In Town of Salem, most roles in the game have Night abilities, e.g. investigating, killing, or protecting. Abilities are a key part to the game. Most abilities are Night abilities and can only be used during the Night. Some roles have few or no abilities, but have special attributes instead, such as the Executioner. The Jailor, Mayor, Pirate, and a dead Medium have Day abilities.
Night Abilities[]
To use your Night ability, click the button next to a person's name during the Night. (You can sort the table below by clicking on the small arrow next to a heading. Some roles, like a Transporter or Disguiser, require two buttons to be clicked for their Night ability.) Your action will be done based on your role's priority. Image example is the Bodyguard's ability.
Priority is the order in which a role's action happens during the night. The lower the number, the earlier in the night the action occurs. Abilities with higher priority may affect abilities with a lower priority (for specifics, see Roles). Day abilities always have a higher priority than Night abilities. Some roles will still be unaffected by higher-priority abilities because of the role's attributes or qualities.
If an ability causes a visit, a Lookout can see the visitor, an alert Veteran/Stone Gazing Medusa will attack visitors that visited them, an Ambusher or Crusader will attack the visitor, a Trap on the target will trigger, and the Werewolf/Pestilence will attack visitors to their target.
Below is a table showing every role and its priority.
Role Name | Night Abilities | Ability Name | Visit? | Restrictions | Type | Priority |
---|---|---|---|---|---|---|
Bodyguard | Protect your target from one Attack and deal a Template:Powerful attack to their attacker. | Guard | Protection2 | 3 | ||
Protect yourself with a vest. | Guard | 1 use | Protection | 3 | ||
Crusader | Protect your target, killing one random visitor. | Protect | "Protection"1 | 3 | ||
Doctor | Heal your target. | Heal | Protection | 3 | ||
Heal yourself. | Heal | 1 use | Protection | |||
Escort | Prevent your target from using their Night ability. | Distract | Manipulation | 2 | ||
Investigator | Determine possible roles of your target. | Investigate | Information | 4 | ||
Jailor | Execute your prisoner. | Execute | 3 uses (0 uses after executing a Townie)
Unable to execute on Night 1. |
Killing3 | 5 | |
Lookout | Watch your target at Night to see who visits them. | Watch | Information | 4 | ||
Retributionist | Resurrect a dead Town member and use their ability on another player. | Resurrect | (Dead target) | First target must be a dead Town player, can only use each player once before that body rots away | Special | 1 |
Sheriff | Determine if your target is suspicious. | Interrogate | Information | 4 | ||
Spy | Bug a target's house and see what happens to them at Night. | Spy | Information | 6 | ||
Tracker | Track your target to see who they visit. | Track | Information | 3 | ||
Transporter | Switch your targets, making their visitors visit the other instead. | Transport Transport |
Manipulation | 1 | ||
Trapper | Place a trap on your target's house. You will deal a Powerful Attack to one attacker and give your target Powerful Defense for one attack. Reveal the roles of all visitors. | Trap | Traps take one Night to build. | Protection2 | 1 | |
Dismantle and rebuild your trap. | Dismantle | Protection | 1 | |||
Vampire Hunter | Check a target, dealing a Basic Attack against them if they are a Vampire. | Hunt | Can only attack Vampires | Killing1 | 5 | |
Veteran |
Go on alert, dealing a Powerful Attack to all visitors. Gain Basic Defense. |
Alert | 3 uses | Killing2 | 1 | |
Vigilante | Shoot your target. | Shoot | 3 uses
Unable to shoot on Night 1. |
Killing1 | 5 | |
Godfather | Command your Mafioso to attack your target. | Order Hit | Living Mafioso, not role blocked | Manipulation | 5 | |
Attack your target. | Order Hit | Mafioso dead or role blocked | Killing1 | 5 | ||
Ambusher | Lie in wait outside your target's house, dealing a Basic Attack to one visitor. All visitors will know your name. | Ambush | Killing1 | 1 | ||
Blackmailer | Prevent your target from speaking the next Day. | Blackmail | Manipulation | 3 | ||
Consigliere | Determine the exact role of your target. | Size Up | Information | 3 | ||
Consort | Prevent your target from using their Night ability. | Distract | Manipulation | 2 | ||
Disguiser | Disguise any Mafia member as the role of your second target. | Disguise Mimic |
Information | 5 | ||
Forger | Rewrite your target's Last Will and role. | Forge | 2 uses | Information | 3 | |
Framer | Change the investigative results of your target. | Frame | Information | 3 | ||
Hypnotist | Plant a false memory in your target's mind. | Hypnotize | Information | 3 | ||
Janitor | Hide your target's Last Will and role from everyone else. | Clean | 3 uses | Information | 3 | |
Mafioso | Attack your target. | Kill | Attack the Godfather's target instead of own | Killing1 | 5 | |
Coven Leader | Control your first target to visit your second target.
Necronomicon: Also deal a Basic Attack to your first target. |
Control Target |
(first target) | Manipulation (Killing1 with Necronomicon) | 2 | |
Hex Master | Hex your target, changing their investigation results.
If all living non-Coven players are Hexed, automatically deal an Unstoppable Attack to all Hexed players. Necronomicon: Also deal an Astral Basic Attack to your target. |
Hex | (Astral with Necronomicon) | Information, Killing1,3 | 3, 6 | |
Medusa | Choose to Stone Gaze, killing and cleaning all visitors.
Necronomicon: You may visit people to Stone Gaze them instead of choosing yourself. |
Stone Gaze | (with Necronomicon) | 3 uses (self) | Killing2 | 3, 5 |
Necromancer | Control your first target to visit your second target.
Necronomicon: You may select yourself as your first target to indirectly deal a Basic Attack to your second target. |
Reanimate (First target's ability) Raise Ghoul Target |
(Dead Target) | First target must be a dead player, can only use each player once before that body rots away | Manipulation
(Killing1 with Necronomicon) |
1 |
Poisoner | Poison your target, which will deal a Basic Attack against them the following Night if they are not healed.
Necronomicon: Your poison can no longer be healed. |
Poison | (initial poison) | Killing1 | 5 | |
Potion Master | Heal Potion: Heal your target.
Reveal Potion: Determine the exact role of your target. Kill Potion: Attack your target. Necronomicon: Your potions no longer have cooldowns. |
Potion | Each potion has a cooldown of three Nights (counting the one you use it on) | Protection, Information, Killing1 | 5, 4, 3 | |
Amnesiac | Become your dead target's role. | Remember | Astral | 1 use | Special | 6 |
Arsonist | Douse someone in gasoline or ignite all doused targets. | Douse Ignite |
(if igniting) | Killing3 | 3, 5 | |
Guardian Angel | Keep your target alive. | Protect | Astral | 2 uses | Protection | 2 |
Jester | Haunt a guilty or abstaining voter after being lynched. | Haunt | 1 use | Killing3, | 1 | |
Juggernaut | Attack your target. | Attack | Full Moon Nights only (before first kill) | Killing2,3 | 5 | |
Plaguebearer | Infect your target. | Infect | Special | 5 | ||
Pestilence | Attack your target and their visitors. You will attack anyone who visits you automatically. | Rampage | Killing2 | 5 | ||
Serial Killer | Attack your target. | Kill | Killing1 | 5 | ||
Survivor | Protect yourself with a vest. | Protect | 4 uses | Protection | 3 | |
Vampire | Vote for a target to be converted to a Vampire | Bite | (if youngest) | Cannot convert two Nights in a row | Manipulation | 5 |
Werewolf | Attack your target and all their visitors. | Attack | (only target) | Full Moon Nights only | Killing2 | 5 |
Witch | Control your first target to visit your second target. | Control Target |
(first target) | Manipulation | 2 |
If two or more Bodyguards protect the same target, they will counterattack in the order in which they joined the lobby.
The Consigliere is not affected by the Framer's and Disguiser's ability.
The Godfather chooses a target but does not visit this target. This command can be role blocked or controlled.
The Hex Master's Unstoppable Attack will automatically trigger even if they are role blocked or killed, provided that all living non-Coven players are Hexed.
The Jailor will always visit their target when jailing them, whether or not they execute.
The Jester will only deal an Unstoppable Attack to someone if they are lynched. They can only do this once, and the haunt cannot be transported.
If the Mafioso is commanded by the Godfather and controlled by a Witch, the command will take precedence since the Witch only chooses what target the Mafioso votes for.
Upon receiving the Necronomicon, the Medusa's priority will shift to 5 when they directly visit a player to stone them.
If two or more Transporters transport the same target, the transports will occur in the order in which they joined the lobby.
If two or more Witches control the same target, only the Witch who joined the lobby last will control the target.
Night Abilities[]
Investigation
Investigation is an ability is used by roles to gain information about other players' roles or actions. This is an ability that usually can be disrupted by other roles, such as a Transporter or Disguiser.
It should be noted that the Trapper is not a Town Investigative role, its main point is to protect people. The information of what roles visited your protected person is only side info, therefore making it an Investigative/Protective hybrid role.
Roles that can investigate[]
Roles that can investigate indirectly with their ability[]
Attacking
Attacking is an ability used by players to eliminate opposing roles. This can be stopped by Healing or Defense if the value is equal or higher to the attack. Some roles can only attack after specific occurrences in-game, or some roles may be prevented from attacking after specific occurrences in-game.
Roles that can directly attack[]
- All Town Killing except Veteran
- All Mafia Killing except Ambusher
- All Neutral Killing except Arsonist
- All Neutral Chaos except Plaguebearer (Vampires will only attack if they target a non-convertible role or their faction is full)
- All Coven Evil with Necronomicon except Necromancer
- Jester (after being lynched)
Roles that rely on other actions to attack[]
- Veteran (relies on players visiting)
- Retributionist (relies on resurrected role being an attacking role)
- Bodyguard (relies on harmful player visits on selected target)
- Trapper (relies on harmful player visits on selected target)
- Crusader (relies on player visits on selected target)
- Ambusher (relies on non-Mafia player visits on selected target)
- Arsonist (relies on dousing targets)
- Medusa (relies on players visiting without the Necronomicon)
- Coven Leader (relies on controlled role being an attacking role without the Necronomicon)
- Necromancer (relies on reanimated role being an attacking role without the Necronomicon)
Healing/Protecting
Healing/Protecting is an ability used by roles to prevent their target from dying. Healing and Protecting will give Powerful Defense, enough to protect from most attacks. Protection usually involves the killing the attacker while 'healing' at the same time.
Roles that can heal/protect[]
- Doctor
- Crusader
- Bodyguard
- Trapper
- Potion Master
- Guardian Angel (this role's ability is astral)
Roles that indirectly heal/protect by using their target[]
Disruption/Manipulation
Disruption/Manipulation are abilities used by roles to affect other roles' abilities. They can include role-blocking, manipulation (framing, dousing, disguising, etc), and disruption (controlling, roleblocking, blackmailing, and transporting).
Manipulation is where players affect an opposing player's info. They usually tend to target Town Investigatives and mess up their results to confuse them. They can also give out false information/get rid of info to confuse opposing players even further.
Roles that can manipulate[]
- Framer
- Disguiser
- Hypnotist
- Forger
- Janitor
- Serial Killer (when killing an offending role blocker)
- Arsonist
- Hex Master
- Medusa
Roles that can indirectly manipulate by using their target[]
Disruption is where players affect other players' actions or ability results. This can cause confusion, but are easily found out because of their unique Night alerts to whom they target. Disruptions include: Controlling, Blackmailing, Transporting, and Roleblocking.
Roles that can disrupt[]
Roleblocking is a form of disruption where a player's Night ability is 'blocked' by another player that can roleblock. This causes the target to not be able to use their ability, and thus their ability having no effect for the current Night. This can be overridden by roles with role-block immunity. Super roleblocking is very similar to roleblocking, but with a few differences, being that a Serial Killer can't kill their original target, and they can kill the targets they roleblock.
Roles that can roleblock[]
Roles that can super-roleblock[]
Roles that can indirectly roleblock by using their target[]
Non-Visiting Night Abilities
These are abilities that do not involve visiting another player for an effect to happen. These abilities are usually limited to a few support/benign roles or an attacking role with a special attribute. Some occurrences can happen in-game to give a role Astral (an effect where their ability registers, but bypasses any other role's effect on the same target).
- Bodyguard (can put on a vest for basic defense)
- Doctor (can self heal for powerful defense)
- Medium (can speak to the dead at Night)
- Godfather (can command the Mafioso to deal a basic attack on a target)
- Guardian Angel (can protect their target for powerful defense)
- Survivor (can put on a vest for basic defense)
- Arsonist (can select self for an ignition of all doused targets)
Roles that do not visit after special occurrences:
- Hex Master (can deal a basic astral attack with Hex after Necronomicon)
- Necromancer (can control a ghoul to deal a basic attack on a target after Necronomicon)
Other Night Abilities
These are abilities that do not fit into any other categories, these are abilities that are all limited to one and one role only. All these abilities involve visiting. They include: Infecting, Converting, and Remembering.
Special Labels[]
Image | Name | Role | Appears on | Seen by |
---|---|---|---|---|
Disconnected | N/A | Disconnected players | Everyone | |
Doused | Arsonist | Doused players | The Arsonist that doused them | |
Executioner | Currently unused | Currently unused | Currently unused | |
Your Target | Executioner & Guardian Angel | Executioner and Guardian Angel targets | The Executioner / Guardian Angel who has the player as their target | |
Guarded | Guardian Angel | Players who have been protected by a Guardian Angel | Everyone | |
Hexed | Hex Master | Hexed players | The Hex Master | |
Has Necronomicon | Coven | The holder of the Necronomicon | Coven members | |
Youngest | Vampire | The youngest Vampire | Vampires | |
Building Trap | Trapper | A Trapper who is building their Trap | The Trapper | |
Trap Ready | Trapper | A Trapper who is ready to place their Trap | The Trapper | |
Trap Set | Trapper | Trapped players | The Trapper who had Trapped them | |
Rotten | Retributionist & Necromancer | Dead players | The Retributionist / Necromancer that used them | |
Poisoned | Poisoner | Poisoned players | The Poisoner | |
Infected | Plaguebearer & Pestilence | Infected players | The Plaguebearer / Pestilence | |
VIP | Town | The VIP in VIP Mode | Townies | |
Your Lover | N/A | A player's lover in Lovers Mode | That player |
Day Abilities[]
Only 4 roles have Day abilities, which consists of 3 Town roles and the Pirate. To use your Day ability, click the button next to a person's name during the Day. A message will appear after you have selected a target.
Role Name | Day Ability | Ability Name | Visit? | Restrictions | Ability Type |
---|---|---|---|---|---|
Jailor | Choose a target to jail for the Night. | Jail | None | Role blocking, Special | |
Mayor | Reveal yourself as the Mayor of the Town. | Reveal | 1 use | Special | |
Medium | Choose a target to seance on the same Night, speaking to them privately. | Seance | 1 use, only usable when dead | Special | |
Pirate | Choose a target to duel at Night. | Duel | Cannot duel player twice in a row | Role blocking, Special |
Day abilities are limited to only a select few. They are used by roles who are selecting a target for their Night ability or, in the Mayor's case, revealing.
Roles With No Abilities[]
Role Name | Visit? |
---|---|
Executioner |
- Executioner is the only role in the game without an ability. Your only goal is to get your target killed by lynching.
In Town of Salem 2, every role has an ability, whether it be Investigation, Protection, Killing, etc. Most of these abilities are Night time abilities, which they use during the Night, with not as many roles having day time abilities.
Priority is the order in which a role's action happens during the night. The Witch has the highest priority during the Night. Abilities with higher priority may affect abilities with a lower priority (for specifics, see Roles). Day abilities always have a higher priority than Night abilities. Some roles will still be unaffected by higher-priority abilities because of the role's attributes or qualities.
If an ability causes a visit, an investigative role will see the visitor, a role with a passive attack will attack the visitor, and a Trap on the target will trigger.
Below is a table showing every role with a normal Night abillity, if it can visit, its basic mechanics, and if it has any restrictions.
Role Name | Night Ability | Ability Name | Visit? | Restrictions |
---|---|---|---|---|
Admirer | Care for your Lover during the Night | Care | 2 Uses Cannot use on the Night of proposal Remaining uses are consumed while in a Toxic Relationship | |
Bodyguard | Protect your target and deal a Powerful Attack to their attacker | Guard | Can only protect against 1 attack | |
Cleric | Cast a Barrier on your target, granting Powerful Defense and curing Poison | Barrier | None | |
Coroner | Examine a living player to determine if they are the killer | Examine | Must use the Autopsy ability to use Examine | |
Crusader | Fortify your target, granting Powerful Defense while attacking 1 random visitor | Fortify | None | |
Investigator | Investigate a player for blood in their house | Investigate | None | |
Jailor | Execute your prisoner, dealing a Powerful Attack to them | Execute | 3 uses Cannot execute on Night 1 Remaining uses are consumed if a Townie is slain | |
Lookout | Watch your target to see who visits them | Watch | None | |
Monarch | Knight your target, giving them 1 extra vote during the Day while giving yourself Basic Defense | Knight | 2 uses Cannot Knight the same player twice | |
Psychic | Visit a player to include them in a vision | Vision | None | |
Retributionist | Raise a dead player to use their ability on a living player | Raise Target |
Can only use dead Town roles Cannot use Town Protective roles on self | |
Seer | Compare 2 players to determine if they're friends or enemies | Intuit Gaze |
Cannot target self or revealed Town roles | |
Sheriff | Search a player's house for suspicious activity | Search | None | |
Spy | Bug a player to see what happens to them | Bug | None | |
Tavern Keeper | Prevent your target from using their ability at Night | Drink | None | |
Tracker | Stalk your target | Track | None | |
Trapper | Put a trap on your target and deal a Powerful Attack to their attacker Reveal the roles of all visitors to your target |
Trap | Requires 1 Night to build Can only protect against 1 attack | |
Trickster | Redirect an attacker to yourself and counter-attack with a Powerful Attack | Trick | None | |
Vigilante | Shoot your target | Shoot | 3 uses Cannot shoot on Night 1 | |
Coven Leader | Attack your target with a Basic/Powerful Attack | Attack | None | |
Dreamweaver | Invade the dreams of your target | Dreamweave | None | |
Enchanter | Enchant your target with evil | Enchant | None | |
Hex Master | Hex your target | Hex | / | Requires the Necronomicon to use Astral |
Illusionist | Illusion your target to make them innocent | Illusion | Can only be used on Coven roles | |
Jinx | Visit a player and attack 1 visitor | Jinx | None | |
Medusa | Stone your target to hide their role and last will | Stone | 3 uses | |
Necromancer | Raise a dead player to use their ability on a living player | Raise Target |
1 Use for each dead player | |
Poisoner | Prevent your target from using their ability at Night | Drink | None | |
Potion Master | Use a potion on a player | Barrier Reveal Attack |
/ |
(All) Must use the Potion ability to use the other abilities (Barrier) Can only be used on Coven roles (Attack) Requires the Necronomicon to use |
Voodoo Master | Prevent your target from speaking the next Day | Voodoo | Cannot Silence the same player twice in a row. | |
Wildling | Sense all visits to and from your target. | Sense | Cannot Sense other Coven members while using the Necronomicon | |
Witch | Control your first target to use their ability on your second target | Control Target |
Cannot control the same player twice in a row | |
Baker | Give your target Bread | Feed | None | |
Berserker | Attack your target with a Powerful Attack (0-1 Kills) Attack your target with a Powerful Attack while also attacking their visitors (2 Kills) |
Attack | Restricted to Full Moon Nights before the first kill | |
Plaguebearer | Infect your target | Infect | None | |
Soul Collector | Attempt to collect the soul of your target Automatically collect 1 soul from the underworld |
Reap | None | |
Famine | Consume 1 Day of target's Bread Automatically kill anyone without Bread |
Starve | Can only target players with Bread | |
War | Attack 2 targets with an Unstoppable Attack while also attacking their visitors | Rampage Rampage |
None | |
Pestilence | Visit to smite a player with pestilence Automatically smite anyone with 3+ stacks of pestillence |
Spread Pestilence | None | |
Arsonist | Douse your target | Douse | None | |
Serial Killer | Attack your target Attack your target with a Powerful Attack while also attacking their visitors (Bloodlust) |
Attack | None | |
Shroud | Attack your target | Attack | None | |
Werewolf | Attack your target with a Powerful Attack while also attacking their visitors Deal a Powerful Attack to any of your visitors (if no target is chosen) Permanently Track the visits of your target |
Attack Track Scent |
/ |
(Attack) Restricted to Full Moon Nights (Track Scent) Restricted to non-Full Moon Nights |
Executioner | Visit a player to mark them as your hang target | Target | Cannot change targets unless first target dies Will mark random target if no target is chosen | |
Jester | Haunt your target with an Unstoppable Attack | Haunt | Must have self hanged to perform the ability Cannot target Innocent voters Will haunt random target if no target is chosen Cannot haunt if no Guilty/Abstaining voters are alive | |
Vampire | Convert or Attack your target | Bite | / | 1 Night cooldown between conversions |
Cursed Soul | Attempt to swap roles with your target | Soul Swap | Soul swap attempts will fail if target dies Has a %50 chance of either swapping with the intended target or a random target Will randomly swap souls if no target is chosen |
A Special ability is an ability that can be activated by using the shield icon next to the role card rather than using the normal player menu. Some roles will use a special menu for certain Night actions (like a Ritualist guessing wheel) or for enhancing the normal Night ability (like a Poisoner using their Poison in addition to their Drink). Almost all roles with a Day ability have a special ability (they are listed separately).
Below is a list of Special Night abilities
Role Name | Special Ability | Ability Name | Restrictions |
---|---|---|---|
Bodyguard | Put Armor on granting Basic Defense | Self Protect | 2 uses |
Cleric | Cast a Barrier on yourself granting Powerful Defense and curing Poison | Self Barrier | 1 use |
Trapper | Dismantle and rebuild your Trap | Dismantle | Must have a Trap set |
Veteran | Go on Alert, granting Basic Defense while dealing a Powerful Attack to any of your visitors | Alert | 3 uses |
Coven Leader | Toggle the power of the Necronomicon between Offense or Defense | Empowered Necronomicon | None |
Enchanter | Alter the last will and role of your target | Alterate | 3 uses |
Necromancer | Command your ghoul to attack your target | Ghoul | Requires the Necronomicon to use |
Poisoner | Poison your target, killing them the next Night | Poison | 1 use |
Potion Master | Open the Potion menu to select your potion | Potion | None |
Ritualist | Guess the role of your target to deal an Unstoppable Attack to them | Blood Ritual | 3 uses Must be correct for the intended effect Cannot guess Town Investigatives |
Arsonist | Deal an Unstoppable Attack to anyone doused | Ignite | Requires targets to be doused |
Serial Killer | Toggle between sparing or killing roleblockers who target you | Cautious | None |
Shroud | Give your target the ability to deal a Basic Attack | Shroud | Requires your target to visit |
Doomsayer | Guess the roles of 3 players to deal an Unstoppable Attack to them | Doom | Must be correct for the intended effect Cannot guess Town Investigatives |
Jester | Put Armor on granting Basic Defense | Self Protect | 1 use |
Night Abilities[]
Investigation
Investigation is an ability is used by roles to gain information about other players' roles or actions. This is an ability that usually can be disrupted by other roles, such as an Enchanter or Illusionist.
Roles that can investigate[]
Roles that can indirectly investigate with their ability[]
Attacking
Attacking is an ability used by players to eliminate opposing roles. This can be stopped by Healing or Defense if the value is equal or higher to the attack. Some roles can only attack after specific occurrences in-game or some roles may be prevented from attacking after specific occurrences in-game. Excluding the roles who kill during the day; all roles who can directly attack will be seen having blood when investigated, while roles who rely on other actions to attack will never be seen having blood unless enchanted or shrouded.
Roles that can directly attack[]
- Vigilante
- Deputy*
- Jailor
- Pirate
- Neutral Killing (Except Arsonist)
- Any visiting role when shrouded
- Berserker
- War
- Death*
- Conjurer*
- Coven Leader
- Poisoner
- Any Coven member when wielding the Necronomicon (Except Necromancer and Hex Master)
- Vampire
Roles that rely on other actions to attack[]
- Bodyguard (Relies on their target to be directly attacked)
- Trapper (Relies on their target to be directly attacked)
- Crusader (Relies on their target to be visited)
- Veteran (Relies on players to visit them)
- Trickster (Relies on taunted players to directly attack them)
- Retributionist (Relies on dead town members with a killing ability)
- Necromancer (Relies on dead players with a killing ability or Ghoul)
- Hex Master* (Relies on hexing everyone)
- Witch (Relies on controlled players with a killing ability)
- Jinx (Relies on their target to be visited by a non-Coven)
- Shroud shrouding (Relies on their target to visit a player)
- Pestilence (Relies on player visits)
- Famine (Relies on players having no bread)
- Jester (Relies on being hanged)
- Executioner (Relies on hanging their target)
- Doomsayer (Relies on correctly guessing the roles of 3 players)
- Arsonist (Relies on dousing targets)
- Werewolf* (Relies on players to visit them)
Protecting
Healing/Protecting is an ability used by roles to prevent their target from dying. Protecting given by some roles will give Powerful Defense, enough to protect from most attacks. Some roles will involve cancelling an attack on their target while killing the attacker.
Roles that can protect[]
Roles that can indirectly protect by using their target[]
Disruption/Manipulation
Disruption/Manipulation are abilities used to roles to affect other roles' abilities. They can include role-blocking, manipulation (enchanting, stoning, etc), and disruption (controlling, roleblocking, silencing, and tricking).
Manipulation is where players affect an opposing player's info. They usually tend to target Town Investigatives and mess up their results to confuse them. They can also give out false information/get rid of info to confuse opposing players even further.
Roles that can manipulate[]
Roles that can indirectly manipulate[]
Roles that can disrupt[]
Roles that can roleblock[]
Roles that can super-roleblock[]
Roles that can indirectly roleblock[]
Astral Night Abilities
These are abilities that do not involve visiting another player for an effect to happen. The astral property is usually limited to a few support roles or an attacking role with a special attribute. Some occurrences can happen in-game to give a role Astral.
- Lookout
- Admirer
- Hex Master (Using Necronomicon)
- Ritualist (Using Blood Ritual)
- Illusionist (Using Illusion)
- Soul Collector
- Doomsayer
- Jester
- Shroud (Shrouding a visiting player)
Day Abilities[]
Several roles have Day abilities, which consists of mostly Town roles and a few non-Town. To use your Day ability, click the shield icon next to your role card. For most roles, they will also feature a confirm button to use your ability.
Role Name | Day Ability | Ability Name | Visit? | Restrictions |
---|---|---|---|---|
Admirer | Select a target to propose to at Night | Propose | 2 Uses Cannot propose on Day 1 Remaining uses are consumed if target accepts | |
Amnesiac | Automatically attempt to remember a dead player's role during the Day | Remember | Can only remember dead Town roles | |
Coroner | Autopsy a dead player during the Day to determine the role of their killer | Autopsy | ||
Deputy | Deal a Powerful Attack to a player during the Day | Shoot | 1 use Cannot shoot on Day 1 | |
Mayor | Reveal yourself as the leader of the Town | Reveal | 1 use Cannot reveal on Day 1 | |
Jailor | Select a target to jail for the Night | Jail | Cannot jail the same player twice in a row Lost if a Town member is executed | |
Prosecutor | Hang someone during the Day with a prosecution | Prosecute | 2 uses Cannot prosecute on Day 1 Can only use during the voting phase | |
Conjurer | Deal a Powerful Attack to a player during the Day | Conjure | 1 use Cannot conjure on Day 1 | |
Hex Master | Automatically kill all hexed players at the start of the Day or after the final non-hexed player is killed | Hex | Must have all living players hexed | |
Death | Automatically kill all players at the end of the Day | Apocalypse | Must not be in the disconnected state to perform the ability | |
Pirate | Select a target to duel at Night | Duel | Cannot Duel the same player twice in a row | |
Executioner | Select a priority target to torment | Torment | Must have Night target hanged to perform the ability Cannot target Innocent voters |
Roles that have a Day ability that can target another player will use a unique special ability menu to target someone. Some roles will automatically perform their Day ability when certain conditions are met, and many roles require the confirmation button to be pressed for the Day ability to occur. A Dreamweaver can disable the Day ability of any Town role via the Insane status effect.
- Admirer (Proposing to a player)
- Amnesiac
- Coroner (Autopsying a player)
- Deputy
- Mayor
- Marshal
- Jailor (Jailing a player)
- Prosecutor
- Conjurer
- Hex Master (Hex Bomb)
- Death
- Pirate
- Executioner (Tormenting a player)
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