At the graveyard past the meadows of Salem, amidst the broken gravestones and drooping willow trees, a man strolls along a path every day. Nobody knows him or whatever he came here for, and he knows nobody - not even himself.
Past the narrow path, he looks down to each crumbling slab of rock, at the worn names and chiselled last words from people whose faces he's never known. His clothes are ragged just as his memories are shattered, and sometimes he imagines himself lying in the graveyard, under a different face, under a different name that wasn't written on him.
But one night, under the round moon, he stumbles over one fresh gravestone that wasn't there the night before. Sifting aside the dirt, he reads a name and smiles at a jolt across his mind. He knows where he left off, and it's time for him to get back down to business.(credit)
- If multiple Amnesiacs choose a Mafia role, they can surpass the limit of 4 living members of the Mafia.
- If you choose to become a member of the Mafia when all the other members of the Mafia are dead, you will automatically become the Mafioso. This will be announced the following day.
- If multiple Amnesiacs choose a Unique Mafia role, the person who joined the lobby first will remember that you were like the role. The other Amnesiacs will receive the message, "You have attempted to remember who you were!", and will not become their selected role.
- You can become any role from the graveyard as long as it is not a Unique Town role. If multiple Amnesiacs attempt to remember a non-Unique Town role, the first joiner in the lobby will successfully remember and all other Amnesiacs will fail.
- If you attempt to remember yourself as a Godfather or Mafioso when one is already alive, you will fail.
- If you fail to remember a role before the end of the game, you will lose.
- If you are killed on the night you attempt to remember a role, you will die (and lose) as an Amnesiac.
- If a Witch forces you to visit a player that dies on the same night, you will remember yourself as the role of the selected player.
- You will remember your role after all other actions but before victory conditions. This means if the game would end but you remembered a role that other living players must kill, the game will continue.
- If you are bitten by a Vampire as you try to remember a role, you will become a Vampire and not the role you tried to remember yourself as. This is because Vampires have a higher priority.
When choosing a different graveyard role:
- If multiple Amnesiacs choose to be Vampires, they can surpass the limit of 4 living Vampires. Every Amnesiac that chooses Vampire permanently increases the limit by 1, which persists even after they die.
- You cannot select roles that were cleaned by a Janitor or stoned by a Medusa.
- You can choose to remember that you were like a dead Amnesiac. The first time you do this, you will earn an achievement, although this can be a disadvantage as it will be announced the following day.
- If you choose to become an Executioner, your target will be one of the currently living Townies, except for the Mayor or Jailor. If there are none or your target dies the same night, you will automatically become a Jester instead. In both cases, the other players will be notified that you turned into an Executioner, not a Jester.
- If you choose to become an Guardian Angel, your target will be any one who is still alive. If your target dies the same night, you will automatically become a Survivor instead. In this case, the other players will be notified that you turned into an Guardian Angel, not a Survivor.
- (Known bug). If you choose to become a Vampire Hunter the same night the last Vampire is killed, you will not turn into a Vigilante, but rather remain a Vampire Hunter for the rest of the game.
- If an Amnesiac selects to remember that they were like a Disguiser who had died as a disguised role, the Amnesiac will remember that they were like a Disguiser and it will be publicly announced to the Town.
- If a Disguiser disguises as a Unique Town role and dies, an Amnesiac will not see a button beside the Disguiser's name.
- If you choose to remember that you were a Juggernaut, you will start at the level that the previous Juggernaut was at.
After you have successfully remembered that you were like a role:
- Any attributes of your new role will take effect starting the following day; e.g. you will not see the Mafia, Coven, or Vampire windows until the night's deaths are called out, and you will not have Defense, will not see Mafia visits as a Spy and will not clean any Arsonist's gas until the next night. Fortunately, you will still be able to get achievements for remembering that you were like certain roles, e.g. I Am Who I Am (see achievement).
- If you win, it will only count as an Amnesiac win for your achievements, but you are able to gain achievements for your new role.
- Revealing as Amnesiac early in the game is risky. It might prevent you from becoming a target if you join the winning team, but it eliminates your anonymity (and most of the fun) if you choose an evil role. Note: If you reveal and announce you will claim to be a Survivor the next night, you are almost guaranteed a win, if you indeed become a Survivor.
- Try not to talk too much or make yourself a target before you pick a role. You do not want Investigators finding out who you are if you are picking an evil role nor do you want to be killed by the Mafia or Serial Killer at the night before or, worse, the night you choose a role to remember that you were like.
- If you reveal that you are an Amnesiac to one team, it would be in your best interest to earn their trust and protection by remembering that you were like a role that places you on their side. If you do reveal and remember an opposing role, like the Mafia or a Neutral Killing, you place yourself at an enormous risk of getting killed.
- If you survive long enough, you can remember that you were like an Arsonist the last night of the game and win in the following stalemate, since the Arsonist wins in a stalemate versus most roles, namely: the Godfather, the Serial Killer and the Jailor (if he has no executions left). This is especially successful if you play the rest of the game with a benign attitude, remaining neutral, appearing to be A.F.K (Away From Keyboard), being discovered and keeping it neutral, making the Town believe you are a Survivor, etc.
- If your role is known and there is a living Town Protective, you could choose to become one too and let the other protect you. Be careful, though! If somebody says they are a Town Protective role, and tells you to change into a role, then they might be tricking you because if you heal them, they can't die.
- Survivor: Outside forces such as Jailor and Investigator may threaten you to join their side if they find out you're Amnesiac. Try to claim to be a Survivor, if possible, but if there's only one Neutral Benign role and you pick your role, it will be obvious that you are Amnesiac. Even worse, the Town might lynch you because they thought there was already another Neutral Benign. Additionally, an Investigator may suspect you as a Forger though and ask the Town to lynch you. Note that most Jailors might execute Survivor claims especially if the claim is not convincing, or if the Jailor is aggressive.
- If the game seems like it will end soon, but there is no clear winning team, don't try and wait another night. If the game ends and you haven't picked a side yet, you don't win despite staying alive. Even if everyone but the Amnesiacs die, you will still lose.
- If there are multiple Amnesiacs in the game and one of the others gets outed, you can take advantage of this by remembering that you were like an evil role yourself, which will likely get them lynched (and increase your chance of winning as a member of the Mafia.) Be careful though, the person that was getting called out could be a member of the Mafia, or your future ally.
- You have the ability to near-perfectly confirm yourself as any role by announcing what you intend to recall the day before you remember that you were like a role. This works best if you're about to recall an uncontroversial role like Survivor, but you can also use it to confirm yourself as a Witch to an entirely evil Town. There is one risk when doing this; another Amnesiac may remember a different role and get you lynched or killed at night.
- If you are playing All Any, it's better to side with the Mafia rather than the Town.
- One particular strategy is to claim to be a Survivor Day 1. Then, hope a Jester dies early on so that you can remember that you were like it. The Town will remember that you had claimed to be a Survivor, and hopefully lynch you, giving you the win.
Which role to remember?Edit
- It may be tempting to simply wait for a role you want and recall that. While this option is one of the most fun parts of playing Amnesiac, remember that you were like your desired role may not be in the game or may not die.
- One strategy for Amnesiacs is to wait until later in the game, then become a role with the team that seems to be winning. This will add another vote for the team you choose (i.e: Mafia, Town, etc.), which will boost your chances of winning, and allow you to appeal to that side if they try to lynch you. The downside to this is that you risk being killed before then. (since, unlike Town and Mafia, you can't win while dead.)
- If you are being threatened into remembering that you were like a Mafia role by the Mafia that has identified you using a Consigliere, you can remember that you were like a Town role with the ability to protect itself, such as a Doctor, Bodyguard, or Transporter, and call them out. Doing this has the added advantage that exposing a member of the Mafia will increase your chances of winning as Town; however, make sure the Town can still win before joining them.
- When you've been exposed as an Amnesiac to the Town, your options are more limited; remembering that you were like an evil role in this situation is likely to get you lynched. Remembering that you were like a role capable of protecting itself (especially Transporter, which can protect itself indefinitely) is still a good idea.
- Remembering that you were a role like an Executioner is effective when you're certain the Town no longer has a majority; you can simply reveal and try to get the evils to lynch your new target with you. However, there are some warnings. If the game has devolved into two competing evil factions, they may not be eager to lynch a Townie (since they need to defeat each other.) Additionally, if the Town has been entirely eliminated (by Vampires, for instance), you might become a Jester instead.
- Remembering that you were like a Witch is also a good choice if you think the Town no longer has a majority; simply remember that you were like a Witch and announce your choice.
- Similarly, while incredibly boring, remembering that you were like a Survivor (often announcing you will do so the day before you do, so there's no risk of confusion) will usually guarantee a victory. Some Townies might choose to lynch you out of fear that you'll side against them, and there is a slim risk of being bitten by a Vampire, but for the most part nobody will have a reason to bother you and you'll coast to victory. Remembering that you were like a Survivor may also be your only hope of winning when (as is often the case) the rest of the graveyard is entirely filled with the losing side.
- Remembering that you were like a Jester is very risky (since the Town will be alerted to the existence of a Jester), but may be a good idea if, for whatever reason, it seems like you're about to get lynched. Additionally, while it's a risky choice, it's sometimes your only option for victory when facing a victorious majority who has no non-unique roles in the graveyard. If facing a member of the Mafia who hasn't lost anyone, for instance, you could remember that you were like a Jester and try to appear to be a Veteran so they lynch you rather than killing you at night. One advantage to this is that anyone else on the losing side who catches on is likely to help you get voted up, since they'll want the Mafia to lynch you as well; for instance, if you start acting like a Veteran, a real Veteran will likely realize you're the Jester and could start acting like a Jester to support you.
- You could try and be a confirmed Townie; demand that you get protection and will remember that you were like a Town role, remember that you were like that role, then direct everyone. Unlike a Mayor, you can get healed by a Doctor and can get whispered to. However, the Town might be reluctant to listen to you.
- If it is nearing the end of the game with you not remembering that you were like a role yet and it looks like one faction might get a perfect victory (meaning their faction gets no deaths at the end of the game), you could reveal yourself as an Amnesiac and ask that to lynch one of their own faction members so you could join in on their victory. However, don't rely on this strategy as the team might want to keep their perfect victory. If there is a Neutral role that can win the with the faction, remember that you were like that role instead of asking that someone of the winning faction be lynched (For example, Survivor or Witch if Mafia is going to have a perfect victory).
- Prior to Version 2.0.0, Amnesiacs were not able to remember themselves as any Unique Role, such as a Werewolf.
- Prior to Version 1.5.10, Amnesiacs could remember cleaned roles, if the role was Unique, the Amnesiac would fail to remember.
- Prior to Version 1.1.0, Amnesiacs were able to win without selecting a role to remember as but only if they survived to the end.