Roles may have attributes, altering the way how they are affected by other roles' abilities. Attributes are integral to gameplay.
Immunity
Immunity refers to one of five types of special attributes held by many roles in the game. They will prevent certain abilities of having an effect. Each of these immunities is entirely beneficial to the character.
Role block Immunity
Roles with Role block immunity are unaffected by role blocking. Though the role blocked role will see a message notifying them that someone tried to role block them, an Escort or Consort will not see any messages revealing whether their role block was successful or not.
When in jail, you are effectively role blocked. If a Consort or Escort tries to role block you while you are jailed, you will receive the message: Someone tried to role block you, but you were jailed!
Roles with Role block Immunity
- The Escort, Consort, Ambusher, Transporter, Veteran, Pirate, Pestilence, Coven Leader, Witch and Necromancer are all immune to role blocks.
- The Veteran will shoot the role blocker, should they be on alert.
If one of these roles are role blocked, they will receive the message: Someone tried to role block you but you are immune!
Roles partially unaffected by role blocks
- The Jailor will still jail their target, but will be unable to execute said target.
- A Serial Killer will stay at home, and attack the visiting role blockers. They will receive a different message, "Someone role blocked you, so you attacked them!"
- The Werewolf will stay at home if role blocked during a Full Moon night, attacking anyone who visits them (including the role blocker).
Basic Defense
Basic defense is a form of immunity which protects a character from being killed at night from a basic attack. Roles with Basic defense must be lynched during the day or killed at night by roles who have powerful or higher attack strength.
If you attack someone who has Basic defense at night for any reason, you will receive a message: Your target's defense level was too high for you to kill! However, if this message does not appear but your target is still alive, they were healed by a Doctor.
Roles With Basic Defense
- Godfather, Serial Killer, Arsonist, Werewolf - permanent.
- Executioner - permanent, if they do not turn into a Jester.
- Survivor - gained for one night by using a bulletproof vest.
- Bodyguard - gained for one night by using their only bulletproof vest.
- Veteran - gained for one night by going on alert.
- Coven Leader gains when having the Necronomicon
- anyone jailed by the Jailor (also protects from a Werewolf rampage.)
- Witches have Basic defense the first time they are attacked, no defense after that
Additionally, anyone who is healed by a Doctor will be given powerful defense.
If one of these roles is attacked and does not die, they will receive a message, "Someone attacked you but your defense level is too high!"
Roles who ignore Basic defense
- Bodyguard - when killing your target's attacker.
- Jailor - when executing your prisoner (also ignores every other form of protection).
- Veteran - when visited while on alert at night.
- Arsonist - when igniting your doused targets (also ignores powerful defense).
- Werewolf - when pillaging a house during a Full Moon night.
- Jester - when haunting a guilty voter (also ignores every other form of protection and ignores powerful defense).
- Medusa - when visited while using a stone gaze at night.
- Pestilence - when rampaging.
Invincibility Defense
- Invincibility is a type of defense in which a role that has it is protected from all attacks at night, which is one step up from Basic defense, where some roles could get through Basic defense. The only way to get a rid of a role with Invincibility defense is by Lynching them during the day. This is currently added with Town of Salem: The Coven expansion.
Roles with Invincibility Immunity
- The Pestilence is currently the only role known with Invincibility Defense.
Detection Immunity
Detection Immunity is a kind of immunity of some roles opposing the Town who can't be detected by a Sheriff. The Sheriff will receive the message, "Your target is not suspicious." All other Town Investigative roles, the Consigliere, the Coven Leader and Witch are unaffected.
Roles with Detection Immunity
- All Neutral Evil roles: Executioner, Jester, Witch
- Godfather - also applies if they were originally a Mafioso.
- Werewolf (only on a non-Full Moon night)
- Arsonist
- All Neutral Chaos roles: Vampire, Plaguebearer/Pestilence, Pirate
- Any member of the Coven with the Necronomicon will gain Detection Immunity.
By far, the best role who can find roles with Detection Immunity is a Lookout. Regardless of Detection Immunity, a Lookout can still see who visits their target at night, completely effective against roles with Detection Immunity.
Control Immunity
Control Immunity is a kind of immunity which lets a character be unaffected by a Witch/Coven Leader's attempt to control them. However, they may still be the secondary target.
Roles with Control Immunity
- Any role without a night ability is unaffected by a Witch/Coven Leader's control.
- The Transporter is control immune. If they are visited by a Witch/Coven Leader, they will receive the message, "A Witch tried to control you but you are immune."
- The Veteran cannot be forced to alert or prevented from doing so (and will shoot any Witch/Coven Leader who visits them while they are on alert.)
- Any role who is in jail is control immune as long as they are jailed. The Witch will receive the message, "One of your targets is jailed!" and their target will receive the message, "Someone tried to control you, but you are jailed!" Note: In the upcoming patch, the Witch/Coven Leader will not receive said message but instead receive a message stating your visit failed, due to your target being in jail. Contrary to this, said target will receive the same message.
Control Resistance
- The night abilities of Mediums and Jesters are unaffected by a Witch's control. However, they will be forced to visit the second target: a Lookout will witness this and a Veteran will attack the visitor. Additionally, if these roles visit someone targeted directly by the Werewolf, they will die,
- Amnesiacs and Retributionists cannot be forced to target the Witch's choice with their night ability. They will only visit the Witch's target (including side effects) and are unable to use their ability themselves.
- The Jailor will still jail their prisoner, but an execution will be forced or prevented.
Priority
Priority determines which roles do their actions first in what order. Each role with a night ability has a priority labeled 1 through 6, with 1 being the highest priority, and 6 being the lowest. For example, if a Mafioso (which has a priority of 5) tries to kill a Veteran on alert (which has a priority of 1), the Veteran will kill the Mafioso before the Mafioso will kill the Veteran, because it has a higher priority.
Special Attributes
There are few attributes which aren't immunities. Below is a list of current special attributes.
Role Name | Special Attributes |
---|---|
Medium | Can speak with the dead at night. |
Vampire Hunter | Can read Vampire Chat at night Will attack visiting Vampires. Will become Vigilante with 1 bullet if all Vampires are dead. |
Blackmailer | Can read all whispers during the day. |
Mafioso | Will become Godfather if the Godfather dies. |
Any member of the Mafia except Mafioso, Godfather and Ambusher. | Will become Mafioso if the last Mafia Killing role dies. |
All members of the Mafia. | Can read Mafia Chat at night. |
Executioner | Will become Jester if their target dies at night. |
Guardian Angel | Will become Survivor if their target dies. |
Serial Killer | Will attack role blockers. |
Werewolf (during Full Moon nights) | Will attack role blockers. |
Vampire | Can read Vampire Chat at night. |
Pestilence | Will attack visitors. |