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I've always had... strange powers. I've never known why. Ever since I could remember, maybe my mom dropped me as a child or something, but I've always had something... "quirky" about me. When I was a child, odd little quirks would occur. Like things falling from where they were hung, ancient chanting faintly whispered. Things you, couldn't explain.

Although the one thing that had always been known, and never changed. My eyes were very alluring. I could, control things, see into their thoughts, get them to do whatever I wanted. I was like a ghost. A ghost who could watch your every move, grinning behind you, making you do things against your will. I guess it didn’t help with how mischievous I was all the time. Pulling pranks, stirring up dark things. Then, I snapped though. Something… changed. I went into a much darker tone, more analytical, and more… sinister.

Perhaps it’s when I met a woman in the streets, selling items that swirled in a glass vial, then being rejected. Perhaps it’s when I saw a young girl, being attacked, to only turn the attackers to stone. Perhaps, it was when I saw a man poison his lover in cold blood. Maybe it was when I saw a dark shadow slowly bring the dead to life, to use to kill a man. Or maybe it was when I was struggling to even live. Whatever might have been the trigger, that’s when my life turned to what I do now. Controlling people. At first, it was only to live, to strive. Then, it became an addiction, as I used it for more sadistic use...

Perhaps that was the turning point. Finally, I decided to... stir something up. Those “rejects” I saw on the streets, scraping by like me. Maybe, just maybe, we could live together in comfort. Making everyone live like we did. So, I created the coven. Salem was always a troublesome place, so why not have some fun?

Credit: [1]

Mechanics Edit

  • The Coven Leader selects two people per night. The first target is controlled and uses their night ability on the second target. You will also see the role of the player you control, you will receive the same investigative results as a Consigliere, Potion Master and Witch.
    • Like the Witch, the Coven Leader only visits their first target, not their second.
  • You will see anything that happens to the person you control (for instance, if they are intercepted by a Bodyguard, Ambusher, or Crusader; you will also be told the role that intercepted them).
  • The Coven Leader is immune to role blocks, like the Witch.
  • With the Necronomicon, you deal a Basic Attack to your first target only.
    • Hence you can be killed by a Bodyguard, and if you trigger a trap placed by a Trapper, you will die.
    • If you do not have the Necronomicon, you cannot be killed by a Bodyguard, and if you trigger a trap, you will not die.
    • If the Coven Leader with the Necronomicon controls a Bodyguard to protect themselves, the Bodyguard and Coven Leader will kill each other.
  • If an Amnesiac remembers the role of Coven Leader, they will not automatically gain the Necronomicon if another Coven member possesses it.
  • The Coven Leader is very similar to a Godfather, except you control people's actions, and only with the Necronomicon will you deal a Basic Attack and gain Basic Defense. Therefore, some Godfather strategies may work well with this role.
  • The death message when the death is announced is "He/She was drained by a Coven Leader.

Controlling a target - Effects on different roles Edit

If Visit is yes, then a Lookout can see the Coven Leader's first target visit the second target, even if the visit does nothing.

If Veteran is yes, then the first target can be controlled and can be attacked by visiting a Veteran who is on alert or Medusa who is gazing as the second target. (Same concept to visiting Pestilence.)

If Werewolf is yes, then the first target can be controlled and can be attacked by a Werewolf who is the second target during a Full Moon night.

Role Special effects on first target Visit Veteran Werewolf
Vampire Hunter The Vampire Hunter will check if the Coven Leader's second target is a Vampire if they are he will kill them. yes yes yes
Bodyguard The Bodyguard will protect the Coven Leader's second target. yes yes yes
Doctor The Doctor will heal the Coven Leader's second target. yes yes yes
Escort The Escort will roleblock the Coven Leader's second target. yes yes yes
Lookout The Lookout will watch the Coven Leader's second target. yes yes yes
Investigator The Investigator will investigate the Coven Leader's second target. yes yes yes
Sheriff The Sheriff will investigate the Coven Leader's second target. yes yes yes
Spy The Spy will bug the Coven Leader's second target. yes yes yes
Jailor
(with executions)
If the Coven Leader's second target is the prisoner, the Jailor will execute them (but not during Night 1).
If the second target is not the prisoner, the Jailor is prevented from executing their jailed target.
yes no yes
Jailor
(without executions)
No effect. no no no
Mayor
(with or without being revealed)
No effect. no no no
Medium No effect. yes no yes
Retributionist
(with resurrection)
Will be role blocked, but doesn't lose resurrection. yes no yes
Retributionist
(resurrection used)
No effect. no no no
Transporter While Coven Leader cannot change a Transporter's action, she can cause the Transporter to visit a third target -- i.e. a Veteran or Medusa. This is likely a bug. no yes unknown
Veteran No effect because the Veteran is immune to the Coven Leader. The Veteran cannot be controlled into using an alert. If the Veteran chooses to be on alert, the Coven Leader will be killed. no no no
Vigilante
(with bullets)
Will immediately shoot the second target, even on Night 1. yes yes yes
Vigilante
(without bullets)
No effect. no no no
Crusader The Crusader will protect the Coven Leader's second target. yes yes yes
Trapper The Trapper will only trap a target if their trap is built but not placed. The Coven Leader cannot force a Trapper to dismantle their trap. varies varies varies
Tracker The Tracker will follow the Coven Leader's second target yes yes yes
Psychic No effect. Does not disrupt visions. no no no
Godfather
(with Mafioso who is not role blocked)
Will command the Mafioso to attack the second target. no1 no1 no1
Mafioso
(with Godfather who is not role blocked)
Will still attack the Godfather's target and ignore the Coven Leader. no2 no2 no2
Godfather/Mafioso
(solo)
Will attack the second target. yes yes yes
Forger
(with ability uses)
Will use ability on second target. Costs one use of ability. yes yes yes
Forger
(0 ability uses)
No effect. Applies for Forgers and Janitors. no no no
Janitor
(with ability uses)
Will use ability on second target. Costs one use of ability. yes yes yes
Janitor
(0 ability uses)
No effect. Applies for Forgers and Janitors. no no no
Disguiser The Disguiser will disguise themself as the Coven Leader's second target. yes yes yes
Framer The Framer will frame the Coven Leader's second target. yes yes yes
Consigliere The Consigliere will check the Coven Leader's second target. yes yes yes
Blackmailer The Blackmailer will blackmail the Coven Leader's second target. yes yes yes
Consort The Consort will roleblock the Coven Leader's second target. yes yes yes
Ambusher The Ambusher will lie outside of the Coven Leader's second targets house and kill a player who visits them. yes yes yes
Hypnotist The Hypnotist will hypnotise the Coven Leader's second target if they chose a message if not they won't visit the target. yes yes yes
Arsonist Will douse the second target.

If second target is themselves, they will douse themselves.

yes yes yes
Serial Killer Will attack the second target.  yes yes yes
Amnesiac Will be role blocked if attempted to remember a dead target's role. yes no yes
Jester No effect. yes no yes
Executioner No effect. yes no yes
Survivor
(No matter who has been targeted)
Will be forced to use a vest. no no no
Vampire
(on a night they can bite)
Will ignore the Vampire votes and bite the second target. The youngest Vampire will automatically be controlled if the Coven Leader targets any living Vampires. yes yes yes
Vampire
(on a night they cannot bite)
Cannot convert another person. yes3 no yes3
Werewolf
(full moon)
Coven Leader controls who the Werewolf visits. If the Werewolf is role blocked or controlled to visit themselves, they will stay at home and attack the Coven Leader and/or the roleblocker. yes yes yes4
Werewolf
(non-full moon)
No effect. yes no no
Pirate
(No matter who has been targeted)
No effect because the Pirate is immune to the Coven Leader's control. no no no
Coven Leader A controlled Coven Leader (via Transporter) will cause the Coven Leader to visit their second target. The Coven Leader can force themself to visit a Medusa or Veteran this way. A Coven Leader cannot drain themselves. yes yes yes
Medusa A controlled Medusa (via Transporter) will not be forced to gaze, but can still be drained. no no no
Hex Master A controlled Hex Master (via Transporter) will visit the Coven Leader's second target and can be drained. yes yes yes
Potion Master A controlled Potion Master (via Transporter) is immune to control but can still be drained. no no no
Poisoner A controlled Poisoner (via Transporter) will visit the Coven Leader's second target and can be drained. yes yes yes
Necromancer A controlled Necromancer (via Transporter) is immune to control but can be drained. no no no
Guardian Angel
(No matter who has been targeted)
The Guardian Angel won't visit the Coven Leader's second target. They will instead protect their target. no no no
Juggernaut A controlled Juggernaut will attack the Coven Leader's second target. If the Coven Leader controls the Juggernaut into himself before his third kill he will kill himself if not the Juggernaut will attack the Coven Leader and anyone who visits him. yes yes yes
Plaguebearer A controlled Plaguebearer will infect the Coven Leader and their second target. yes yes yes
Pestilence The Coven Leader will be killed and the Pestilence won't attack Coven Leader's second target because he is immune to the Coven Leader's control. no no no

1 Note: The Godfather will not be detected by a Lookout or forced to visit a Veteran or Werewolf, but his Mafioso can be, assuming the Mafioso is not role blocked. If the Mafioso is role blocked, the Godfather can be detected by a Lookout and die to a Veteran or Werewolf.
2 Note: If the Godfather is not role blocked, the Mafioso will not visit the Coven Leader's second target. If the Godfather is role blocked, the Coven Leader will be able to control the Mafioso. The Mafioso can be detected by a Lookout and die to a Veteran or Werewolf.
3 Note: If the youngest Vampire is controlled, the youngest Vampire can be detected by a Lookout and die to the Werewolf. If any of the other alive Vampires are controlled, none of the Vampires will be detected by the Lookout or die to a Veteran or Werewolf.
4 Note: The Werewolf will stay home and attack himself, but he will not die. He will see that he has attacked at least two people which would be the Coven Leader and the Werewolf himself.

StrategyEdit

  • Claim to be an Investigator to the Town and look up possible results as you know the true role of your first target. Be careful as smart townies may be able to piece together the fact that they were controlled when you investigated them.
    • Do not claim Sheriff. Sheriff is thought of as a Coven Leader meta claim and is less convincing than Investigator
    • When claiming Investigator, it is thought that you may consider switching the order of them around, for example, if you figure out someone's role later on you can put that as your result for earlier. 
  • Controlling a Doctor and make them heal other Coven members or yourself could benefit your team. That isn't to say your Necronomicon could kill the Doctor or a Medusa may accidentally use their stone gaze to kill him.
  • Claiming Tracker is saying who your controlled targets visit is a semi-viable strategy.
  • You may control a target to visit Medusa. Not only you will learn the victim's role, but stone the target on purpose. Controlling a confirmed visiting role will be nice. This tactic is more effective against the Town Protective and Town Investigative roles. Their Last Wills will be useless and they prevent the Retributionist to revive the victims. It is also much better if the role isn't revealed yet to the Town, in order to have more claim space for other roles. Be careful if you control Vigilantes (or otherwise killing roles or roles that can cause harmful visits) as it would be harmful to Coven.
    • You can to the same to control targets to visit Pestilence, Veterans and Werewolves staying home, which all have alert-based mechanics, however, they will still have their Template:Last will, their role will be visible, and they can be revived.
  • A Coven Leader works the same way as the Witch, so think like you are the Witch from Classic when it comes to writing wills, making claims, etc. However, keep in mind that unlike the Witch, you kill those who you control when taking the Necronomicon and you house permanent Basic Defense. You are also allied with teammates, therefore you should be wary about what judgment to make, no longer being alone.
    • Coven Leaders, however, are not only aligned against the Town.
  • Unlike the Witch, you generally want to control enemy killers whenever you find them in order to keep them from killing other Coven.
  • If you find a Doctor or Bodyguard before you get the Necronomicon, use him to protect a fellow Coven member if you think they are going to die.

Trivia Edit

  • The Coven Leader is the only Coven role to have Basic Defense, similar to the Godfather, leader of the Mafia
  • The Coven Leader is the only guaranteed Coven role other than the Medusa in Ranked.
  • The Coven Leader is the only Coven role that does not have an entirely new ability.
    • The Coven Leader shares controlling players with a Witch, draining others of their life force is a new ability. Both Coven Leader and Witch have forms of defense.
  • There was a bug where the Coven Leader was unable to control a Vigilante to shoot someone on Night 1.

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