They rival with the Mafia as they both coincide with the ability to kill and deceive, but the Coven can easily bypass their defenses. For the Coven to succeed, they must figure out who to kill and avoid less on lynching their rivals, unless it is severely needed.
Despite their massive killing power and abilities, they all can get pinned down equally by multiple roles, killing or blocking alike. Only a few Coven roles can bypass the lure of an Escort or Consort, or even a swashbuckling Pirate, or avoid to be killed by any means necessary. The Necronomicon is simply a help to the Coven; if they get found, they most likely won't survive the night.
If the Coven want to succeed, they must rely on who to kill and when killing would be available, and who to ally with. Rivals such as the innocent Townies and the dominant Mafia won't stand down without a fight, and any Neutral Killing roles out there won't hesitate to destroy their faction. Thus, the Coven must kill those who can pin them down and use their voting power to easily lynch their opposers, no matter the cost.
The roles included in this faction are:
|Role Name||Role Alignment/Category||Role Description|
|Coven Leader||Coven Evil||You may choose to control a player and use their ability on another player.
With the Necronomicon, your first target is dealt a Basic Attack, and you also gain Basic defense.
|Hex Master||Coven Evil||You may choose to hex a player each night. If all players left alive are hexed, they will all be dealt an Unstoppable attack.
With the Necronomicon, your hexes become Astral and you deal a Basic attack to everyone you hex.
|Medusa||Coven Evil||You may choose to Stone Gaze at night, turning everyone who visits you to stone, erasing their role and last will. You can only stone gaze three times.
With the Necronomicon, you gain unlimited Stone Gazes and can now visit players to turn them to stone.
|Necromancer||Coven Evil||You may reanimate a dead player and use their ability on another living player. A dead player can only be reanimated once.
With the Necronomicon, you may perform a Basic attack against your target by selecting yourself as your first target.
|Poisoner||Coven Evil||You may choose to poison a player each night. That player will die the next night unless healed by a Doctor or Guardian Angel.
With the Necronomicon, your poisons bypass all healing.
|Potion Master||Coven Evil||You may choose to use a healing potion, a revealing potion, or an attacking potion each night. Each potion has a 3-day cooldown.
With the Necronomicon, your potions no longer have cooldowns.
The Coven will receive the Necronomicon on Night 3, increasing the strength of the person who has it. It is automatically given to the Coven Leader; if they are not alive, or if whoever has it dies, it is inherited by another member of the Coven in the order of who joined the lobby first (analogous to how the role of Mafioso is inherited within the Mafia). However, if the Coven Leader dies and an Amnesiac remembers the role of the Coven Leader, then they will inherit the Necronomicon once the member who currently possesses it dies. Whoever has the Necronomicon becomes Detection Immune to the Sheriff, but the Sheriff can still find other members of the Coven.