  • They were also incinerated by an Arsonist.
  • They were also stabbed by a Serial Killer.
  • They were also mauled by a Werewolf.
  • They also died from guilt over lynching the Jester.
  • They also died from guilt.
    • A Vigilante who shot a Town Member last night.
    • This message will also be displayed if a Vigilante shoots a Town member and dies to another cause on the same night. This may be a bug.
  • They also died guarding someone.
    • A Bodyguard who targeted the same person as a killing role

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